fix shit
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@@ -39,8 +39,8 @@
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/obj/item/twohanded/kinetic_crusher/examine(mob/living/user)
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..()
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to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force + detonation_damage]</b> damage.</span>")
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to_chat(user, "<span class='notice'>Does <b>[force + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force + detonation_damage]</b>.</span>")
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to_chat(user, "<span class='notice'>Mark a large creature with the destabilizing force, then hit them in melee to do <b>[force_wielded + detonation_damage]</b> damage.</span>")
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to_chat(user, "<span class='notice'>Does <b>[force_wielded + detonation_damage + backstab_bonus]</b> damage if the target is backstabbed, instead of <b>[force_wielded + detonation_damage]</b>.</span>")
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for(var/t in trophies)
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var/obj/item/crusher_trophy/T = t
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to_chat(user, "<span class='notice'>It has \a [T] attached, which causes [T.effect_desc()].</span>")
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@@ -97,7 +97,7 @@
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playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
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D.fire()
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charged = FALSE
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icon_state = "mining_hammer1_uncharged"
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update_icon()
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addtimer(CALLBACK(src, .proc/Recharge), charge_time)
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return
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if(proximity_flag && isliving(target))
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@@ -132,7 +132,7 @@
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/obj/item/twohanded/kinetic_crusher/proc/Recharge()
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if(!charged)
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charged = TRUE
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icon_state = "mining_hammer1"
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update_icon()
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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/obj/item/twohanded/kinetic_crusher/ui_action_click(mob/user, actiontype)
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