Update footprints_and_rag.dm
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@@ -1,56 +1,19 @@
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/mob
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var/bloody_hands = 0
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/obj/item/clothing/gloves
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var/transfer_blood = 0
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/obj/item/reagent_containers/glass/rag
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name = "damp rag"
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desc = "For cleaning up messes, you suppose."
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w_class = WEIGHT_CLASS_TINY
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icon = 'icons/obj/toy.dmi'
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icon_state = "rag"
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/mob
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var/bloody_hands = 0
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/obj/item/clothing/gloves
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var/transfer_blood = 0
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/obj/item/reagent_containers/glass/rag
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name = "damp rag"
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desc = "For cleaning up messes, you suppose."
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w_class = WEIGHT_CLASS_TINY
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icon = 'icons/obj/toy.dmi'
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icon_state = "rag"
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flags_1 = NOBLUDGEON_1
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container_type = OPENCONTAINER_1
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<<<<<<< HEAD
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list()
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volume = 5
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spillable = 0
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/obj/item/reagent_containers/glass/rag/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
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if(!proximity)
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return
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if(iscarbon(A) && A.reagents && reagents.total_volume)
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var/mob/living/carbon/C = A
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var/reagentlist = pretty_string_from_reagent_list(reagents)
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if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
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reagents.reaction(C, INGEST)
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reagents.trans_to(C, reagents.total_volume)
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C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
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log_game("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]")
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log_attack("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]")
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else
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reagents.reaction(C, TOUCH)
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reagents.clear_reagents()
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log_game("[key_name(user)] touched [key_name(A)] with a damp rag containing [reagentlist]")
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log_attack("[key_name(user)] touched [key_name(A)] with a damp rag containing [reagentlist]")
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C.visible_message("<span class='notice'>[user] has touched \the [C] with \the [src].</span>")
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else if(istype(A) && src in user)
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user.visible_message("[user] starts to wipe down [A] with [src]!", "<span class='notice'>You start to wipe down [A] with [src]...</span>")
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if(do_after(user,30, target = A))
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user.visible_message("[user] finishes wiping off the [A]!", "<span class='notice'>You finish wiping off the [A].</span>")
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A.clean_blood()
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A.wash_cream()
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return
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=======
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list()
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volume = 5
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@@ -86,4 +49,3 @@
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A.clean_blood()
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A.wash_cream()
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return
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>>>>>>> 02abe5d... Makes drinking glasses smash when thrown (#32890)
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