[MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
This commit is contained in:
CitadelStationBot
2018-03-19 21:33:18 -05:00
committed by Poojawa
parent 088f3fda5d
commit dad2d44ea2
64 changed files with 394 additions and 345 deletions

View File

@@ -19,6 +19,10 @@
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
// /Component signals
#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
#define COMSIG_COMPONENT_CLEAN_ACT "clean_act" //called on an object to clean it of cleanables. Usualy with soap: (num/strength)
#define COMSIG_COMPONENT_NTNET_RECIEVE "ntnet_recieve" //called on an object by its NTNET connection component on recieve. (sending_id(number), sending_netname(text), data(datum/netdata))
@@ -50,6 +54,8 @@
#define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color)
#define COMSIG_ATOM_ROTATE "atom_rotate" //from base of atom/shuttleRotate(): (rotation, params)
#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" //from base of atom/setDir(): (old_dir, new_dir)
#define COMSIG_ENTER_AREA "enter_area" //from base of area/Entered(): (/area)
#define COMSIG_EXIT_AREA "exit_area" //from base of area/Exited(): (/area)
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
@@ -57,6 +63,10 @@
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
// /area signals
#define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M)
#define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M)
// /atom/movable signals
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)

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@@ -95,15 +95,23 @@
#define MOOD_LEVEL_SAD1 -3
#define MOOD_LEVEL_SAD2 -12
#define MOOD_LEVEL_SAD3 -18
#define MOOD_LEVEL_SAD4 -26
#define MOOD_LEVEL_SAD4 -25
//Sanity levels for humans
#define SANITY_GREAT 125
#define SANITY_NEUTRAL 100
#define SANITY_DISTURBED 75
#define SANITY_UNSTABLE 50
#define SANITY_CRAZY 25
#define SANITY_INSANE 0
//Beauty levels of areas for carbons
#define BEAUTY_LEVEL_HORRID -50
#define BEAUTY_LEVEL_BAD -25
#define BEAUTY_LEVEL_GOOD 25
#define BEAUTY_LEVEL_GREAT 50
#define BEAUTY_LEVEL_HORRID -100
#define BEAUTY_LEVEL_BAD -66
#define BEAUTY_LEVEL_MEH -33
#define BEAUTY_LEVEL_DECENT 33
#define BEAUTY_LEVEL_GOOD 66
#define BEAUTY_LEVEL_GREAT 100
//Nutrition levels for humans
#define NUTRITION_LEVEL_FAT 600

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@@ -70,3 +70,11 @@
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
#define REEBE list('sound/ambience/ambireebe1.ogg', 'sound/ambience/ambireebe2.ogg', 'sound/ambience/ambireebe3.ogg')
#define CREEPY_SOUNDS list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')

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@@ -396,13 +396,11 @@ Proc for attack log creation, because really why not
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
switch(mood.mood) //Alerts do_after delay based on how happy you are
if(-INFINITY to MOOD_LEVEL_SAD2)
switch(mood.sanity) //Alters do_after delay based on how sane you are
if(SANITY_INSANE to SANITY_DISTURBED)
delay *= 1.25
if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4)
delay *= 0.95
if(MOOD_LEVEL_HAPPY4 to INFINITY)
delay *= 0.9
if(SANITY_NEUTRAL to SANITY_GREAT)
delay *= 0.90
var/endtime = world.time + delay
var/starttime = world.time

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@@ -43,9 +43,7 @@
/datum/brain_trauma/mild/dumbness/on_gain()
owner.add_trait(TRAIT_DUMB, TRAUMA_TRAIT)
GET_COMPONENT_FROM(mood, /datum/component/mood, owner)
if(mood)
mood.add_event("dumb", /datum/mood_event/oblivious)
owner.SendSignal(COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
..()
/datum/brain_trauma/mild/dumbness/on_life()
@@ -59,9 +57,7 @@
/datum/brain_trauma/mild/dumbness/on_lose()
owner.remove_trait(TRAIT_DUMB, TRAUMA_TRAIT)
owner.derpspeech = 0
GET_COMPONENT_FROM(mood, /datum/component/mood, owner)
if(mood)
mood.clear_event("dumb")
owner.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "dumb")
..()
/datum/brain_trauma/mild/speech_impediment

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@@ -0,0 +1,35 @@
/datum/component/beauty
var/beauty = 0
/datum/component/beauty/Initialize(beautyamount)
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Someone put a beauty component on a non-atom/movable, not everything can be pretty.")
beauty = beautyamount
RegisterSignal(COMSIG_ENTER_AREA, .proc/enter_area)
RegisterSignal(COMSIG_EXIT_AREA, .proc/exit_area)
var/area/A = get_area(parent)
if(!A || A.outdoors)
return
A.totalbeauty += beauty
A.update_beauty()
/datum/component/beauty/proc/enter_area(area/A)
if(A.outdoors) //Fuck the outside.
return FALSE
A.totalbeauty += beauty
A.update_beauty()
/datum/component/beauty/proc/exit_area(area/A)
if(A.outdoors) //Fuck the outside.
return FALSE
A.totalbeauty -= beauty
A.update_beauty()
/datum/component/beauty/Destroy()
. = ..()
var/area/A = get_area(parent)
if(!A || A.outdoors)
return
A.totalbeauty -= beauty
A.update_beauty()

