This commit is contained in:
zerothebigboy
2021-05-28 15:42:58 -04:00
30 changed files with 192 additions and 152 deletions
+2 -5
View File
@@ -74460,9 +74460,6 @@
},
/turf/open/floor/plasteel/dark,
/area/command/bridge)
"sKV" = (
/turf/open/space/basic,
/area/command/heads_quarters/captain)
"sLs" = (
/obj/effect/decal/cleanable/cobweb,
/obj/machinery/field/generator,
@@ -122066,7 +122063,7 @@ oRp
oRp
aaa
aai
sKV
aaa
aaa
aaa
aaa
@@ -130637,7 +130634,7 @@ aaf
aaf
aaa
aaa
sKV
aaa
aaa
aaa
aaa
+90 -47
View File
@@ -24647,6 +24647,12 @@
},
/turf/open/space,
/area/solars/starboard)
"beW" = (
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 5
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"beY" = (
/obj/machinery/camera{
c_tag = "Arrivals Central";
@@ -40355,15 +40361,9 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/components/binary/pump{
/obj/machinery/atmospherics/components/binary/pump/on{
dir = 8;
name = "Mix to Ports"
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bNk" = (
/obj/machinery/atmospherics/pipe/manifold/green/visible{
dir = 1
name = "Unfiltered to Mix"
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
@@ -40372,8 +40372,9 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
/obj/machinery/atmospherics/pipe/manifold/green/visible{
dir = 1
/obj/machinery/atmospherics/components/binary/pump/on{
dir = 4;
name = "Unfiltered & Air to Mix"
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
@@ -40809,23 +40810,19 @@
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bOo" = (
/obj/machinery/atmospherics/pipe/manifold/general/visible,
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bOp" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 10
/obj/machinery/atmospherics/components/binary/pump{
dir = 8;
name = "Pure to Mix"
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bOq" = (
/obj/machinery/atmospherics/components/binary/pump{
dir = 1;
name = "Pure to Mix"
/obj/machinery/atmospherics/pipe/manifold/green/visible{
dir = 1
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
@@ -41089,13 +41086,6 @@
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bPa" = (
/obj/machinery/portable_atmospherics/canister,
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 1
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bPd" = (
/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
dir = 8
@@ -41407,7 +41397,6 @@
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/general/visible,
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bPW" = (
@@ -41785,14 +41774,16 @@
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bQK" = (
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bQL" = (
/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
/obj/machinery/atmospherics/pipe/manifold/green/visible{
dir = 8
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bQM" = (
@@ -41800,9 +41791,8 @@
/obj/effect/turf_decal/tile/yellow{
dir = 4
},
/obj/machinery/atmospherics/components/binary/pump/on{
dir = 1;
name = "Unfiltered to Mix"
/obj/machinery/atmospherics/pipe/simple/green/visible{
dir = 10
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
@@ -42109,8 +42099,7 @@
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bRw" = (
/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
/obj/machinery/meter,
/obj/machinery/atmospherics/pipe/simple/general/visible,
/turf/open/floor/plasteel,
/area/engineering/atmos)
"bRx" = (
@@ -53829,6 +53818,12 @@
},
/turf/open/floor/plasteel,
/area/construction/mining/aux_base)
"eEd" = (
/obj/machinery/atmospherics/pipe/simple/green/visible{
dir = 6
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"eEp" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
dir = 4
@@ -55198,6 +55193,15 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/construction/mining/aux_base)
