mapping stuff (I am not even done yet)

This commit is contained in:
Metis
2024-09-16 23:58:29 -04:00
parent 2995895334
commit 8b3b46f9af
63 changed files with 81937 additions and 5 deletions
+4 -1
View File
@@ -43,7 +43,7 @@
Additionally, you are only able to get 900 credits from a person.\
<br><br>\
You are able to use the console and pad to send victims back to the station after you are done with them. Avoid sending them anywhere dangerous or obvious unless you want to risk the ire of GATO. "
// calorite research facility
/obj/item/paper/fluff/ruins/calorite_facility/note1
@@ -153,6 +153,7 @@
//fastfood
/obj/item/paper/fluff/ruins/fastfood/general_info
name = "Welcome to GATO!"
icon = 'GainStation13/icons/obj/library.dmi'
info = "We are glad to have you be a part of our galaxy-wide GATO franchise locations! As a restaurant worker / manager, you are a part of the GATO Corp and for security purposes, you may be treated as a part of the General Station 13's crew. Make sure to keep your restaurant clean and well-stocked. Good luck!"
@@ -160,6 +161,7 @@
/obj/item/book/manual/gato_spacelaw
name = "GATO Space Law"
icon = 'GainStation13/icons/obj/library.dmi'
desc = "A set of GATO-Station guidelines for keeping law and order on their space stations."
icon_state = "bookSpaceLaw"
author = "GATO PMC"
@@ -480,6 +482,7 @@
//gato pamphlets
/obj/item/book/lorebooks/welcome_to_gato
name = "Welcome to GATO Industrial Concern!"
icon = 'GainStation13/icons/obj/library.dmi'
icon_state = "bookwelcometogato"
desc = "A book stamped with GATO's feline logo. It serves the purpose of introducing employees to their current accommodations"
author = "A. Tenebrae"
+11
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@@ -48,3 +48,14 @@
barefootstep = FOOTSTEP_WATER
clawfootstep = FOOTSTEP_WATER
heavyfootstep = FOOTSTEP_WATER
/turf/open/floor/carpet/gato //GS13
icon = 'GainStation13/icons/turf/carpet_gato.dmi'
floor_tile = /obj/item/stack/tile/carpet/gato
canSmoothWith = list(/turf/open/floor/carpet/gato)
/obj/item/stack/tile/carpet/gato //GS13
icon = 'GainStation13/icons/obj/tiles.dmi'
name = "gato-themed carpet"
icon_state = "tile-carpet-gato"
turf_type = /turf/open/floor/carpet/gato
+70
View File
@@ -42,6 +42,7 @@ GLOBAL_LIST_INIT(calorite_recipes, list ( \
name = "Calorite tile"
singular_name = "Calorite floor tile"
desc = "A tile made out of calorite. Bwoomph."
icon = 'GainStation13/icons/obj/tiles.dmi'
icon_state = "tile_calorite"
turf_type = /turf/open/floor/mineral/calorite
mineralType = "calorite"
@@ -70,6 +71,7 @@ GLOBAL_LIST_INIT(calorite_recipes, list ( \
/turf/open/floor/mineral/calorite
name = "Calorite floor"
icon = 'GainStation13/icons/turf/floors.dmi'
icon_state = "calorite"
floor_tile = /obj/item/stack/tile/mineral/calorite
icons = list("calorite","calorite_dam")
@@ -111,6 +113,7 @@ GLOBAL_LIST_INIT(calorite_recipes, list ( \
/obj/structure/statue/calorite
icon = 'GainStation13/icons/obj/statue.dmi'
max_integrity = 400
custom_materials = list(/datum/material/calorite=MINERAL_MATERIAL_AMOUNT*5)
@@ -172,3 +175,70 @@ GLOBAL_LIST_INIT(calorite_recipes, list ( \
/obj/structure/statue/calorite/fatty/attack_paw(mob/living/carbon/M)
statue_fatten(M)
/turf/closed/wall/mineral/calorite //GS13
name = "calorite wall"
desc = "A wall with calorite plating. Burp."