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@@ -1,10 +1,12 @@
/datum/component/mood
var/mood //Real happiness
var/sanity = 100 //Current sanity
var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy.
var/mood_level //To track what stage of moodies they're on
var/mood_level = 5 //To track what stage of moodies they're on
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
var/datum/mood_event/list/mood_events = list()
var/mob/living/owner
var/datum/looping_sound/reverse_bear_trap/slow/soundloop //Insanity ticking
/datum/component/mood/Initialize()
if(!isliving(parent))
@@ -12,16 +14,61 @@
CRASH("Some good for nothing loser put a mood component on something that isn't even a living mob.")
START_PROCESSING(SSmood, src)
owner = parent
soundloop = new(list(owner), FALSE, TRUE)
RegisterSignal(COMSIG_ADD_MOOD_EVENT, .proc/add_event)
RegisterSignal(COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
RegisterSignal(COMSIG_ENTER_AREA, .proc/update_beauty)
/datum/component/mood/Destroy()
STOP_PROCESSING(SSmood, src)
QDEL_NULL(soundloop)
return ..()
/datum/component/mood/proc/print_mood()
var/msg = "<span class='info'>*---------*\n<EM>Your current mood</EM>\n"
for(var/i in mood_events)
var/datum/mood_event/event = mood_events[i]
msg += event.description
msg += "<span class='notice'>My mental status: </span>" //Long term
switch(sanity)
if(SANITY_GREAT to INFINITY)
msg += "<span class='nicegreen'>My mind feels like a temple!<span>\n"
if(SANITY_NEUTRAL to SANITY_GREAT)
msg += "<span class='nicegreen'>I have been feeling great lately!<span>\n"
if(SANITY_DISTURBED to SANITY_NEUTRAL)
msg += "<span class='nicegreen'>I have felt quite decent lately.<span>\n"
if(SANITY_UNSTABLE to SANITY_DISTURBED)
msg += "<span class='warning'>I'm feeling a little bit unhinged...</span>\n"
if(SANITY_CRAZY to SANITY_UNSTABLE)
msg += "<span class='boldwarning'>I'm freaking out!!</span>\n"
if(SANITY_INSANE to SANITY_CRAZY)
msg += "<span class='boldwarning'>AHAHAHAHAHAHAHAHAHAH!!</span>\n"
msg += "<span class='notice'>My current mood: </span>" //Short term
switch(mood_level)
if(1)
msg += "<span class='boldwarning'>I wish I was dead!<span>\n"
if(2)
msg += "<span class='boldwarning'>I feel terrible...<span>\n"
if(3)
msg += "<span class='boldwarning'>I feel very upset.<span>\n"
if(4)
msg += "<span class='boldwarning'>I'm a bit sad.<span>\n"
if(5)
msg += "<span class='nicegreen'>I'm alright.<span>\n"
if(6)
msg += "<span class='nicegreen'>I feel pretty okay.<span>\n"
if(7)
msg += "<span class='nicegreen'>I feel pretty good.<span>\n"
if(8)
msg += "<span class='nicegreen'>I feel amazing!<span>\n"
if(9)
msg += "<span class='nicegreen'>I love life!<span>\n"
msg += "<span class='notice'>Moodlets:\n</span>"//All moodlets
if(mood_events.len)
for(var/i in mood_events)
var/datum/mood_event/event = mood_events[i]
msg += event.description
else
msg += "<span class='nicegreen'>Nothing special has happend to me lately!<span>\n"
to_chat(owner, msg)
/datum/component/mood/proc/update_mood() //Called whenever a mood event is added or removed
@@ -54,41 +101,87 @@
mood_level = 8
if(MOOD_LEVEL_HAPPY4 to INFINITY)
mood_level = 9
update_mood_icon()
/datum/component/mood/proc/update_mood_icon()
if(owner.client && owner.hud_used)
owner.hud_used.mood.icon_state = "mood[mood_level]"
if(sanity < 25)
owner.hud_used.mood.icon_state = "mood_insane"
else
owner.hud_used.mood.icon_state = "mood[mood_level]"
/datum/component/mood/process() //Called on SSmood process
switch(mood)
if(-INFINITY to MOOD_LEVEL_SAD4)
switch(sanity)
if(SANITY_INSANE to SANITY_CRAZY)
owner.overlay_fullscreen("depression", /obj/screen/fullscreen/depression, 3)
if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3)
update_mood_icon()
if(prob(7))
owner.playsound_local(null, pick(CREEPY_SOUNDS), 100, 1)
soundloop.start()
if(SANITY_INSANE to SANITY_UNSTABLE)
owner.overlay_fullscreen("depression", /obj/screen/fullscreen/depression, 2)
if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2)
if(prob(3))
owner.playsound_local(null, pick(CREEPY_SOUNDS), 60, 1)
soundloop.stop()
if(SANITY_UNSTABLE to SANITY_DISTURBED)
owner.overlay_fullscreen("depression", /obj/screen/fullscreen/depression, 1)
if(MOOD_LEVEL_SAD2 to INFINITY)
soundloop.stop()
if(SANITY_DISTURBED to SANITY_GREAT)
owner.clear_fullscreen("depression")
soundloop.stop()
switch(mood_level)
if(1)
DecreaseSanity(0.4)
if(2)
DecreaseSanity(0.25)
if(3)
DecreaseSanity(0.15)
if(4)
DecreaseSanity(0.05)
if(5)
IncreaseSanity(0.1)
if(6)
IncreaseSanity(0.15)
if(7)
IncreaseSanity(0.20)
if(8)
IncreaseSanity(0.25, 125)
if(9)
IncreaseSanity(0.4, 125)
if(owner.has_trait(TRAIT_DEPRESSION))
if(prob(0.1))
if(prob(0.05))
add_event("depression", /datum/mood_event/depression)
clear_event("jolly")
if(owner.has_trait(TRAIT_JOLLY))
if(prob(0.1))
if(prob(0.05))
add_event("jolly", /datum/mood_event/jolly)
clear_event("depression")
var/area/A = get_area(owner)
if(A)
update_beauty(A)
/datum/component/mood/proc/DecreaseSanity(amount)
sanity = max(0, sanity - amount)
/datum/component/mood/proc/IncreaseSanity(amount, limit = 99)
if(sanity > limit)
DecreaseSanity(-0.5) //Removes some sanity to go back to our current limit.
else
sanity = min(limit, sanity + amount)
/datum/component/mood/proc/add_event(category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger.
var/datum/mood_event/the_event
if(mood_events[category])
the_event = mood_events[category]
if(the_event.type != type)
clear_event(category)
return .()
else
return 0 //Don't have to update the event.
else
the_event = new type(src, param)
the_event = new type(src, param)
mood_events[category] = the_event
update_mood()
@@ -105,18 +198,22 @@
qdel(event)
update_mood()
/datum/component/mood/proc/update_beauty(var/area/A)
/datum/component/mood/proc/update_beauty(area/A)
if(A.outdoors) //if we're outside, we don't care.
clear_event("area_beauty")
return FALSE
switch(A.beauty)
if(-INFINITY to BEAUTY_LEVEL_HORRID)
add_event("area_beauty", /datum/mood_event/disgustingroom)
add_event("area_beauty", /datum/mood_event/horridroom)
if(BEAUTY_LEVEL_HORRID to BEAUTY_LEVEL_BAD)
add_event("area_beauty", /datum/mood_event/grossroom)
if(BEAUTY_LEVEL_BAD to BEAUTY_LEVEL_GOOD)
add_event("area_beauty", /datum/mood_event/badroom)
if(BEAUTY_LEVEL_BAD to BEAUTY_LEVEL_MEH)
add_event("area_beauty", /datum/mood_event/mehroom)
if(BEAUTY_LEVEL_MEH to BEAUTY_LEVEL_DECENT)
clear_event("area_beauty")
if(BEAUTY_LEVEL_DECENT to BEAUTY_LEVEL_GOOD)
add_event("area_beauty", /datum/mood_event/decentroom)
if(BEAUTY_LEVEL_GOOD to BEAUTY_LEVEL_GREAT)
add_event("area_beauty", /datum/mood_event/niceroom)
add_event("area_beauty", /datum/mood_event/goodroom)
if(BEAUTY_LEVEL_GREAT to INFINITY)
add_event("area_beauty", /datum/mood_event/greatroom)

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@@ -41,6 +41,12 @@
mid_length = 3.5
volume = 25
/datum/looping_sound/reverse_bear_trap/slow
mid_sounds = list('sound/effects/clock_tick.ogg')
mid_length = 10
volume = 40
/datum/looping_sound/reverse_bear_trap_beep
mid_sounds = list('sound/machines/beep.ogg')
mid_length = 60

