Merge pull request #11201 from Hatterhat/bows

really just a lot of shit about bows
This commit is contained in:
kevinz000
2020-02-24 02:33:54 -07:00
committed by GitHub
7 changed files with 36 additions and 19 deletions
@@ -16,6 +16,6 @@
/obj/item/weaponcrafting/silkstring
name = "silkstring"
desc = "A long pice of silk looks like cable coil."
desc = "A long piece of silk with some resemblance to cable coil."
icon = 'icons/obj/improvised.dmi'
icon_state = "silkstring"
icon_state = "silkstring"
@@ -204,7 +204,7 @@
result = /obj/item/gun/ballistic/bow/pipe
reqs = list(/obj/item/pipe = 5,
/obj/item/stack/sheet/plastic = 15,
/obj/item/weaponcrafting/silkstring = 10)
/obj/item/weaponcrafting/silkstring = 5)
time = 450
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -291,17 +291,17 @@
/datum/crafting_recipe/arrow
name = "Arrow"
result = /obj/item/ammo_casing/caseless/arrow
time = 40
time = 30
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
/obj/item/weaponcrafting/silkstring = 1,
/obj/item/stack/rods = 3) // 1 metal sheet is worth 1.5 arrows
/obj/item/stack/sheet/silk = 1,
/obj/item/stack/rods = 1) // 1 metal sheet = 2 rods = 2 arrows
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/bone_arrow
name = "Bone Arrow"
result = /obj/item/ammo_casing/caseless/arrow/bone
time = 40
time = 30
always_availible = FALSE
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1,
@@ -310,15 +310,19 @@
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow
name = "Harden Arrow"
name = "Bonfire-Hardened Arrow"
result = /obj/item/ammo_casing/caseless/arrow/ashen
tools = list(/obj/structure/bonfire)
time = 20
time = 30
always_availible = FALSE
reqs = list(/obj/item/ammo_casing/caseless/arrow = 1)
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow/welder
name = "Welder-Hardened Arrow"
tools = list(TOOL_WELDER)
/datum/crafting_recipe/smartdart
name = "Medical smartdart"
result = /obj/item/reagent_containers/syringe/dart
+3 -3
View File
@@ -491,12 +491,12 @@
remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?")
/obj/item/book/granter/crafting_recipe/bone_bow //Bow crafting for non-ashwalkers
name = "Sandstone manual on bows"
desc = "A standstone slab with everything you need to know for making bows and arrows just like an ashwalker would."
name = "bowyery sandstone slab" // this is an actual word
desc = "A sandstone slab with inscriptions describing the Ash Walkers of Lavaland's bowyery."
crafting_recipe_types = list(/datum/crafting_recipe/bone_arrow, /datum/crafting_recipe/bone_bow, /datum/crafting_recipe/ashen_arrow, /datum/crafting_recipe/quiver, /datum/crafting_recipe/bow_tablet)
icon_state = "stone_tablet"
oneuse = FALSE
remarks = list("Sticking burning arrows into the sand makes them stronger?", "Breaking the bone apart to get shards, not sharpening the bone.", "Sinew is just like rope?")
remarks = list("Sticking burning arrows into the sand makes them stronger...", "Breaking the bone apart to get shards, not sharpening the bone...", "Sinew is just like rope...")
/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
name = "Under The Oven"
@@ -381,12 +381,12 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
null, \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 2, time = 40), \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
))
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms"
desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
@@ -9,18 +9,18 @@
/obj/item/ammo_casing/caseless/arrow/ashen
name = "ashen arrow"
desc = "Fire harderned wooden arrow."
desc = "An arrow made of wood, hardened by fire."
icon_state = "ashenarrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
/obj/item/ammo_casing/caseless/arrow/bone
name = "bone arrow"
desc = "Arrow made of bone and sinew. The tip is sharp enough to pierce into a goliath plate."
desc = "An arrow made of bone and sinew. The tip is sharp enough to pierce through a goliath plate."
icon_state = "bonearrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/bone
/obj/item/ammo_casing/caseless/arrow/bronze
name = "bronze arrow"
desc = "Bronze tipped arrow."
desc = "An arrow made of wood, tipped with bronze. The tip is dense enough to provide some armor penetration."
icon_state = "bronzearrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/bronze