icon = 'GainStation13/icons/turf/calorite_wall.dmi'
icon_state = "calorite"
sheet_type = /obj/item/stack/sheet/mineral/calorite
canSmoothWith = list(/turf/closed/wall/mineral/calorite, /obj/structure/falsewall/calorite)
/turf/closed/wall/mineral/calorite/proc/fatten()
if(!active)
if(world.time > last_event+15)
active = 1
for(var/mob/living/carbon/human/M in orange(3,src))
M.adjust_fatness(30, FATTENING_TYPE_ITEM)
last_event = world.time
active = null
return
return
/turf/closed/wall/mineral/calorite/Bumped(atom/movable/AM)
fatten()
..()
/turf/closed/wall/mineral/calorite/attackby(obj/item/W, mob/user, params)
fatten()
return ..()
/turf/closed/wall/mineral/calorite/attack_hand(mob/user)
fatten()
. = ..()
/obj/structure/falsewall/calorite //GS13
name = "calorite wall"
desc = "A wall with calorite plating. Burp."
icon = 'GainStation13/icons/turf/calorite_wall.dmi'
icon_state = "calorite"
mineral = /obj/item/stack/sheet/mineral/calorite
walltype = /turf/closed/wall/mineral/calorite
canSmoothWith = list(/obj/structure/falsewall/calorite, /turf/closed/wall/mineral/calorite)
var/active = null
var/last_event = 0
/obj/structure/falsewall/calorite/proc/fatten()
if(!active)
if(world.time > last_event+15)
active = 1
for(var/mob/living/carbon/human/M in orange(3,src))
M.adjust_fatness(30, FATTENING_TYPE_ITEM)
last_event = world.time
active = null
return
return
/obj/structure/falsewall/calorite/Bumped(atom/movable/AM)
fatten()
..()
/obj/structure/falsewall/calorite/attackby(obj/item/W, mob/user, params)
fatten()
return ..()
/obj/structure/falsewall/calorite/attack_hand(mob/user)
fatten()
. = ..()
+119
View File
@@ -31,3 +31,122 @@
/area/ruin/space/has_grav/feedersden
name = "Unknown Outpost"
has_gravity = TRUE
/area/xenoarch
icon = 'GainStation13/icons/turf/areas.dmi'
icon_state = "xenogen"
has_gravity = STANDARD_GRAVITY
/area/xenoarch/arch
name = "Xenoarchaeology"
icon_state = "xenoarch"
/area/xenoarch/bot
name = "Xenoarchaeology Botany"
icon_state = "xenobot"
/area/xenoarch/eng
name = "Xenoarchaeology Engineering"
icon_state = "xenoeng"
/area/xenoarch/gen
name = "Xenoarchaeology Living Quarters"
icon_state = "xenogen"
/area/xenoarch/sec
name = "Xenoarchaeology Security"
icon_state = "xenosec"
/area/xenoarch/med
name = "Xenoarchaeology Medical"
icon_state = "xenomed"
/area/xenoarch/nothinghere
name = "Nothing Here"
icon_state = "yellow"
ambientsounds = SPOOKY
/area/lavaland/demone
icon = 'GainStation13/icons/turf/areas.dmi'
/area/lavaland/demone/tele
name= "Demone Teleporter Room"
icon_state= "demonetp"
/area/lavaland/demone/living
name= "Demone Living Area"
icon_state= "demoneliving"
/area/lavaland/demone/kitchen
name= "Demone Mining Kitchen"
icon_state= "demonekitchen"
/area/lavaland/demone/minestorage
name= "Demone Mining Storage"
icon_state= "demonestorage"
/area/lavaland/demone/factoryoffice
name= "Factory CEO Office"
icon_state= "demonceo"
/area/lavaland/demone/lobby
name= "Factory Lobby"
icon_state= "demonelobby"
/area/lavaland/demone/reception
name= "Factory Reception"
icon_state= "demonereception"
/area/lavaland/demone/factorystorage
name= "Factory Storage"
icon_state= "factorystorage"
/area/lavaland/demone/factory
name= "Factory"
icon_state= "demonefactory"
/area/lavaland/demone/factorygen
name= "Factory Generator Room"
icon_state= "demonegen"
/area/lavaland/demone/villagesilo
name= "Demone Village Silo"
icon_state= "demonesilo"
/area/lavaland/demone/villagepsu
name= "Village Generator Room"
icon_state= "demonevilpsu"
/area/lavaland/demone/demonevillage
name= "Village "
icon_state= "demonevillage"
/obj/structure/sign/logo/donutsign1
name = "Hella Nice Sign"
desc = "Made from the hottest planet itself!"
