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@@ -1,4 +1,4 @@
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#define RAD_GEIGER_LOW 100 // Geiger counter sound thresholds
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#define RAD_GEIGER_LOW 100 // Geiger counter sound thresholds
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#define RAD_GEIGER_MEDIUM 500
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#define RAD_GEIGER_HIGH 1000
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@@ -19,6 +19,7 @@
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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rad_flags = RAD_NO_CONTAMINATE
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item_flags = NOBLUDGEON
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custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
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var/grace = RAD_GRACE_PERIOD
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@@ -35,17 +36,15 @@
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. = ..()
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START_PROCESSING(SSobj, src)
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soundloop = new(list(src), FALSE)
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soundloop = new(src, FALSE)
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/obj/item/geiger_counter/Destroy()
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STOP_PROCESSING(SSobj, src)
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QDEL_NULL(soundloop)
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return ..()
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/obj/item/geiger_counter/process()
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update_icon()
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update_sound()
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/obj/item/geiger_counter/process(delta_time)
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if(!scanning)
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current_tick_amount = 0
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return
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@@ -55,58 +54,64 @@
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if(current_tick_amount)
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grace = RAD_GRACE_PERIOD
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last_tick_amount = current_tick_amount
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last_tick_amount = current_tick_amount
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else if(!(obj_flags & EMAGGED))
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grace--
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if(grace <= 0)
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radiation_count = 0
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else if(!(obj_flags & EMAGGED))
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grace--
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if(grace <= 0)
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radiation_count = 0
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current_tick_amount = 0
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update_appearance()
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update_sound()
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/obj/item/geiger_counter/examine(mob/user)
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. = ..()
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if(!scanning)
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return
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. += "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
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. += span_info("Alt-click it to clear stored radiation levels.")
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if(obj_flags & EMAGGED)
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. += "<span class='warning'>The display seems to be incomprehensible.</span>"
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. += span_warning("The display seems to be incomprehensible.")
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return
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switch(radiation_count)
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if(-INFINITY to RAD_LEVEL_NORMAL)
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. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
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. += span_notice("Ambient radiation level count reports that all is well.")
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if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
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. += "<span class='disarm'>Ambient radiation levels slightly above average.</span>"
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. += span_alert("Ambient radiation levels slightly above average.")
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if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
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. += "<span class='warning'>Ambient radiation levels above average.</span>"
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. += span_warning("Ambient radiation levels above average.")
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if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
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. += "<span class='danger'>Ambient radiation levels highly above average.</span>"
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. += span_danger("Ambient radiation levels highly above average.")
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if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
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. += "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
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. += span_suicide("Ambient radiation levels nearing critical level.")
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if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
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. += "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
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. += span_boldannounce("Ambient radiation levels above critical level!")
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. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
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. += span_notice("The last radiation amount detected was [last_tick_amount]")
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/obj/item/geiger_counter/update_icon_state()
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if(!scanning)
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icon_state = "geiger_off"
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else if(obj_flags & EMAGGED)
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return ..()
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if(obj_flags & EMAGGED)
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icon_state = "geiger_on_emag"
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else
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switch(radiation_count)
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if(-INFINITY to RAD_LEVEL_NORMAL)
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icon_state = "geiger_on_1"
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if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
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icon_state = "geiger_on_2"
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if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
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icon_state = "geiger_on_3"
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if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
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icon_state = "geiger_on_5"
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return ..()
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switch(radiation_count)
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if(-INFINITY to RAD_LEVEL_NORMAL)
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icon_state = "geiger_on_1"
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if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
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icon_state = "geiger_on_2"
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if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
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icon_state = "geiger_on_3"
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if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
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icon_state = "geiger_on_4"
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if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
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icon_state = "geiger_on_5"
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return ..()
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/obj/item/geiger_counter/proc/update_sound()
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var/datum/looping_sound/geiger/loop = soundloop
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@@ -124,21 +129,21 @@
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if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
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return
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current_tick_amount += amount
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update_icon()
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update_appearance()
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/obj/item/geiger_counter/attack_self(mob/user)
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scanning = !scanning
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update_icon()
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to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
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update_appearance()
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to_chat(user, span_notice("[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src]."))