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@@ -0,0 +1,23 @@
/datum/mood_event/horridroom
description = "<span class='boldwarning'>This room looks terrible!</span>\n"
mood_change = -5
/datum/mood_event/badroom
description = "<span class='warning'>This room looks really bad.</span>\n"
mood_change = -3
/datum/mood_event/mehroom
description = "<span class='warning'>This room doesn't look great.</span>\n"
mood_change = -1
/datum/mood_event/decentroom
description = "<span class='nicegreen'>This room looks alright.</span>\n"
mood_change = 2
/datum/mood_event/goodroom
description = "<span class='nicegreen'>This room looks really pretty!</span>\n"
mood_change = 4
/datum/mood_event/greatroom
description = "<span class='nicegreen'>This room is beautiful!</span>\n"
mood_change = 7

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@@ -49,7 +49,7 @@
/datum/mood_event/depression
description = "<span class='warning'>I feel sad for no particular reason.</span>\n"
mood_change = -6
mood_change = -9
timeout = 1200
/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
@@ -64,7 +64,7 @@
/datum/mood_event/noshoes
description = "<span class='warning'>I am a disgrace to comedy everywhere!</span>\n"
mood_change = -3
mood_change = -5
/datum/mood_event/tased
description = "<span class='warning'>There's no \"z\" in \"taser\". It's in the zap.</span>\n"
@@ -73,13 +73,22 @@
/datum/mood_event/embedded
description = "<span class='boldwarning'>Pull it out!</span>\n"
mood_change = -6
mood_change = -7
/datum/mood_event/table
description = "<span class='warning'>Someone threw me on a table!</span>\n"
mood_change = -2
timeout = 1200
/datum/mood_event/table/add_effects()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(iscatperson(H))
H.startTailWag()
addtimer(CALLBACK(H, /mob/living/carbon/human.proc/endTailWag), 30)
description = "<span class='nicegreen'>They want to play on the table!</span>\n"
mood_change = 2
/datum/mood_event/brain_damage
mood_change = -3
@@ -96,15 +105,6 @@
mood_change = -3
timeout = 3000
/datum/mood_event/grossroom
description = "<span class='warning'>This room is kind of dirty...</span>\n"
mood_change = -3
/datum/mood_event/disgustingroom
description = "<span class='warning'>This room is disgusting!</span>\n"
mood_change = -5
//These are unused so far but I want to remember them to use them later
/datum/mood_event/cloned_corpse
description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"

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@@ -37,11 +37,6 @@
description = "<span class='nicegreen'>What a lovely day.</span>\n"
mood_change = 3
/datum/mood_event/happytable
description = "<span class='nicegreen'>They want to play on the table!</span>\n"
mood_change = 2
timeout = 1200
/datum/mood_event/jolly
description = "<span class='nicegreen'>I feel happy for no particular reason.</span>\n"
mood_change = 6
@@ -61,11 +56,3 @@
description = "<span class='nicegreen'>I have seen the truth, praise the almighty one!</span>\n"
mood_change = 40 //maybe being a cultist isnt that bad after all
hidden = TRUE
/datum/mood_event/niceroom
description = "<span class='nicegreen'>This room looks really pretty!</span>\n"
mood_change = 4
/datum/mood_event/greatroom
description = "<span class='nicegreen'>This room is beautiful!</span>\n"
mood_change = 7

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@@ -11,9 +11,7 @@
owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
owner.Unconscious(200)
owner.Jitter(1000)
GET_COMPONENT_FROM(mood, /datum/component/mood, owner)
if(mood)
mood.add_event("epilepsy", /datum/mood_event/epilepsy)
owner.SendSignal(COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
addtimer(CALLBACK(src, .proc/jitter_less, owner), 90)
/datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner)

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@@ -14,9 +14,7 @@
owner.add_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
owner.add_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
GET_COMPONENT_FROM(mood, /datum/component/mood, owner)
if(mood)
mood.add_event("hulk", /datum/mood_event/hulk)
owner.SendSignal(COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
if(proximity) //no telekinetic hulk attack
@@ -33,10 +31,8 @@
owner.remove_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
owner.remove_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
GET_COMPONENT_FROM(mood, /datum/component/mood, owner)
if(mood)
mood.clear_event("hulk")
owner.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "hulk")
/datum/mutation/human/hulk/say_mod(message)
if(message)
message = "[uppertext(replacetext(message, ".", "!"))]!!"

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@@ -31,8 +31,9 @@
var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room)
var/beauty = 0 //To see how clean/dirty this area is, only works with indoors areas.
var/areasize = 0 //Size of the area in tiles, only calculated for indoors areas.
var/totalbeauty = 0 //All beauty in this area combined, only includes indoor area.
var/beauty = 0 // Beauty average per open turf in the area
var/areasize = 0 //Size of the area in open turfs, only calculated for indoors areas.
var/power_equip = TRUE
var/power_light = TRUE
@@ -136,6 +137,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(contents.len)
var/list/areas_in_z = SSmapping.areas_in_z
var/z
update_areasize()
for(var/i in 1 to contents.len)
var/atom/thing = contents[i]
if(!thing)
@@ -148,12 +150,12 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(!areas_in_z["[z]"])
areas_in_z["[z]"] = list()
areas_in_z["[z]"] += src
update_area_size()
return INITIALIZE_HINT_LATELOAD
/area/LateInitialize()
power_change() // all machines set to current power level, also updates icon
update_beauty()
/area/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -476,12 +478,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
used_environ += amount
/area/Entered(A)
/area/Entered(atom/movable/M)
set waitfor = FALSE
if(!isliving(A))
SendSignal(COMSIG_AREA_ENTERED, M)
M.SendSignal(COMSIG_ENTER_AREA, src) //The atom that enters the area
if(!isliving(M))
return
var/mob/living/L = A
var/mob/living/L = M
if(!L.ckey)
return
@@ -501,9 +505,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
L.client.played = TRUE
addtimer(CALLBACK(L.client, /client/proc/ResetAmbiencePlayed), 600)
GET_COMPONENT_FROM(mood, /datum/component/mood, L)
if(mood)
mood.update_beauty(src)
/area/Exited(atom/movable/M)
SendSignal(COMSIG_AREA_EXITED, M)
M.SendSignal(COMSIG_EXIT_AREA, src) //The atom that exits the area
/client/proc/ResetAmbiencePlayed()
played = FALSE
@@ -532,11 +536,16 @@ GLOBAL_LIST_EMPTY(teleportlocs)
blob_allowed = FALSE
addSorted()
/area/proc/update_area_size()
/area/proc/update_beauty()
if(!areasize)
return FALSE
beauty = totalbeauty / areasize
/area/proc/update_areasize()
if(outdoors)
return FALSE
areasize = 0
for(var/turf/T in src.contents)
for(var/turf/open/T in contents)
areasize++
/area/AllowDrop()