icon_state = "donut_signBL"
/obj/structure/sign/logo/donutsign2
name = "Hella Nice Sign"
desc = "Made from the hottest planet itself!"
icon_state = "donut_signBR"
/obj/structure/sign/logo/donutsign3
name = "Hella Nice Sign"
desc = "Made from the hottest planet itself!"
icon_state = "donut_signTL"
/obj/structure/sign/logo/donutsign4
name = "Hella Nice Sign"
desc = "Made from the hottest planet itself!"
icon_state = "donut_signTR"
/obj/structure/sign/carts
name = "CARTS"
desc = "You are entering a motorized cart area."
icon_state = "carts"
@@ -53,3 +53,10 @@
id = /datum/reagent/consumable/milkshake_chocolate
results = list(/datum/reagent/consumable/milkshake_chocolate = 3)
required_reagents = list(/datum/reagent/consumable/milk/chocolate_milk = 1, /datum/reagent/consumable/cream = 1, /datum/reagent/consumable/coco = 1)
/obj/structure/reagent_dispensers/keg/lipoifier //gs13
name = "keg of lipoifier"
desc = "Good luck downing that and not getting beached."
icon_state = "orangekeg"
reagent_id = /datum/reagent/consumable/lipoifier
tank_volume = 300
+57
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@@ -0,0 +1,57 @@
/obj/structure/chair/foldingchair
name = "folding chair"
desc = "A collapsible folding chair."
icon = 'GainStation13/icons/obj/chairs.dmi'
icon_state = "chair_fold"
color = "#ffffff"
item_chair = ""
/obj/structure/chair/mountchair
name = "mounted chair"
desc = "A chair mounted to the floor, this aint going anywhere!"
icon = 'GainStation13/icons/obj/chairs.dmi'
icon_state = "mounted_chair"
color = "#ffffff"
item_chair = ""
/obj/structure/chair/sofachair
name = "sofa chair"
desc = "A leather sofa chair."
icon = 'GainStation13/icons/obj/chairs.dmi'
icon_state = "sofachair"
color = "#ffffff"
item_chair = ""
var/mutable_appearance/armrest
/obj/structure/chair/sofachair/proc/GetArmrest()
return mutable_appearance('GainStation13/icons/obj/chairs.dmi', "sofachair_armrest")
/obj/structure/chair/sofachair/Destroy()
QDEL_NULL(armrest)
return ..()
/obj/structure/chair/sofachair/post_buckle_mob(mob/living/M)
. = ..()
update_armrest()
/obj/structure/chair/sofachair/proc/update_armrest()
if(has_buckled_mobs())
add_overlay(armrest)
else
cut_overlay(armrest)
/obj/structure/chair/sofachair/post_unbuckle_mob()
. = ..()
update_armrest()
/obj/structure/chair/sofachair/Initialize()
armrest = GetArmrest()
armrest.layer = ABOVE_MOB_LAYER
return ..()
/obj/structure/rack/shelf
name = "shelving"
desc = "Some nice metal shelves."
icon = 'hyperstation/icons/obj/objects.dmi'
icon_state = "shelf"
@@ -0,0 +1,116 @@
/obj/structure/trash_pile
name = "trash pile"
desc = "A pile of trash, perhaps something of use can be found?"
