Merge branch 'master' into digileg-runtime
This commit is contained in:
@@ -37,3 +37,20 @@
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#define COLOR_PALE_RED_GRAY "#D59998"
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#define COLOR_PALE_PURPLE_GRAY "#CBB1CA"
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#define COLOR_PURPLE_GRAY "#AE8CA8"
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//Color defines used by the assembly detailer.
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#define COLOR_ASSEMBLY_BLACK "#545454"
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#define COLOR_ASSEMBLY_BGRAY "#9497AB"
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#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
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#define COLOR_ASSEMBLY_RED "#CC4242"
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#define COLOR_ASSEMBLY_ORANGE "#E39751"
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#define COLOR_ASSEMBLY_BEIGE "#AF9366"
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#define COLOR_ASSEMBLY_BROWN "#97670E"
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#define COLOR_ASSEMBLY_GOLD "#AA9100"
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#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
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#define COLOR_ASSEMBLY_GURKHA "#999875"
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#define COLOR_ASSEMBLY_LGREEN "#789876"
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#define COLOR_ASSEMBLY_GREEN "#44843C"
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#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
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#define COLOR_ASSEMBLY_BLUE "#38559E"
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#define COLOR_ASSEMBLY_PURPLE "#6F6192"
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@@ -146,3 +146,18 @@
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#define GRENADE_CLUMSY_FUMBLE 1
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#define GRENADE_NONCLUMSY_FUMBLE 2
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#define GRENADE_NO_FUMBLE 3
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#define BODY_ZONE_HEAD "head"
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#define BODY_ZONE_CHEST "chest"
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#define BODY_ZONE_L_ARM "l_arm"
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#define BODY_ZONE_R_ARM "r_arm"
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#define BODY_ZONE_L_LEG "l_leg"
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#define BODY_ZONE_R_LEG "r_leg"
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#define BODY_ZONE_PRECISE_EYES "eyes"
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#define BODY_ZONE_PRECISE_MOUTH "mouth"
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#define BODY_ZONE_PRECISE_GROIN "groin"
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#define BODY_ZONE_PRECISE_L_HAND "l_hand"
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#define BODY_ZONE_PRECISE_R_HAND "r_hand"
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#define BODY_ZONE_PRECISE_L_FOOT "l_foot"
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#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
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@@ -19,6 +19,10 @@
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#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
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#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
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// /Component signals
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#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
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#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
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#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
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#define COMSIG_COMPONENT_NTNET_RECIEVE "ntnet_recieve" //called on an object by its NTNET connection component on recieve. (sending_id(number), sending_netname(text), data(datum/netdata))
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@@ -50,6 +54,8 @@
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#define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color)
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#define COMSIG_ATOM_ROTATE "atom_rotate" //from base of atom/shuttleRotate(): (rotation, params)
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#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" //from base of atom/setDir(): (old_dir, new_dir)
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#define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area)
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#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
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#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params)
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#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
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@@ -57,6 +63,10 @@
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#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
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#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
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// /area signals
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#define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M)
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#define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M)
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// /atom/movable signals
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#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
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#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
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@@ -188,9 +188,9 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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//Wet floor type flags. Stronger ones should be higher in number.
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#define TURF_DRY 0
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#define TURF_WET_WATER 1
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#define TURF_WET_LUBE 2
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#define TURF_WET_PERMAFROST 2
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#define TURF_WET_ICE 4
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#define TURF_WET_PERMAFROST 8
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#define TURF_WET_LUBE 8
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#define IS_WET_OPEN_TURF(O) O.GetComponent(/datum/component/wet_floor)
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+15
-7
@@ -95,15 +95,23 @@
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#define MOOD_LEVEL_SAD1 -3
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#define MOOD_LEVEL_SAD2 -12
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#define MOOD_LEVEL_SAD3 -18
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#define MOOD_LEVEL_SAD4 -26
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#define MOOD_LEVEL_SAD4 -25
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//Sanity levels for humans
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#define SANITY_GREAT 125
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#define SANITY_NEUTRAL 100
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#define SANITY_DISTURBED 75
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#define SANITY_UNSTABLE 50
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#define SANITY_CRAZY 25
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#define SANITY_INSANE 0
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//Beauty levels of areas for carbons
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#define BEAUTY_LEVEL_HORRID -50
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#define BEAUTY_LEVEL_BAD -25
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#define BEAUTY_LEVEL_GOOD 25
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#define BEAUTY_LEVEL_GREAT 50
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#define BEAUTY_LEVEL_HORRID -100
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#define BEAUTY_LEVEL_BAD -66
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#define BEAUTY_LEVEL_MEH -33
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#define BEAUTY_LEVEL_DECENT 33
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#define BEAUTY_LEVEL_GOOD 66
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#define BEAUTY_LEVEL_GREAT 100
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//Nutrition levels for humans
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#define NUTRITION_LEVEL_FAT 600
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@@ -70,3 +70,11 @@
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'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
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#define REEBE list('sound/ambience/ambireebe1.ogg', 'sound/ambience/ambireebe2.ogg', 'sound/ambience/ambireebe3.ogg')
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#define CREEPY_SOUNDS list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\
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'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
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'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
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'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
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'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
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