View File

@@ -70,9 +70,7 @@
Reset()
/obj/machinery/computer/arcade/proc/prizevend(mob/user)
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.add_event("arcade", /datum/mood_event/arcade)
user.SendSignal(COMSIG_ADD_MOOD_EVENT, "arcade", /datum/mood_event/arcade)
if(prob(0.0001)) //1 in a million
new /obj/item/gun/energy/pulse/prize(src)
SSmedals.UnlockMedal(MEDAL_PULSE, usr.client)
@@ -175,7 +173,7 @@
sleep(10)
enemy_hp -= attackamt
arcade_action()
arcade_action(usr)
else if (href_list["heal"])
blocked = TRUE
@@ -191,7 +189,7 @@
player_hp += healamt
blocked = TRUE
updateUsrDialog()
arcade_action()
arcade_action(usr)
else if (href_list["charge"])
blocked = TRUE
@@ -204,7 +202,7 @@
updateUsrDialog()
sleep(10)
arcade_action()
arcade_action(usr)
if (href_list["close"])
usr.unset_machine()
@@ -227,7 +225,7 @@
updateUsrDialog()
return
/obj/machinery/computer/arcade/battle/proc/arcade_action()
/obj/machinery/computer/arcade/battle/proc/arcade_action(mob/user)
if ((enemy_mp <= 0) || (enemy_hp <= 0))
if(!gameover)
gameover = TRUE
@@ -242,7 +240,7 @@
Reset()
obj_flags &= ~EMAGGED
else
prizevend(usr)
prizevend(user)
SSblackbox.record_feedback("nested tally", "arcade_results", 1, list("win", (obj_flags & EMAGGED ? "emagged":"normal")))
@@ -484,7 +482,7 @@
if (href_list["continue"]) //Continue your travels
if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7)
if(turns >= ORION_TRAIL_WINTURN)
win()
win(usr)
else
food -= (alive+lings_aboard)*2
fuel -= 5
@@ -1028,7 +1026,7 @@
return removed
/obj/machinery/computer/arcade/orion_trail/proc/win()
/obj/machinery/computer/arcade/orion_trail/proc/win(mob/user)
gameStatus = ORION_STATUS_START
say("Congratulations, you made it to Orion!")
if(obj_flags & EMAGGED)
@@ -1036,7 +1034,7 @@
message_admins("[key_name_admin(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
log_game("[key_name(usr)] made it to Orion on an emagged machine and got an explosive toy ship.")
else
prizevend(usr)
prizevend(user)
obj_flags &= ~EMAGGED
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"

View File

@@ -60,6 +60,7 @@
/obj/structure/sign/poster/Initialize()
. = ..()
addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, 75), 0)
if(random_basetype)
randomise(random_basetype)
if(!ruined)

View File

@@ -4,17 +4,17 @@
var/list/random_icon_states = list()
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/beauty = 0
var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
var/beauty
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
. = ..()
if (random_icon_states && length(src.random_icon_states) > 0)
src.icon_state = pick(src.random_icon_states)
if (random_icon_states && length(random_icon_states) > 0)
icon_state = pick(random_icon_states)
create_reagents(300)
if(src.loc && isturf(src.loc))
for(var/obj/effect/decal/cleanable/C in src.loc)
if(C != src && C.type == src.type && !QDELETED(C))
if(loc && isturf(loc))
for(var/obj/effect/decal/cleanable/C in loc)
if(C != src && C.type == type && !QDELETED(C))
if (replace_decal(C))
return INITIALIZE_HINT_QDEL
@@ -26,10 +26,9 @@
if(LAZYLEN(diseases_to_add))
AddComponent(/datum/component/infective, diseases_to_add)
/obj/effect/decal/cleanable/LateInitialize()
if(src.loc && isturf(src.loc))
var/area/A = get_area(src)
A.beauty += beauty / max(1, A.areasize) //Ensures that the effects scale with room size
/obj/effect/decal/cleanable/ComponentInitialize()
. = ..()
addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, beauty), 0) //inb4 i get yelled at for using the beauty var on cleanable instead of calling this proc on every subtype which would be pedantic and actually run worse.
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
if(mergeable_decal)
@@ -97,9 +96,3 @@
return bloodiness
else
return 0
/obj/effect/decal/cleanable/Destroy()
. = ..()
if(src.loc && isturf(src.loc))
var/area/A = get_area(src)
A.beauty -= beauty / max(1, A.areasize)

View File

@@ -8,7 +8,7 @@
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
bloodiness = MAX_SHOE_BLOODINESS
blood_state = BLOOD_STATE_XENO
beauty = -200
beauty = -250
/obj/effect/decal/cleanable/xenoblood/Initialize()
. = ..()

View File

@@ -6,7 +6,7 @@
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_state = BLOOD_STATE_HUMAN
bloodiness = MAX_SHOE_BLOODINESS
beauty = -200
beauty = -250
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
C.add_blood_DNA(return_blood_DNA())

View File

@@ -3,7 +3,7 @@
desc = "Someone should clean that up."
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
beauty = -150
beauty = -300
/obj/effect/decal/cleanable/ash
name = "ashes"
@@ -11,7 +11,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = FALSE
beauty = -150
beauty = -300
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
@@ -26,7 +26,7 @@
/obj/effect/decal/cleanable/ash/large
name = "large pile of ashes"
icon_state = "big_ash"
beauty = -150
beauty = -300
/obj/effect/decal/cleanable/ash/large/Initialize()
. = ..()
@@ -37,7 +37,7 @@
desc = "Back to sand."
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
beauty = -20
beauty = -125
/obj/effect/decal/cleanable/glass/Initialize()
. = ..()
@@ -51,7 +51,7 @@
desc = "Someone should clean that up."
icon_state = "dirt"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
beauty = -150
beauty = -300
/obj/effect/decal/cleanable/flour
name = "flour"
@@ -64,7 +64,7 @@
desc = "Jeez. I hope that's not for lunch."
light_color = LIGHT_COLOR_GREEN
icon_state = "greenglow"
beauty = -100
beauty = -200
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
@@ -80,7 +80,7 @@
layer = WALL_OBJ_LAYER
icon_state = "cobweb1"
resistance_flags = FLAMMABLE
beauty = -150
beauty = -300
/obj/effect/decal/cleanable/cobweb/cobweb2
icon_state = "cobweb2"
@@ -92,12 +92,12 @@
icon = 'icons/effects/effects.dmi'
icon_state = "molten"
mergeable_decal = FALSE
beauty = -250
beauty = -300
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
icon_state = "big_molten"
beauty = -200
beauty = -450
//Vomit (sorry)
/obj/effect/decal/cleanable/vomit
@@ -106,7 +106,7 @@
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
beauty = -400
beauty = -600
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
if(ishuman(user))
@@ -161,7 +161,7 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
beauty = -125
beauty = -200
/obj/effect/decal/cleanable/chem_pile
name = "chemical pile"
@@ -169,7 +169,7 @@
gender = NEUTER
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
beauty = -125
beauty = -200
/obj/effect/decal/cleanable/shreds
name = "shreds"
@@ -177,7 +177,7 @@
icon_state = "shreds"
gender = PLURAL
mergeable_decal = FALSE
beauty = -125
beauty = -200
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.