icon = 'GainStation13/icons/obj/trash_piles.dmi'
icon_state = "randompile"
anchored = TRUE
density = FALSE
layer = BELOW_OBJ_LAYER
var/hide_person_time = 30
var/hide_item_time = 15
var/list/used_players = list()
var/busy = FALSE
/obj/structure/trash_pile/Initialize()
. = ..()
icon_state = "pile[rand(1,11)]"
/obj/structure/trash_pile/Destroy()
for(var/atom/movable/AM in src)
AM.forceMove(src.loc)
. = ..()
/obj/structure/trash_pile/attack_hand(mob/user)
if(busy)
return
busy = TRUE
var/turf/T = get_turf(src)
if(contents.len) //There's something hidden
var/atom/A = contents[contents.len] //Get the most recent hidden thing
if(istype(A, /mob/living))
var/mob/living/M = A
to_chat(user,"<span class='notice'>You found someone in the trash!</span>")
eject_mob(M)
busy = FALSE
else if (istype(A, /obj/item))
var/obj/item/I = A
to_chat(user,"<span class='notice'>You found something!</span>")
I.forceMove(src.loc)
busy = FALSE
else
if(user in used_players)
to_chat(user, "<span class='notice'>You already have looted [src].</span>")
busy = FALSE
return
if(!do_after(user, rand(2 SECONDS, 4 SECONDS), FALSE, src))
busy = FALSE
return
for(var/i=0, i<rand(1,4), i++)
var/itemtype = pickweight(GLOB.maintenance_loot)
new itemtype(T)
used_players += user
busy = FALSE
/obj/structure/trash_pile/proc/can_hide_item(obj/item/I)
if(contents.len > 10)
return FALSE
return TRUE
/obj/structure/trash_pile/attackby(obj/item/I, mob/user, params)
if(user.a_intent == INTENT_HELP)
if(can_hide_item(I))
to_chat(user,"<span class='notice'>You begin to stealthily hide [I] in the [src].</span>")
if(do_mob(user, user, hide_item_time))
if(src.loc)
if(user.transferItemToLoc(I, src))
to_chat(user,"<span class='notice'>You hide [I] in the trash.</span>")
else
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the trash!</span>")
else
to_chat(user,"<span class='warning'>The [src] is way too full to fit [I].</span>")
return
. = ..()
/obj/structure/trash_pile/MouseDrop_T(atom/movable/O, mob/user)
if(user == O && iscarbon(O))
dive_in_pile(user)
return
. = ..()
/obj/structure/trash_pile/proc/eject_mob(var/mob/living/M)
M.forceMove(src.loc)
to_chat(M,"<span class='warning'>You've been found!</span>")
playsound(M.loc, 'sound/machines/chime.ogg', 50, FALSE, -5)
M.do_alert_animation(M)
/obj/structure/trash_pile/proc/do_dive(mob/user)
if(contents.len)
for(var/mob/M in contents)
to_chat(user,"<span class='warning'>There's someone in the trash already!</span>")
eject_mob(M)
return FALSE
return TRUE
/obj/structure/trash_pile/proc/dive_in_pile(mob/user)
user.visible_message("<span class='warning'>[user] starts diving into [src].</span>", \
"<span class='notice'>You start diving into [src]...</span>")
var/adjusted_dive_time = hide_person_time
if(user.restrained()) //hiding takes twice as long when restrained.
adjusted_dive_time *= 2
if(do_mob(user, user, adjusted_dive_time))
if(src.loc) //Checking if structure has been destroyed
if(do_dive(user))
to_chat(user,"<span class='notice'>You hide in the trashpile.</span>")
user.forceMove(src)
/obj/structure/trash_pile/container_resist(mob/user)
user.forceMove(src.loc)
/obj/structure/trash_pile/relaymove(mob/user)
container_resist(user)
@@ -110,3 +110,9 @@
to_chat(user,"Current depth dug: [dugdepth] centimeters.")
playsound(loc, HM.usesound, 50, 1, -1)
//
/turf/closed/mineral/random/volcanic/strangerock
mineralChance = 10
mineralSpawnChanceList = list(
/obj/item/stack/ore/uranium = 5, /obj/item/stack/ore/diamond = 1, /obj/item/stack/ore/gold = 10, /obj/item/stack/ore/titanium = 11,
/obj/item/stack/ore/silver = 12, /obj/item/stack/ore/plasma = 20, /obj/item/stack/ore/iron = 40,
/turf/closed/mineral/gibtonite/volcanic = 4, /obj/item/stack/ore/bluespace_crystal = 1, /obj/item/strangerock = 15, /obj/item/stack/ore/calorite = 1,) //GS13 EDIT
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@@ -0,0 +1,38 @@
/obj/structure/bed/double //GS13
name = "double bed"
desc = "This is used to lie in, sleep in or strap on. Now extra-sized, for extra snuggling experience!"