"hEi" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 10
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"hEX" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 6
@@ -56739,6 +56743,12 @@
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel/dark,
/area/engineering/main)
"kWG" = (
/obj/machinery/atmospherics/pipe/manifold/general/visible{
dir = 4
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"kWQ" = (
/obj/machinery/atmospherics/pipe/simple/orange/visible,
/obj/structure/cable/yellow{
@@ -57443,6 +57453,15 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/closed/wall,
/area/maintenance/department/engine)
"mAR" = (
/obj/machinery/atmospherics/pipe/simple/green/visible{
dir = 5
},
/obj/machinery/atmospherics/pipe/simple/yellow/visible{
dir = 10
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"mCe" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/machinery/door/poddoor/preopen{
@@ -58849,6 +58868,10 @@
},
/turf/open/floor/wood,
/area/service/lawoffice)
"pEM" = (
/obj/machinery/atmospherics/pipe/manifold/general/visible,
/turf/open/floor/plasteel,
/area/engineering/atmos)
"pFe" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/turf_decal/tile/red{
@@ -59370,6 +59393,13 @@
},
/turf/open/floor/plasteel/dark,
/area/maintenance/department/crew_quarters/dorms)
"qQu" = (
/obj/machinery/portable_atmospherics/canister,
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 4
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"qRl" = (
/obj/item/radio/intercom{
name = "Station Intercom (General)";
@@ -60110,6 +60140,13 @@
},
/turf/open/floor/plating,
/area/maintenance/department/security/brig)
"sGJ" = (
/obj/structure/cable{
icon_state = "1-2"
},
/obj/machinery/atmospherics/pipe/simple/general/visible,
/turf/open/floor/plasteel,
/area/engineering/atmos)
"sIK" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -61031,6 +61068,12 @@
},
/turf/open/floor/engine,
/area/engineering/main)
"uST" = (
/obj/machinery/atmospherics/components/binary/pump{
name = "Mix to Ports"
},
/turf/open/floor/plasteel,
/area/engineering/atmos)
"uUQ" = (
/obj/machinery/door/airlock/maintenance{
name = "Engineering Maintenance";
@@ -99648,7 +99691,7 @@ bJN
bKS
bMe
bNh
bOo
pEM
bOX
bMf
bMf
@@ -100162,9 +100205,9 @@ bHw
bKU
bOr
bPU
kWG
bRw
bPa
bMf
beW
bMf
bMf
bMf
@@ -100418,13 +100461,13 @@ bIF
bHw
bKV
bOX
bUv
eEd
bQL
bPa
bMf
bMf
bMf
uST
pEM
bMf
qQu
qQu
bSU
bTT
bUv
@@ -100678,10 +100721,10 @@ bMg
bNj
bOp
bPV
bPV
bPV
bPV
bPV
hEi
sGJ
bUw
bUw
bUw
bUw
bUw
@@ -100932,8 +100975,8 @@ bIH
bHw
cqG
bOX
bNk
bOq
mAR
bPd
bPW
bPW
+1
View File
@@ -165,6 +165,7 @@
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
#define TRAIT_NOPUGILIST "nopugilist" // for preventing ((((((((((extreme)))))))))) punch stacking
#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
#define TRAIT_MAULER "mauler" // this guy punches the shit out of people to hurt them, not to drain their stamina
#define TRAIT_PASSTABLE "passtable"
+2
View File
@@ -165,6 +165,7 @@
ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_NOPUGILIST, SLEEPING_CARP_TRAIT) // cqc doesn't get this as it's intended to be able to stack with northstar gloves
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
H.physiology.stamina_mod *= 0.4 //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
@@ -181,6 +182,7 @@
REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_NOPUGILIST, SLEEPING_CARP_TRAIT)
H.physiology.brute_mod = initial(H.physiology.brute_mod)
H.physiology.burn_mod = initial(H.physiology.burn_mod)
H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
+12
View File
@@ -73,3 +73,15 @@
name = "wumborian fugu den"
desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/fugu)
/obj/structure/spawner/clown
name = "Laughing Larry"
desc = "A laughing, jovial figure. Something seems stuck in his throat."