View File

@@ -47,7 +47,7 @@
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_state = BLOOD_STATE_OIL
bloodiness = MAX_SHOE_BLOODINESS
beauty = -125
beauty = -150
/obj/effect/decal/cleanable/oil/Initialize()
. = ..()

View File

@@ -537,9 +537,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
else
M.take_bodypart_damage(7)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("eye_stab", /datum/mood_event/eye_stab)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "eye_stab", /datum/mood_event/eye_stab)
add_logs(user, M, "attacked", "[src.name]", "(INTENT: [uppertext(user.a_intent)])")

View File

@@ -191,7 +191,7 @@
FD.CalculateAffectingAreas()
to_chat(usr, "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>")
log_game("[key_name(usr)] has renamed [prevname] to [str]")
A.update_area_size()
A.update_areasize()
interact()
return 1

View File

@@ -549,9 +549,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/hitzone = user.held_index_to_dir(user.active_hand_index) == "r" ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND
user.apply_damage(5, BURN, hitzone)
user.visible_message("<span class='warning'>After a few attempts, [user] manages to light [src] - however, [user.p_they()] burn their finger in the process.</span>", "<span class='warning'>You burn yourself while lighting the lighter!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.add_event("burnt_thumb", /datum/mood_event/burnt_thumb)
user.SendSignal(COMSIG_ADD_MOOD_EVENT, "burnt_thumb", /datum/mood_event/burnt_thumb)
else
set_lit(FALSE)

View File

@@ -117,9 +117,7 @@
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
/obj/item/weapon/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("honk", /datum/mood_event/honk)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "honk", /datum/mood_event/honk)
/obj/item/bikehorn/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] solemnly points the horn at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!</span>")

View File

@@ -96,9 +96,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
H.visible_message("<span class='notice'>[user] heals [H] with the power of [deity_name]!</span>")
to_chat(H, "<span class='boldnotice'>May the power of [deity_name] compel you to be healed!</span>")
playsound(src.loc, "punch", 25, 1, -1)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("blessing", /datum/mood_event/blessing)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "blessing", /datum/mood_event/blessing)
return 1
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)

View File

@@ -444,6 +444,10 @@
throw_range = 2
attack_verb = list("busted")
/obj/item/statuebust/Initialize()
. = ..()
addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, 1000), 0)
/obj/item/tailclub
name = "tail club"
desc = "For the beating to death of lizards with their own tails."

View File

@@ -291,6 +291,10 @@
throw_speed = 2
throw_range = 4
/obj/item/twohanded/required/kirbyplants/Initialize()
. = ..()
addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, 750), 0)
/obj/item/twohanded/required/kirbyplants/equipped(mob/living/user)
var/image/I = image(icon = 'icons/obj/flora/plants.dmi' , icon_state = src.icon_state, loc = user)
I.copy_overlays(src)

View File

@@ -11,6 +11,10 @@
anchored = TRUE
var/deconstruction_state = SHOWCASE_CONSTRUCTED
/obj/structure/showcase/Initialize()
. = ..()
addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, 750), 0)
/obj/structure/showcase/fakeid
name = "\improper CentCom identification console"
desc = "You can use this to change ID's."
@@ -18,7 +22,7 @@
icon_state = "computer"
/obj/structure/showcase/fakeid/Initialize()
..()
. = ..()
add_overlay("id")
add_overlay("id_key")
@@ -29,7 +33,7 @@
icon_state = "computer"
/obj/structure/showcase/fakesec/Initialize()
..()
. = ..()
add_overlay("security")
add_overlay("security_key")

View File

@@ -10,6 +10,11 @@
var/material_drop_type = /obj/item/stack/sheet/metal
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/statue/Initialize()
. = ..()
addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, 1250), 0)
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)

View File

@@ -116,14 +116,7 @@
if(!ishuman(pushed_mob))
return
var/mob/living/carbon/human/H = pushed_mob
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
if(iscatperson(H)) //Catpeople are a bit dumb and think its fun to be on a table
mood.add_event("table", /datum/mood_event/happytable)
H.startTailWag()
addtimer(CALLBACK(H, /mob/living/carbon/human.proc/endTailWag), 30)
else
mood.add_event("table", /datum/mood_event/table)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
/obj/structure/table/attackby(obj/item/I, mob/user, params)
if(!(flags_1 & NODECONSTRUCT_1))

View File

@@ -335,9 +335,7 @@
L.ExtinguishMob()
L.adjust_fire_stacks(-20) //Douse ourselves with water to avoid fire more easily
L.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
GET_COMPONENT_FROM(mood, /datum/component/mood, L)
if(mood)
mood.add_event("shower", /datum/mood_event/nice_shower)
L.SendSignal(COMSIG_ADD_MOOD_EVENT, "shower", /datum/mood_event/nice_shower)
if(iscarbon(L))
var/mob/living/carbon/M = L
. = TRUE

View File

@@ -203,9 +203,7 @@
if(!(lube&SLIDE_ICE))
playsound(C.loc, 'sound/misc/slip.ogg', 50, 1, -3)
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.add_event("slipped", /datum/mood_event/slipped)
C.SendSignal(COMSIG_ADD_MOOD_EVENT, "slipped", /datum/mood_event/slipped)
for(var/obj/item/I in C.held_items)
C.accident(I)

View File

@@ -109,16 +109,12 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/give_antag_moodies()
if(!antag_moodlet)
return
GET_COMPONENT_FROM(mood, /datum/component/mood, owner.current)
if(mood)
mood.add_event("antag_moodlet", antag_moodlet)
owner.current.SendSignal(COMSIG_ADD_MOOD_EVENT, "antag_moodlet", antag_moodlet)
/datum/antagonist/proc/clear_antag_moodies()
if(!antag_moodlet)
return
GET_COMPONENT_FROM(mood, /datum/component/mood, owner.current)
if(mood)
mood.add_event("antag_moodlet")
owner.current.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
//Returns the team antagonist belongs to if any.
/datum/antagonist/proc/get_team()

View File

@@ -21,9 +21,7 @@
if(damagetype & SHAME)
adjustStaminaLoss(200)
suiciding = FALSE
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("shameful_suicide", /datum/mood_event/shameful_suicide)
SendSignal(COMSIG_ADD_MOOD_EVENT, "shameful_suicide", /datum/mood_event/shameful_suicide)
return
var/damage_mod = 0
for(var/T in list(BRUTELOSS, FIRELOSS, TOXLOSS, OXYLOSS))

View File

@@ -82,16 +82,12 @@
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
. = ..()
if(user.mind && user.mind.assigned_role == "Clown")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.clear_event("noshoes")
user.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "noshoes")
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
. = ..()
if(user.mind && user.mind.assigned_role == "Clown")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.add_event("noshoes", /datum/mood_event/noshoes)
user.SendSignal(COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
/obj/item/clothing/shoes/clown_shoes/jester
name = "jester shoes"