icon_state = "double_bed"
icon = 'GainStation13/icons/obj/objects.dmi'
/obj/item/bedsheet/gato //GS13
name = "GATO Bedsheet"
desc = "Extra padding, for extra comfiness."
icon_state = "sheetgato"
item_state = "black"
dream_messages = list("GATO", "capitalism", "meow",)
icon = 'GainStation13/icons/obj/bedsheets.dmi'
/obj/item/bedsheet/double_gato //GS13
name = "Double GATO Bedsheet"
desc = "Extra padding, for extra comfiness. Mega sized, for mega cuddles."
icon_state = "doublesheet_gato"
item_state = "black"
dream_messages = list("GATO", "capitalism", "meow",)
icon = 'GainStation13/icons/obj/bedsheets.dmi'
/obj/item/bedsheet/double_red //GS13
name = "Double Red Bedsheet"
desc = "Mega sized, for mega cuddles."
icon_state = "doublesheet_red"
item_state = "red"
dream_messages = list("red", "mega",)
icon = 'GainStation13/icons/obj/bedsheets.dmi'
/obj/item/bedsheet/double_blue //GS13
name = "Double Blue Bedsheet"
desc = "Mega sized, for mega cuddles."
icon_state = "doublesheet_blue"
item_state = "blue"
dream_messages = list("blue", "mega",)
icon = 'GainStation13/icons/obj/bedsheets.dmi'
+171
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@@ -0,0 +1,171 @@
/obj/structure/flora/shadowtree
name = "Shadow tree"
desc = "A native lavaland tree, with a remarkable purple color."
max_integrity = 80
density = TRUE
pixel_x = -16
layer = FLY_LAYER
var/log_amount = 10
/obj/structure/flora/shadowtree/attackby(obj/item/W, mob/user, params)
if(log_amount && (!(flags_1 & NODECONSTRUCT_1)))
if(W.sharpness && W.force > 0)
if(W.hitsound)
playsound(get_turf(src), W.hitsound, 100, 0, 0)
user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "You hear the sound of sawing.")
if(do_after(user, 1000/W.force, target = src)) //5 seconds with 20 force, 8 seconds with a hatchet, 20 seconds with a shard.
user.visible_message("<span class='notice'>[user] fells [src] with the [W].</span>","<span class='notice'>You fell [src] with the [W].</span>", "You hear the sound of a tree falling.")
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
for(var/i=1 to log_amount)
new /obj/item/grown/log(get_turf(src))
var/obj/structure/shadowtree/shadowtreestump/S = new(loc)
S.name = "[name] stump"
qdel(src)
else
return ..()
/obj/structure/shadowtree/shadowtreestump
name = "Shadow tree stump"
desc = "Hidden in the shadowns."
icon = 'GainStation13/icons/obj/flora/shadowtree.dmi'
icon_state = "shadowtree_stump"
density = FALSE
pixel_x = -16
/obj/structure/flora/shadowtree/shadowtreee
name = "Shadow tree"
desc = "A native Lavaland tree, with a remarkable purple color."
icon = 'GainStation13/icons/obj/flora/shadowtree.dmi'
icon_state = "shadowtree_1"
var/list/icon_states = list("shadowtree_1", "shadowtree_2")
/obj/structure/flora/shadowtree/shadowtreee/Initialize()
. = ..()
if(islist(icon_states && icon_states.len))
icon_state = pick(icon_states)
//
/obj/structure/flora/plasmatree
name = "Plasma tree"
desc = "A tree that has absorved plasma from the ground, making its wood strong like metal."
max_integrity = 100
density = TRUE
pixel_x = -16
layer = FLY_LAYER
var/log_amount = 10
/obj/structure/flora/plasmatree/attackby(obj/item/W, mob/user, params)
if(log_amount && (!(flags_1 & NODECONSTRUCT_1)))
if(W.sharpness && W.force > 0)
if(W.hitsound)
playsound(get_turf(src), W.hitsound, 100, 0, 0)
user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "You hear the sound of sawing.")
