hard caps bleeding rate to 20
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@@ -99,6 +99,8 @@
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bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
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if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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if(bleed_rate >= 20) //let's cap blood loss.
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bleed_rate = 20
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bleed(bleed_rate)
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//Makes a blood drop, leaking amt units of blood from the mob
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