icon_state = "clownbeacon"
icon = 'icons/obj/device.dmi'
max_integrity = 200
max_mobs = 15
spawn_time = 150
mob_types = list(/mob/living/simple_animal/hostile/retaliate/clown, /mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/blob)
spawn_text = "climbs out of"
faction = list("clown")
@@ -680,6 +680,11 @@
glove_type = /obj/item/clothing/gloves/fingerless/pugilist/cling // just punch his head off dude
glove_name_simple = "bone gauntlets"
/obj/effect/proc_holder/changeling/gloves/gauntlets/sting_action(mob/living/user)
if(HAS_TRAIT(user, TRAIT_NOPUGILIST))
to_chat(user, "<span class='warning'>We would gain nothing by forming our fists into brute-force weapons when we are trained in precision martial arts!</span>")
return
/obj/item/clothing/gloves/fingerless/pugilist/cling // switches between lesser GotNS and Big Punchy Rib Breaky Hands
name = "hewn bone gauntlets"
icon_state = "ling_gauntlets"
@@ -84,6 +84,9 @@
if(slam_cooldown + slam_cooldown_time > world.time)
to_chat(src, "<span class='warning'>Your slam ability is still on cooldown!</span>")
return
if(src.loc && !isopenturf(loc))
to_chat(src, "<span class='warning'>You can't do that while still in blood!")
return
face_atom(A)
var/mob/living/victim = A
+13 -4
View File
@@ -37,14 +37,19 @@
/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_GLOVES)
use_buffs(user, TRUE)
wornonce = TRUE
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
to_chat(user, "<span class='danger'>What purpose is there to don the weapons of pugilism if you're already well-practiced in martial arts? Mixing arts is blasphemous!</span>")
return
use_buffs(user, TRUE)
/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
. = ..()
if(wornonce)
use_buffs(user, FALSE)
wornonce = FALSE
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
return
use_buffs(user, FALSE)
/obj/item/clothing/gloves/fingerless/pugilist/proc/use_buffs(mob/user, buff)
if(buff) // tarukaja
@@ -247,14 +252,18 @@
/obj/item/clothing/gloves/fingerless/pugilist/mauler/equipped(mob/user, slot)
. = ..()
if(slot == SLOT_GLOVES)
use_mauls(user, TRUE)
wornonce = TRUE
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
return
use_mauls(user, TRUE)
/obj/item/clothing/gloves/fingerless/pugilist/mauler/dropped(mob/user)
. = ..()
if(wornonce)
use_mauls(user, FALSE)
wornonce = FALSE
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
return
use_mauls(user, FALSE)
/obj/item/clothing/gloves/fingerless/pugilist/mauler/proc/use_mauls(mob/user, maul)
if(maul)
@@ -535,3 +535,9 @@
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
B.use(10)
icon_state = initial(icon_state)
/obj/item/clothing/shoes/swagshoes
name = "swag shoes"
desc = "They got me for my foams!"
icon_state = "SwagShoes"
item_state = "SwagShoes"
+7
View File
@@ -355,3 +355,10 @@
name = "Sakura Kimono'"
icon_state = "sakura_kimono"
item_state = "sakura_kimono"
/obj/item/clothing/under/costume/swagoutfit
name = "Swag outfit"
desc = "Why don't you go secure some bitches?"
icon_state = "SwagOutfit"
item_state = "SwagOutfit"
can_adjust = FALSE
+1 -1
View File
@@ -61,7 +61,7 @@
originMachine.visible_message("[originMachine] beeps and seems lifeless.")
kill()
return
vendingMachines = listclearnulls(vendingMachines)
listclearnulls(vendingMachines)
if(!vendingMachines.len) //if every machine is infected
for(var/obj/machinery/vending/upriser in infectedMachines)
if(prob(70) && !QDELETED(upriser))
+4 -4
View File
@@ -158,12 +158,12 @@
return FALSE
size_x = clamp(size_x, 0, CAMERA_PICTURE_SIZE_HARD_LIMIT)
size_y = clamp(size_y, 0, CAMERA_PICTURE_SIZE_HARD_LIMIT)
var/list/desc = list("This is a photo of an area of [size_x+1] meters by [size_y+1] meters.")
var/list/desc = list("This is a photo of an area of [size_x*2 + 1] meters by [size_y*2 + 1] meters.")