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/obj/item/geiger_counter/afterattack(atom/target, mob/user)
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/obj/item/geiger_counter/afterattack(atom/target, mob/living/user)
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. = ..()
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if(user.a_intent == INTENT_HELP)
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if(!(obj_flags & EMAGGED))
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user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='notice'>You scan [target]'s radiation levels with [src]...</span>")
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user.visible_message(span_notice("[user] scans [target] with [src]."), span_notice("You scan [target]'s radiation levels with [src]..."))
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addtimer(CALLBACK(src, .proc/scan, target, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
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else
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user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [target]!</span>")
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user.visible_message(span_notice("[user] scans [target] with [src]."), span_danger("You project [src]'s stored radiation into [target]!"))
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target.rad_act(radiation_count)
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radiation_count = 0
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return TRUE
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@@ -156,57 +161,61 @@
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if(isliving(A))
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var/mob/living/M = A
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if(!M.radiation)
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to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
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to_chat(user, span_notice("[icon2html(src, user)] Radiation levels within normal boundaries."))
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else
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to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation] rad.</span>")
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to_chat(user, span_boldannounce("[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation]."))
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if(rad_strength)
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to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
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to_chat(user, span_boldannounce("[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]"))
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else
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to_chat(user, "<span class='notice'>[icon2html(src, user)] Target is free of radioactive contamination.</span>")
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to_chat(user, span_notice("[icon2html(src, user)] Target is free of radioactive contamination."))
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/obj/item/geiger_counter/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_SCREWDRIVER && (obj_flags & EMAGGED))
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if(scanning)
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to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
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return 0
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user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
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to_chat(user, span_warning("Turn off [src] before you perform this action!"))
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return FALSE
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user.visible_message(span_notice("[user] unscrews [src]'s maintenance panel and begins fiddling with its innards..."), span_notice("You begin resetting [src]..."))
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if(!I.use_tool(src, user, 40, volume=50))
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return 0
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user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
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return FALSE
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user.visible_message(span_notice("[user] refastens [src]'s maintenance panel!"), span_notice("You reset [src] to its factory settings!"))
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obj_flags &= ~EMAGGED
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radiation_count = 0
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update_icon()
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return 1
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update_appearance()
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return TRUE
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else
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return ..()
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/obj/item/geiger_counter/AltClick(mob/living/user)
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. = ..()
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
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return
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return ..()
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if(!scanning)
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to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
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return TRUE
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to_chat(usr, span_warning("[src] must be on to reset its radiation level!"))
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return
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radiation_count = 0
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to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
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update_icon()
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return TRUE
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to_chat(usr, span_notice("You flush [src]'s radiation counts, resetting it to normal."))
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update_appearance()
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/obj/item/geiger_counter/emag_act(mob/user)
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. = ..()
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if(obj_flags & EMAGGED)
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return
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if(scanning)
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to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
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to_chat(user, span_warning("Turn off [src] before you perform this action!"))
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return
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to_chat(user, "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>")
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to_chat(user, span_warning("You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan."))
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obj_flags |= EMAGGED
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return TRUE
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/obj/item/geiger_counter/cyborg
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var/mob/listeningTo
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/obj/item/geiger_counter/cyborg/cyborg_unequip(mob/user)
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if(!scanning)
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return
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scanning = FALSE
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update_appearance()
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/obj/item/geiger_counter/cyborg/equipped(mob/user)
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. = ..()
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if(listeningTo == user)
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@@ -217,6 +226,7 @@
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listeningTo = user
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/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
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SIGNAL_HANDLER
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rad_act(amount)
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/obj/item/geiger_counter/cyborg/dropped(mob/user)
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