Fixing a little issue with the musician trait etcetera.

This commit is contained in:
Ghommie
2020-03-16 00:09:03 +01:00
parent b7c3ada3e5
commit 8af3d0e2fa
4 changed files with 6 additions and 5 deletions
+2 -2
View File
@@ -108,10 +108,10 @@
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/choice_beacon/music/B = new(get_turf(H))
H.put_in_hands(B)
H.equip_to_slot(B, SLOT_IN_BACKPACK)
H.equip_to_slot_if_possible(B, SLOT_IN_BACKPACK)
var/obj/item/musicaltuner/musicaltuner = new(get_turf(H))
H.put_in_hands(musicaltuner)
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
H.equip_to_slot_if_possible(musicaltuner, SLOT_IN_BACKPACK)
H.regenerate_icons()
/datum/quirk/photographer
+2 -1
View File
@@ -70,7 +70,8 @@
/turf/closed/wall/proc/break_wall()
new sheet_type(src, sheet_amount)
return new girder_type(src)
if(girder_type)
return new girder_type(src)
/turf/closed/wall/proc/devastate_wall()
new sheet_type(src, sheet_amount)
@@ -447,7 +447,7 @@
sleep(3)
step_to(src,movement_target,1)
if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
if(movement_target?.loc) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
if (movement_target.loc.x < src.x)
setDir(WEST)
else if (movement_target.loc.x > src.x)
+1 -1
View File
@@ -1498,6 +1498,7 @@
#include "code\modules\antagonists\swarmer\swarmer.dm"
#include "code\modules\antagonists\swarmer\swarmer_event.dm"
#include "code\modules\antagonists\traitor\datum_traitor.dm"
#include "code\modules\antagonists\traitor\syndicate_contract.dm"
#include "code\modules\antagonists\traitor\classes\ai.dm"
#include "code\modules\antagonists\traitor\classes\assassin.dm"
#include "code\modules\antagonists\traitor\classes\freeform.dm"
@@ -1506,7 +1507,6 @@
#include "code\modules\antagonists\traitor\classes\martyr.dm"
#include "code\modules\antagonists\traitor\classes\subterfuge.dm"
#include "code\modules\antagonists\traitor\classes\traitor_class.dm"
#include "code\modules\antagonists\traitor\syndicate_contract.dm"
#include "code\modules\antagonists\traitor\equipment\contractor.dm"
#include "code\modules\antagonists\traitor\equipment\Malf_Modules.dm"
#include "code\modules\antagonists\traitor\IAA\internal_affairs.dm"