var/ai_user = isAI(user)
var/list/seen
var/list/viewlist = (user && user.client)? getviewsize(user.client.view) : getviewsize(world.view)
var/list/viewlist = user?.client? getviewsize(user.client.view) : getviewsize(world.view)
var/viewr = max(viewlist[1], viewlist[2]) + max(size_x, size_y)
var/viewc = user.client? user.client.eye : target
var/viewc = user?.client? user.client.eye : target
seen = get_hear(viewr, viewc)
var/list/turfs = list()
var/list/mobs = list()
@@ -184,7 +184,7 @@
var/psize_y = (size_y * 2 + 1) * world.icon_size
var/get_icon = camera_get_icon(turfs, target_turf, psize_x, psize_y, clone_area, size_x, size_y, (size_x * 2 + 1), (size_y * 2 + 1))
qdel(clone_area)
var/icon/temp = icon('icons/effects/96x96.dmi',"")
var/icon/temp = icon('icons/effects/camera_image_base.dmi',"")
temp.Blend("#000", ICON_OVERLAY)
temp.Scale(psize_x, psize_y)
temp.Blend(get_icon, ICON_OVERLAY)
@@ -47,7 +47,7 @@
atoms += A
CHECK_TICK
var/icon/res = icon('icons/effects/96x96.dmi', "")
var/icon/res = icon('icons/effects/camera_image_base.dmi', "")
res.Scale(psize_x, psize_y)
var/list/sorted = list()
@@ -64,7 +64,6 @@
var/xcomp = FLOOR(psize_x / 2, 1) - 15
var/ycomp = FLOOR(psize_y / 2, 1) - 15
for(var/atom/A in sorted)
var/xo = (A.x - center.x) * world.icon_size + A.pixel_x + xcomp
var/yo = (A.y - center.y) * world.icon_size + A.pixel_y + ycomp
+2
View File
@@ -212,6 +212,8 @@
/obj/item/clothing/suit/jacket/leather/overcoat = 4,
/obj/item/clothing/under/pants/mustangjeans = 3,
/obj/item/clothing/neck/necklace/dope = 5,
/obj/item/clothing/under/costume/swagoutfit = 5,
/obj/item/clothing/shoes/swagshoes = 5,
/obj/item/clothing/suit/jacket/letterman_nanotrasen = 5,
/obj/item/clothing/under/misc/corporateuniform = 5,
/obj/item/clothing/suit/hooded/wintercoat/polychromic = 5,
+13 -81
View File
@@ -50,6 +50,19 @@
-->
<div class="commit sansserif">
<h2 class="date">26 May 2021</h2>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed two random 'captain's office' tiles from space on meta station</li>
</ul>
<h2 class="date">24 May 2021</h2>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New traitor item: the Mauler Gauntlets! Punch hard, punch good! Eight telecrystals, buy today!</li>
<li class="rscadd">hairs from Airborne Snitch</li>
</ul>
<h2 class="date">23 May 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
@@ -625,87 +638,6 @@
<ul class="changes bgimages16">
<li class="rscadd">triple kitsune tail</li>
</ul>
<h2 class="date">26 March 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Clothing no longer drops when shredded. It just becomes useless.</li>
<li class="balance">Suit sensors are guaranteed to short out when the clothes become shredded, not damaged now.</li>
<li class="balance">Uniform limb integrity increased from 30 to 120.</li>
<li class="balance">Suit sensor damage has been added. The more damaged your suit sensors get, the less features that will be available from these suit sensors. It takes two e-sword hits to ruin your tracking beacon for instance. tweak: Examine text on uniforms is now more clear about needing cable coil to repair your suit sensors.</li>
<li class="bugfix">Fixed prisoner uniform sprite paths</li>
</ul>
<h3 class="author">CuteMoff updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Diamond's forcemod was changed from 1.1x to 1.2x</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lever-action rifles, chambered in .38, are now sitting in the code. They might be buyable from Cargo or the Black Market soon. Watch this space.</li>
<li class="rscadd">Sawed-off shotguns now look like shotguns, but short, when inhand, instead of "generic gun".</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">slimes can be delimbed</li>
<li class="bugfix">the loadout now colours pet collars correctly</li>
</ul>
<h2 class="date">25 March 2021</h2>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">strained muscles isn't free</li>
</ul>
