Automatic changelog compile [ci skip]
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author: "DeltaFire15"
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delete-after: True
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changes:
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- bugfix: "Mechs now use power when moving."
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- bugfix: "The check for mining-only mechs is no longer inverted to only allow non-mining z levels."
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- bugfix: "Reverted an accidental buff from the /tg/ mech code port and its adjustment to citadel's mech state."
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- bugfix: "Mechs with different base movement power cost now actually have it apply instead of immediately being overwritten.
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tweak: Adjusted part impact on movement power use to make more sense."
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author: "timothyteakettle"
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delete-after: True
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changes:
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- rscadd: "optimises quirks somewhat
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tweak: nyctophobia will now stop run intent when you try to move in darkness with it on, compared to the old behaviour of automatically turning it off in darkness when it is on and you have been in darkness for >= 0.2 seconds
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tweak: nyctophobia and lightless will both not update your mood until you move now, as part of the optimisations made by changing them to tg code"
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@@ -0,0 +1,17 @@
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2022-06-01:
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DeltaFire15:
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- bugfix: Mechs now use power when moving.
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- bugfix: The check for mining-only mechs is no longer inverted to only allow non-mining
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z levels.
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- bugfix: Reverted an accidental buff from the /tg/ mech code port and its adjustment
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to citadel's mech state.
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- bugfix: 'Mechs with different base movement power cost now actually have it apply
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instead of immediately being overwritten. tweak: Adjusted part impact on movement
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power use to make more sense.'
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timothyteakettle:
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- rscadd: 'optimises quirks somewhat tweak: nyctophobia will now stop run intent
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when you try to move in darkness with it on, compared to the old behaviour of
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automatically turning it off in darkness when it is on and you have been in
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darkness for >= 0.2 seconds tweak: nyctophobia and lightless will both not update
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your mood until you move now, as part of the optimisations made by changing
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them to tg code'
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