runtime fix
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@@ -406,7 +406,7 @@
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force = 2
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throwforce = 15 //15 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = i didnt do the math
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throw_speed = 4
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embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0, "embedded_ignore_throwspeed_threshold" = TRUE)
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embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
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w_class = WEIGHT_CLASS_SMALL
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sharpness = IS_SHARP
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var/mob/living/carbon/human/fired_by
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