if(do_after(user, 1000/W.force, target = src)) //5 seconds with 20 force, 8 seconds with a hatchet, 20 seconds with a shard.
user.visible_message("<span class='notice'>[user] fells [src] with the [W].</span>","<span class='notice'>You fell [src] with the [W].</span>", "You hear the sound of a tree falling.")
playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
for(var/i=1 to log_amount)
new /obj/item/grown/log(get_turf(src))
var/obj/structure/plasmatree/plasmatreestump/S = new(loc)
S.name = "[name] stump"
qdel(src)
else
return ..()
/obj/structure/plasmatree/plasmatreestump
name = "Plasma tree stump"
desc = "Pointy and sharp."
icon = 'GainStation13/icons/obj/flora/plasmatree.dmi'
icon_state = "plasmatree_stump"
density = FALSE
pixel_x = -16
/obj/structure/flora/plasmatree/plasmatreee
name = "Plasma tree"
desc = "A tree that has absorved plasma from the ground, making its wood strong like metal."
icon = 'GainStation13/icons/obj/flora/plasmatree.dmi'
icon_state = "plasmatree_1"
var/list/icon_states = list("plasmatree_1", "plasmatree_2")
/obj/structure/flora/plasmatree/plasmatreee/Initialize()
. = ..()
if(islist(icon_states && icon_states.len))
icon_state = pick(icon_states)
/obj/structure/flora/crystal
name = "crystal"
desc = "You shouldnt see this!"
gender = PLURAL //trans rights
max_integrity = 30
/obj/structure/flora/crystal/small
name = "small crystals"
icon = 'GainStation13/icons/obj/flora/layeniasmall.dmi'
light_range = 2
light_power = 0.25
light_color = LIGHT_COLOR_BLUE
//Small crystal clusters
/obj/structure/flora/crystal/small/pile
name = "small crystals"
desc = "A pile of small crystals"
icon_state = "crystals"
/obj/structure/flora/crystal/small/pile/Initialize()
if(icon_state == "crystals")
icon_state = "crystals[rand(1, 4)]"
. = ..()
//Small crystal growths
/obj/structure/flora/crystal/small/growth
name = "small crystals"
desc = "A growth of small crystals"
icon_state = "crystalgrowth"
/obj/structure/flora/crystal/small/growth/Initialize()
if(icon_state == "crystalgrowth")
icon_state = "crystalgrowth[rand(1, 4)]"
. = ..()
/obj/structure/flora/crystal/medium
name = "medium crystals"
icon = 'GainStation13/icons/obj/flora/layeniamedium.dmi'
pixel_x = -16
pixel_y = -3
layer = ABOVE_ALL_MOB_LAYER
light_range = 4
light_power = 0.75
light_color = LIGHT_COLOR_BLUE
//Medium crystal growths
/obj/structure/flora/crystal/medium/growth
name = "medium crystals"
desc = "A growth of medium crystals"
icon_state = "crystalgrowth"
/obj/structure/flora/crystal/medium/growth/Initialize()
if(icon_state == "crystalgrowth")
icon_state = "crystalgrowth[rand(1, 3)]"
. = ..()
//lavaland grass
/obj/structure/flora/redgrass
name = "tall grass"
desc = "A patch of overgrown red grass."
icon = 'GainStation13/icons/obj/lavaland/redgrass.dmi'
gender = PLURAL //"this is grass" not "this is a grass"
/obj/structure/flora/redgrass/redg
icon_state = "tallgrass1bb"
/obj/structure/flora/redgrass/redg/Initialize()
icon_state = "tallgrass[rand(1, 4)]bb"
. = ..()
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+10
View File
@@ -131,3 +131,13 @@ require only minor tweaks.
//Random z-levels name defines.