<h2 class="date">24 March 2021</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The nightmare's light eater can now destroy messes that emit light, like glowing goo or ectoplasmic puddles.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The NOGUNS trait now takes precedence over the triggerguard checks.</li>
<li class="balance">Medicated sutures and advanced regenerative mesh are now easier to make. Reagent-quantity wise, anyway.</li>
</ul>
<h3 class="author">ItzGabby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fluff Items with polychromic support</li>
<li class="rscadd">A new vendor called Bark box</li>
<li class="rscadd">A new form of snack with it's own box</li>
<li class="rscadd">Two harness, one of them being lewd</li>
<li class="rscadd">One new collar, with a ribbon. Classy.</li>
<li class="rscadd">More locked forms of collars</li>
<li class="rscdel">Purged old balls</li>
<li class="balance">Removed the funny buffs each colored tennis ball had, down with the powergame!</li>
<li class="imageadd">Added polychromic fluff icons, vendor icons, suit icons, snack icons, fancy box icons, and a polychromic version of Izzy's ball.</li>
<li class="imagedel">Deleted old balls, Izzy's Ball, except the rainbow one since it's special and as I did not go out of my way to get permission to touch.</li>
<li class="spellcheck">Walked into vending.dm and glared for a moment at hydroponics' grammar.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed laptops pickability</li>
<li class="bugfix">fixed closets being unweldable</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Genetics - Thermal vision is a recipe instead of a natural gene now. Nearsighted+Stimmed. Other minor nerfs, Thermal is 40 instability.</li>
<li class="balance">Research - X-ray eyes are now an illegal tech.</li>
</ul>
<h3 class="author">qweq12yt updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added the black market uplink</li>
<li class="imageadd">added blackmarket.dmi</li>
<li class="bugfix">increased the black market interface's width, now the delivery options will show properly when the LTSRBT is built</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">biodegrade works on legcuffs</li>
</ul>
<h2 class="date">23 March 2021</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">NIRM departamental purchases now work. Have fun spending the entire R&D Budget!</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+8
View File
@@ -29344,3 +29344,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- balance: 30 > 25 pop req for contractor kit
- code_imp: adds a special hud for simple mobs.
- imageadd: a lot of >32x32 mobs now have icons for their health dolls
2021-05-24:
zeroisthebiggay:
- rscadd: 'New traitor item: the Mauler Gauntlets! Punch hard, punch good! Eight
telecrystals, buy today!'
- rscadd: hairs from Airborne Snitch
2021-05-26:
bunny232:
- bugfix: Removed two random 'captain's office' tiles from space on meta station
@@ -1,4 +0,0 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- rscadd: "hairs from Airborne Snitch"
@@ -1,4 +0,0 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- rscadd: "New traitor item: the Mauler Gauntlets! Punch hard, punch good! Eight telecrystals, buy today!"
@@ -0,0 +1,6 @@
author: "keronshb"
delete-after: True
changes:
- rscadd: "swag outfit available in clothesmate"
- rscadd: "swag shoes availble in clothesmate
resprite: changed swag shoes icon to the one twaticus made."
@@ -0,0 +1,4 @@
author: "keronshb"
delete-after: True
changes:
- rscadd: "Adds the clown mob spawner for admins"
@@ -0,0 +1,4 @@
author: "Linzolle"
delete-after: True
changes:
- bugfix: "brand intelligence event works again"
@@ -0,0 +1,4 @@
author: "zeroisthebiggay"
delete-after: True
changes:
- balance: "puglism damage can no longer stack with scarp"
@@ -0,0 +1,4 @@
author: "Kraseo"
delete-after: True
changes:
- bugfix: "No more slamming into people while bloodcrawled."
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