View File

@@ -870,12 +870,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
//Rare audio
if("creepy")
//These sounds are (mostly) taken from Hidden: Source
var/static/list/hallucinations_creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\
'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
target.playsound_local(null, pick(hallucinations_creepyasssounds), 50, 1)
target.playsound_local(null, pick(CREEPY_SOUNDS), 50, 1)
if("ratvar")
target.playsound_local(null, 'sound/effects/ratvar_rises.ogg', 100)
sleep(150)

View File

@@ -23,21 +23,15 @@
if(foodtype & H.dna.species.toxic_food)
to_chat(H,"<span class='warning'>What the hell was that thing?!</span>")
H.adjust_disgust(25 + 30 * fraction)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("toxic_food", /datum/mood_event/disgusting_food)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "toxic_food", /datum/mood_event/disgusting_food)
else if(foodtype & H.dna.species.disliked_food)
to_chat(H,"<span class='notice'>That didn't taste very good...</span>")
H.adjust_disgust(11 + 15 * fraction)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("gross_food", /datum/mood_event/gross_food)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "gross_food", /datum/mood_event/gross_food)
else if(foodtype & H.dna.species.liked_food)
to_chat(H,"<span class='notice'>I love this taste!</span>")
H.adjust_disgust(-5 + -2.5 * fraction)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("fav_food", /datum/mood_event/favorite_food)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "fav_food", /datum/mood_event/favorite_food)
else
if(foodtype & H.dna.species.toxic_food)
to_chat(H, "<span class='warning'>You don't feel so good...</span>")

View File

@@ -56,9 +56,7 @@
if(!H.creamed) // one layer at a time
H.add_overlay(creamoverlay)
H.creamed = TRUE
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.add_event("creampie", /datum/mood_event/creampie)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "creampie", /datum/mood_event/creampie)
qdel(src)
/obj/item/reagent_containers/food/snacks/pie/cream/nostun

View File

@@ -206,9 +206,7 @@
if(dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book[window_size != null ? ";size=[window_size]" : ""]")
user.visible_message("[user] opens a book titled \"[title]\" and begins reading intently.")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.add_event("book_nerd", /datum/mood_event/book_nerd)
user.SendSignal(COMSIG_ADD_MOOD_EVENT, "book_nerd", /datum/mood_event/book_nerd)
onclose(user, "book")
else
to_chat(user, "<span class='notice'>This book is completely blank!</span>")

View File

@@ -755,17 +755,14 @@
//called when we get cuffed/uncuffed
/mob/living/carbon/proc/update_handcuffed()
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(handcuffed)
drop_all_held_items()
stop_pulling()
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
if(mood)
mood.add_event("handcuffed", /datum/mood_event/handcuffed)
SendSignal(COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
else
clear_alert("handcuffed")
if(mood)
mood.clear_event("handcuffed")
SendSignal(COMSIG_CLEAR_MOOD_EVENT, "handcuffed")
update_action_buttons_icon() //some of our action buttons might be unusable when we're handcuffed.
update_inv_handcuffed()
update_hud_handcuffed()

View File

@@ -277,9 +277,7 @@
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("hug", /datum/mood_event/hug)
SendSignal(COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
AdjustStun(-60)
AdjustKnockdown(-60)
AdjustUnconscious(-60)

View File

@@ -32,6 +32,7 @@
/mob/living/carbon/human/ComponentInitialize()
. = ..()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
@@ -229,9 +230,7 @@
usr.visible_message("[usr] successfully rips [I] out of their [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, usr)
if(mood)
mood.clear_event("embeddedobject")
usr.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "embedded")
return
if(href_list["item"])
@@ -660,9 +659,7 @@
return
src.visible_message("[src] performs CPR on [C.name]!", "<span class='notice'>You perform CPR on [C.name].</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("perform_cpr", /datum/mood_event/perform_cpr)
SendSignal(COMSIG_ADD_MOOD_EVENT, "perform_cpr", /datum/mood_event/perform_cpr)
C.cpr_time = world.time
add_logs(src, C, "CPRed")

View File

@@ -144,9 +144,7 @@
I.forceMove(src)
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("embedded", /datum/mood_event/embedded)
SendSignal(COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item

View File

@@ -85,18 +85,15 @@
to_chat(src, "<span class='notice'>You don't feel like harming anybody.</span>")
a_intent_change(INTENT_HELP)
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if (getBrainLoss() >= 60 && stat == CONSCIOUS)
if(mood)
mood.add_event("brain_damage", /datum/mood_event/brain_damage)
if (getBrainLoss() >= 60 && !incapacitated(TRUE))
SendSignal(COMSIG_ADD_MOOD_EVENT, "brain_damage", /datum/mood_event/brain_damage)
if(prob(3))
if(prob(25))
emote("drool")
else
say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
else
if(mood)
mood.clear_event("brain_damage")
SendSignal(COMSIG_CLEAR_MOOD_EVENT, "brain_damage")
/mob/living/carbon/human/handle_mutations_and_radiation()
if(!dna || !dna.species.handle_mutations_and_radiation(src))
@@ -343,9 +340,7 @@
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
if(!has_embedded_objects())
clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.clear_event("embedded")
SendSignal(COMSIG_CLEAR_MOOD_EVENT, "embedded")
/mob/living/carbon/human/proc/handle_active_genes()
for(var/datum/mutation/human/HM in dna.mutations)
@@ -474,4 +469,4 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
#undef THERMAL_PROTECTION_ARM_LEFT
#undef THERMAL_PROTECTION_ARM_RIGHT
#undef THERMAL_PROTECTION_HAND_LEFT
#undef THERMAL_PROTECTION_HAND_RIGHT
#undef THERMAL_PROTECTION_HAND_RIGHT

