Reverts gibs being bloody. At all. It already makes splatters stop making blood.

This commit is contained in:
kevinz000
2020-01-24 22:45:23 -07:00
parent 87e7d8ead0
commit 8a5246c5d6

View File

@@ -5,6 +5,7 @@
layer = LOW_OBJ_LAYER
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = FALSE
bloodiness = 0 //This isn't supposed to be bloody.
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"