changes starting armory loadout
This commit is contained in:
@@ -43117,7 +43117,6 @@
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/ballistic/shotgun/riot,
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/obj/effect/turf_decal/bot,
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/obj/item/gun/ballistic/shotgun/riot,
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@@ -43151,14 +43150,16 @@
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/head/helmet{
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layer = 3.00001
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},
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/obj/item/clothing/head/helmet{
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layer = 3.00001;
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/clothing/head/helmet{
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layer = 3.00001;
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pixel_x = -3;
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pixel_y = 3
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},
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/turf/open/floor/plasteel/vault{
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dir = 8
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},
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@@ -44015,7 +44016,6 @@
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pixel_y = 3
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},
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot{
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pixel_x = 3;
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pixel_y = -3
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@@ -44038,7 +44038,6 @@
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/laser,
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/obj/item/gun/energy/laser{
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pixel_x = 3;
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pixel_y = -3
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@@ -44057,18 +44056,11 @@
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pixel_y = 3
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},
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/obj/item/clothing/suit/armor/bulletproof,
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/obj/item/clothing/suit/armor/bulletproof{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/clothing/head/helmet/alt{
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layer = 3.00001;
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/head/helmet/alt{
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layer = 3.00001
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},
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/obj/item/clothing/head/helmet/alt{
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layer = 3.00001;
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pixel_x = 3;
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@@ -45304,6 +45296,10 @@
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/item/gun/energy/e_gun/advtaser{
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pixel_x = 3;
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pixel_y = -3
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},
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/turf/open/floor/plasteel,
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/area/ai_monitored/security/armory)
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"bVr" = (
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@@ -45313,23 +45309,11 @@
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pixel_y = 3
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},
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/suit/armor/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/clothing/head/helmet/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/head/helmet/riot,
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/obj/item/clothing/head/helmet/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/shield/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/shield/riot,
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/obj/item/shield/riot{
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pixel_x = 3;
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@@ -46637,7 +46621,6 @@
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/e_gun,
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/obj/item/gun/energy/e_gun{
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pixel_x = 3;
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pixel_y = -3
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@@ -2783,16 +2783,14 @@
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/area/ai_monitored/security/armory)
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"agb" = (
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/obj/structure/rack,
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/obj/item/gun/energy/e_gun/advtaser{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/e_gun/advtaser,
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/obj/item/gun/energy/e_gun/advtaser{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/obj/item/gun/energy/e_gun/advtaser,
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/obj/item/gun/energy/e_gun/advtaser,
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/turf/open/floor/plasteel/vault{
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dir = 1
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},
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@@ -3188,14 +3186,11 @@
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/gun/ballistic/shotgun/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/ballistic/shotgun/riot,
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/obj/item/gun/ballistic/shotgun/riot,
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/turf/open/floor/plasteel/vault{
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dir = 1
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},
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@@ -3206,7 +3201,6 @@
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/e_gun,
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/obj/item/gun/energy/e_gun{
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pixel_x = 3;
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pixel_y = -3
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@@ -3448,8 +3442,6 @@
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/obj/structure/rack,
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/head/helmet/riot,
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/obj/item/clothing/head/helmet/riot,
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/obj/item/clothing/head/helmet/riot,
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/obj/machinery/firealarm{
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@@ -3528,10 +3520,6 @@
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pixel_y = 3
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},
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/obj/item/shield/riot,
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/obj/item/shield/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/machinery/button/door{
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id = "armory";
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name = "Armory Shutters";
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@@ -4086,10 +4086,6 @@
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/obj/structure/rack,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/storage/box/rubbershot{
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pixel_x = 3;
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pixel_y = -3
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@@ -4125,24 +4121,11 @@
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/suit/armor/bulletproof,
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/obj/item/clothing/suit/armor/bulletproof{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/clothing/head/helmet/alt{
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layer = 3.00001;
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/head/helmet/alt{
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layer = 3.00001
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},
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/obj/item/clothing/head/helmet/alt{
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layer = 3.00001;
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/structure/sign/warning/nosmoking{
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pixel_y = 32
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},
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@@ -4967,10 +4950,6 @@
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pixel_y = 3
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},
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/obj/item/gun/energy/e_gun,
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/obj/item/gun/energy/e_gun{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/radio/intercom{
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name = "Station Intercom";
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pixel_x = -26
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@@ -5000,28 +4979,16 @@
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pixel_y = 3
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},
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/suit/armor/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/clothing/head/helmet/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/head/helmet/riot,
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/obj/item/clothing/head/helmet/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/shield/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/shield/riot,
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/obj/item/shield/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/structure/cable/white{
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icon_state = "4-8"
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},
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@@ -2859,24 +2859,15 @@
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/suit/armor/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/clothing/head/helmet/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/head/helmet/riot,
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/obj/item/clothing/head/helmet/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/shield/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/shield/riot,
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/obj/item/shield/riot{
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pixel_x = 3;
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@@ -2902,10 +2893,6 @@
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},
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/rubbershot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/storage/box/rubbershot{
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pixel_x = 3;
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pixel_y = -3
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@@ -3155,10 +3142,6 @@
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pixel_y = 3
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},
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/obj/item/gun/energy/e_gun,
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/obj/item/gun/energy/e_gun{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/machinery/atmospherics/components/unary/vent_pump/on,
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/obj/machinery/firealarm{
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dir = 8;
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@@ -3177,15 +3160,6 @@
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pixel_y = 3
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},
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/obj/item/clothing/suit/armor/bulletproof,
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/obj/item/clothing/suit/armor/bulletproof{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/clothing/head/helmet/alt{
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layer = 3.00001;
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/head/helmet/alt{
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layer = 3.00001
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},
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@@ -3209,7 +3183,6 @@
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/laser,
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/obj/item/gun/energy/laser{
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pixel_x = 3;
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pixel_y = -3
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@@ -3633,6 +3606,7 @@
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/gun/energy/e_gun/advtaser,
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/turf/open/floor/plasteel/dark,
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/area/security/armory)
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"akM" = (
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@@ -3661,10 +3635,6 @@
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/area/security/armory)
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"akP" = (
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/obj/structure/rack,
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/obj/item/gun/ballistic/shotgun/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/ballistic/shotgun/riot,
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/obj/item/gun/ballistic/shotgun/riot{
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pixel_x = 3;
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