View File

@@ -1124,14 +1124,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
// THEY HUNGER
var/hunger_rate = HUNGER_FACTOR
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
switch(mood.mood) //Alerts do_after delay based on how happy you are
if(MOOD_LEVEL_HAPPY2 to MOOD_LEVEL_HAPPY3)
hunger_rate *= 0.9
if(MOOD_LEVEL_HAPPY3 to MOOD_LEVEL_HAPPY4)
hunger_rate *= 0.8
if(MOOD_LEVEL_HAPPY4 to INFINITY)
hunger_rate *= 0.7
if(mood && mood.sanity > SANITY_DISTURBED)
hunger_rate *= min(0.5, 1 - 0.002 * mood.sanity) //0.85 to 0.75
if(H.satiety > 0)
H.satiety--
@@ -1166,31 +1160,24 @@ GLOBAL_LIST_EMPTY(roundstart_races)
to_chat(H, "<span class='notice'>You no longer feel vigorous.</span>")
H.metabolism_efficiency = 1
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
switch(H.nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/fat)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "nutrition", /datum/mood_event/nutrition/fat)
H.throw_alert("nutrition", /obj/screen/alert/fat)
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/wellfed)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "nutrition", /datum/mood_event/nutrition/wellfed)
H.clear_alert("nutrition")
if( NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/fed)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "nutrition", /datum/mood_event/nutrition/fed)
H.clear_alert("nutrition")
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
if(mood)
mood.clear_event("nutrition")
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "nutrition")
H.clear_alert("nutrition")
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/hungry)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "nutrition", /datum/mood_event/nutrition/hungry)
H.throw_alert("nutrition", /obj/screen/alert/hungry)
if(0 to NUTRITION_LEVEL_STARVING)
if(mood)
mood.add_event("nutrition", /datum/mood_event/nutrition/starving)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "nutrition", /datum/mood_event/nutrition/starving)
H.throw_alert("nutrition", /obj/screen/alert/starving)
/datum/species/proc/update_health_hud(mob/living/carbon/human/H)
@@ -1300,12 +1287,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood && !flight) //How can depression slow you down if you can just fly away from your problems?
switch(mood.mood)
if(-INFINITY to MOOD_LEVEL_SAD4)
switch(mood.sanity)
if(SANITY_INSANE to SANITY_CRAZY)
. += 1.5
if(MOOD_LEVEL_SAD4 to MOOD_LEVEL_SAD3)
if(SANITY_CRAZY to SANITY_UNSTABLE)
. += 1
if(MOOD_LEVEL_SAD3 to MOOD_LEVEL_SAD2)
if(SANITY_UNSTABLE to SANITY_DISTURBED)
. += 0.5
if(H.has_trait(TRAIT_FAT))
@@ -1728,13 +1715,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !H.has_trait(TRAIT_RESISTHEAT))
//Body temperature is too hot.
var/burn_damage
if(mood)
mood.clear_event("cold")
mood.add_event("hot", /datum/mood_event/hot)
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "cold")
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
switch(H.bodytemperature)
if(BODYTEMP_HEAT_DAMAGE_LIMIT to 400)
H.throw_alert("temp", /obj/screen/alert/hot, 1)
@@ -1754,9 +1739,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.apply_damage(burn_damage, BURN)
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !(GLOB.mutations_list[COLDRES] in H.dna.mutations))
if(mood)
mood.clear_event("hot")
mood.add_event("cold", /datum/mood_event/cold)
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "hot")
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
switch(H.bodytemperature)
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
H.throw_alert("temp", /obj/screen/alert/cold, 1)
@@ -1770,9 +1754,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else
H.clear_alert("temp")
if(mood)
mood.clear_event("cold")
mood.clear_event("hot")
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "cold")
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "hot")
var/pressure = environment.return_pressure()
var/adjusted_pressure = H.calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
@@ -1866,7 +1849,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.adjust_bodytemperature(11)
else
H.adjust_bodytemperature(BODYTEMP_HEATING_MAX + (H.fire_stacks * 12))
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)
/datum/species/proc/CanIgniteMob(mob/living/carbon/human/H)
if(H.has_trait(TRAIT_NOFIRE))

View File

@@ -144,7 +144,6 @@
//OXYGEN
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(O2_partialpressure < safe_oxy_min) //Not enough oxygen
if(prob(20))
emote("gasp")
@@ -157,8 +156,7 @@
adjustOxyLoss(3)
failed_last_breath = 1
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
if(mood)
mood.add_event("suffocation", /datum/mood_event/suffocation)
SendSignal(COMSIG_ADD_MOOD_EVENT, "suffocation", /datum/mood_event/suffocation)
else //Enough oxygen
failed_last_breath = 0
@@ -166,8 +164,7 @@
adjustOxyLoss(-5)
oxygen_used = breath_gases[/datum/gas/oxygen][MOLES]
clear_alert("not_enough_oxy")
if(mood)
mood.clear_event("suffocation")
SendSignal(COMSIG_CLEAR_MOOD_EVENT, "suffocation")
breath_gases[/datum/gas/oxygen][MOLES] -= oxygen_used
breath_gases[/datum/gas/carbon_dioxide][MOLES] += oxygen_used

View File

@@ -162,4 +162,4 @@
I.take_damage(fire_stacks, BURN, "fire", 0)
adjust_bodytemperature(BODYTEMP_HEATING_MAX)
SendSignal(COMSIG_ADD_MOOD_EVENT, "on_fire", /datum/mood_event/on_fire)

View File

@@ -42,17 +42,14 @@
/mob/living/carbon/adjust_drugginess(amount)
druggy = max(druggy+amount, 0)
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(druggy)
overlay_fullscreen("high", /obj/screen/fullscreen/high)
throw_alert("high", /obj/screen/alert/high)
if(mood)
mood.add_event("high", /datum/mood_event/drugs/high)
SendSignal(COMSIG_ADD_MOOD_EVENT, "high", /datum/mood_event/drugs/high)
else
clear_fullscreen("high")
clear_alert("high")
if(mood)
mood.clear_event("high")
SendSignal(COMSIG_CLEAR_MOOD_EVENT, "high")
/mob/living/carbon/set_drugginess(amount)
druggy = max(amount, 0)

View File

@@ -984,9 +984,6 @@
"<span class='userdanger'>You're set on fire!</span>")
new/obj/effect/dummy/fire(src)
throw_alert("fire", /obj/screen/alert/fire)
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.add_event("on_fire", /datum/mood_event/on_fire)
update_fire()
return TRUE
return FALSE
@@ -998,9 +995,7 @@
for(var/obj/effect/dummy/fire/F in src)
qdel(F)
clear_alert("fire")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.clear_event("on_fire")
SendSignal(COMSIG_CLEAR_MOOD_EVENT, "on_fire")
update_fire()
/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person

View File

@@ -231,9 +231,7 @@
return
if(!item_to_add)
user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, user)
if(mood)
mood.add_event("pet_corgi", /datum/mood_event/pet_corgi)
user.SendSignal(COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
return
if(user && !user.temporarilyRemoveItemFromInventory(item_to_add))
@@ -616,9 +614,7 @@
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "yaps happily!")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("pet_corgi", /datum/mood_event/pet_corgi)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!")

View File

@@ -233,9 +233,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
if(M.z == z)
SEND_SOUND(M, 'sound/magic/charge.ogg')
to_chat(M, "<span class='boldannounce'>You feel reality distort for a moment...</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("delam", /datum/mood_event/delam)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "delam", /datum/mood_event/delam)
if(combined_gas > MOLE_PENALTY_THRESHOLD)
investigate_log("has collapsed into a singularity.", INVESTIGATE_SUPERMATTER)
if(T)

View File

@@ -18,9 +18,7 @@
do_sparks(1, TRUE, src)
else if(iscarbon(target))
var/mob/living/carbon/C = target
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.add_event("tased", /datum/mood_event/tased)
C.SendSignal(COMSIG_ADD_MOOD_EVENT, "tased", /datum/mood_event/tased)
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
else if((C.status_flags & CANKNOCKDOWN) && !C.has_trait(TRAIT_STUNIMMUNE))

View File

@@ -303,9 +303,7 @@
need_mob_update += R.addiction_act_stage4(C)
if(40 to INFINITY)
to_chat(C, "<span class='notice'>You feel like you've gotten over your need for [R.name].</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.clear_event("[R.id]_addiction")
C.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "[R.id]_addiction")
cached_addictions.Remove(R)
addiction_tick++
if(C && need_mob_update) //some of the metabolized reagents had effects on the mob that requires some updates.