#define AWAY_MISSION_NAME "Away Mission"
#define VIRT_REALITY_NAME "Virtual Reality"
#define ZTRAITS_LAVALAND_UNDERRGOUND list(\
ZTRAIT_LAVA_UNDERGROUND = TRUE, \
ZTRAIT_BOMBCAP_MULTIPLIER = 2, \
ZTRAIT_UP = 1, \
ZTRAIT_BASETURF = /turf/open/lava/smooth/lava_land_surface)
#define ZTRAITS_DINER list(ZTRAIT_DINER = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
#define ZTRAITS_FASTFOOD list(ZTRAIT_FASTFOOD = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5) //GS13
+2
View File
@@ -311,6 +311,8 @@ SUBSYSTEM_DEF(mapping)
// load mining
if(config.minetype == "lavaland")
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
LoadGroup(FailedZs, "Lavaland_Lower", "map_files/Mining", "Lavaland_Lower.dmm", default_traits = ZTRAITS_LAVALAND_UNDERRGOUND)
LoadGroup(FailedZs, "Lavaland_Demone", "map_files/Mining", "Lavaland_Demone.dmm", default_traits = ZTRAITS_LAVALAND_UNDERRGOUND)
else if (!isnull(config.minetype) && config.minetype != "none")
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
#endif
+1 -1
View File
@@ -32,7 +32,7 @@
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/effect/turf_decal
icon = 'icons/turf/decals.dmi'
icon = 'GainStation13/icons/obj/decals.dmi' //GS13 OVERWRITE ORIGINAL ICON - 'icons/turf/decals.dmi'
icon_state = "warningline"
layer = TURF_DECAL_LAYER
plane = ABOVE_WALL_PLANE
@@ -40,7 +40,6 @@
/obj/effect/particle_effect/ion_trails,
/obj/effect/dummy/phased_mob,
/obj/effect/immovablerod,
/obj/effect/crystalline_reentry
)) //Gotta make sure certain things can phase through it otherwise the railings also block them.
/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
@@ -6,7 +6,6 @@
glass_icon_state = "whiskeycolaglass"
glass_name = "glass of Pilk"
glass_desc = "Why would you do this to yourself?"
hydration = 3
/datum/reagent/consumable/pilk/on_mob_life(mob/living/carbon/M)
M.drowsyness = max(0,M.drowsyness-3)
@@ -21,5 +21,5 @@
armour_penetration = 80
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_BULKY
sharpness = IS_SHARP_ACCURATE
sharpness = SHARP_EDGED
attack_verb = list("slashed", "cut")
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+13
View File
@@ -4001,7 +4001,9 @@
#include "GainStation13\code\obj\weapons\fatbeam.dm"
#include "GainStation13\code\obj\weapons\fatoray.dm"
#include "GainStation13\code\obj\weapons\feeder_ebow.dm"
#include "GainStation13\code\structures\chair.dm"
#include "GainStation13\code\structures\trapped_items.dm"
#include "GainStation13\code\structures\trash_piles.dm"
#include "GainStation13\code\xenoarch\artifact.dm"
#include "GainStation13\code\xenoarch\artifact_list.dm"
#include "GainStation13\code\xenoarch\strange_rock.dm"
@@ -4017,11 +4019,22 @@
#include "GainStation13\code\xenoarch\xenobotany\grown\vale.dm"
#include "GainStation13\code\xenoarch\xenobotany\grown\vaporsac.dm"
#include "GainStation13\icons\obj\vairous_weapons.dm"
#include "GainStation13\icons\obj\structure\beds.dm"
#include "GainStation13\icons\obj\structure\flora.dm"
#include "hyperstation\code\game\objects\railings.dm"
#include "hyperstation\code\game\objects\structures\bench.dm"
#include "hyperstation\code\game\objects\structures\sauna_oven.dm"
#include "hyperstation\code\modules\clothing\sizeaccessories.dm"
#include "hyperstation\code\modules\food_and_drinks\recipes\drinks_recipes.dm"
#include "hyperstation\code\modules\reagents\chemistry\reagents\drink_reagents.dm"
#include "hyperstation\code\modules\resize\resize_action.dm"
#include "hyperstation\code\modules\resize\resizing.dm"
#include "hyperstation\code\modules\resize\sizechems.dm"
#include "hyperstation\code\modules\resize\sizegun.dm"
#include "hyperstation\code\modules\surgery\organs\augments_arms.dm"
#include "hyperstation\code\obj\ashtray.dm"
#include "hyperstation\code\obj\decal.dm"
#include "hyperstation\code\obj\sizeitems.dm"
#include "interface\interface.dm"
#include "interface\menu.dm"
#include "interface\stylesheet.dm"