View File

@@ -91,39 +91,29 @@
/datum/reagent/proc/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You feel like you took too much of [name]!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/overdose, name)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/drugs/overdose, name)
return
/datum/reagent/proc/addiction_act_stage1(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/withdrawal_light, name)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/drugs/withdrawal_light, name)
if(prob(30))
to_chat(M, "<span class='notice'>You feel like having some [name] right about now.</span>")
return
/datum/reagent/proc/addiction_act_stage2(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/withdrawal_medium, name)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/drugs/withdrawal_medium, name)
if(prob(30))
to_chat(M, "<span class='notice'>You feel like you need [name]. You just can't get enough.</span>")
return
/datum/reagent/proc/addiction_act_stage3(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/withdrawal_severe, name)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/drugs/withdrawal_severe, name)
if(prob(30))
to_chat(M, "<span class='danger'>You have an intense craving for [name].</span>")
return
/datum/reagent/proc/addiction_act_stage4(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/withdrawal_critical, name)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/drugs/withdrawal_critical, name)
if(prob(30))
to_chat(M, "<span class='boldannounce'>You're not feeling good at all! You really need some [name].</span>")
return

View File

@@ -6,9 +6,8 @@
var/trippy = TRUE //Does this drug make you trip?
/datum/reagent/drug/on_mob_delete(mob/living/M)
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood && trippy)
mood.clear_event("[id]_high")
if(trippy)
M.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "[id]_high")
/datum/reagent/drug/space_drugs
name = "Space drugs"
@@ -29,9 +28,7 @@
/datum/reagent/drug/space_drugs/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You start tripping hard!</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("[id]_overdose", /datum/mood_event/drugs/overdose, name)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "[id]_overdose", /datum/mood_event/drugs/overdose, name)
/datum/reagent/drug/space_drugs/overdose_process(mob/living/M)
if(M.hallucination < volume && prob(20))
@@ -52,9 +49,7 @@
if(prob(1))
var/smoke_message = pick("You feel relaxed.", "You feel calmed.","You feel alert.","You feel rugged.")
to_chat(M, "<span class='notice'>[smoke_message]</span>")
GET_COMPONENT_FROM(mood, /datum/component/mood, M)
if(mood)
mood.add_event("smoked", /datum/mood_event/drugs/smoked, name)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "smoked", /datum/mood_event/drugs/smoked, name)
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustUnconscious(-20, 0)

View File

@@ -56,15 +56,12 @@
/obj/effect/proc_holder/spell/targeted/mime/speak/cast(list/targets,mob/user = usr)
for(var/mob/living/carbon/human/H in targets)
H.mind.miming=!H.mind.miming
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(H.mind.miming)
to_chat(H, "<span class='notice'>You make a vow of silence.</span>")
if(mood)
mood.clear_event("vow")
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "vow")
else
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "vow", /datum/mood_event/broken_vow)
to_chat(H, "<span class='notice'>You break your vow of silence.</span>")
if(mood)
mood.add_event("vow", /datum/mood_event/broken_vow)
// These spells can only be gotten from the "Guide for Advanced Mimery series" for Mime Traitors.

View File

@@ -83,9 +83,7 @@
to_chat(C, "<span class='warning'>The [item_to_retrieve] that was embedded in your [L] has mysteriously vanished. How fortunate!</span>")
if(!C.has_embedded_objects())
C.clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.clear_event("embedded")
C.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "embedded")
break
else

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@@ -19,9 +19,7 @@
affecting.receive_damage(CLAMP(brute_dam/2, 15, 50), CLAMP(burn_dam/2, 0, 50)) //Damage the chest based on limb's existing damage
C.visible_message("<span class='danger'><B>[C]'s [src.name] has been violently dismembered!</B></span>")
C.emote("scream")
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.add_event("dismembered", /datum/mood_event/dismembered)
C.SendSignal(COMSIG_ADD_MOOD_EVENT, "dismembered", /datum/mood_event/dismembered)
drop_limb()
if(dam_type == BURN)
@@ -104,9 +102,7 @@
I.forceMove(src)
if(!C.has_embedded_objects())
C.clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, C)
if(mood)
mood.add_event("embedded")
C.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "embedded")
if(!special)
if(C.dna)

View File

@@ -121,9 +121,7 @@
I.forceMove(T)
clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, src)
if(mood)
mood.clear_event("embedded")
SendSignal(COMSIG_CLEAR_MOOD_EVENT, "embedded")
/mob/living/carbon/proc/has_embedded_objects()
. = 0

View File

@@ -36,33 +36,25 @@
H.blur_eyes(3) //We need to add more shit down here
H.adjust_disgust(-0.5 * disgust_metabolism)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
switch(H.disgust)
if(0 to DISGUST_LEVEL_GROSS)
H.clear_alert("disgust")
if(mood)
mood.clear_event("disgust")
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "disgust")
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
H.throw_alert("disgust", /obj/screen/alert/gross)
if(mood)
mood.add_event("disgust", /datum/mood_event/disgust/gross)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/disgust/gross)
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
H.throw_alert("disgust", /obj/screen/alert/verygross)
if(mood)
mood.add_event("disgust", /datum/mood_event/disgust/verygross)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/disgust/verygross)
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
H.throw_alert("disgust", /obj/screen/alert/disgusted)
if(mood)
mood.add_event("disgust", /datum/mood_event/disgust/disgusted)
H.SendSignal(COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/disgust/disgusted)
/obj/item/organ/stomach/Remove(mob/living/carbon/M, special = 0)
var/mob/living/carbon/human/H = owner
if(istype(H))
H.clear_alert("disgust")
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.clear_event("disgust")
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "disgust")
..()
/obj/item/organ/stomach/fly

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@@ -30,9 +30,7 @@
L.embedded_objects -= I
if(!H.has_embedded_objects())
H.clear_alert("embeddedobject")
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
if(mood)
mood.clear_event("embedded")
H.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "embedded")
if(objects > 0)
user.visible_message("[user] successfully removes [objects] objects from [H]'s [L]!", "<span class='notice'>You successfully remove [objects] objects from [H]'s [L.name].</span>")

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@@ -314,6 +314,7 @@
#include "code\datums\components\_component.dm"
#include "code\datums\components\anti_magic.dm"
#include "code\datums\components\archaeology.dm"
#include "code\datums\components\beauty.dm"
#include "code\datums\components\butchering.dm"
#include "code\datums\components\caltrop.dm"
#include "code\datums\components\chasm.dm"
@@ -408,6 +409,7 @@
#include "code\datums\martial\psychotic_brawl.dm"
#include "code\datums\martial\sleeping_carp.dm"
#include "code\datums\martial\wrestling.dm"
#include "code\datums\mood_events\beauty_events.dm"
#include "code\datums\mood_events\drug_events.dm"
#include "code\datums\mood_events\generic_negative_events.dm"
#include "code\datums\mood_events\generic_positive_events.dm"