just force them to update always, it's pretty much what tg does

This commit is contained in:
SandPoot
2024-01-09 00:30:06 -03:00
parent 003eec1850
commit 8d283066b6
3 changed files with 10 additions and 8 deletions
+3 -5
View File
@@ -157,7 +157,7 @@
/datum/action/proc/OnUpdatedIcon()
SIGNAL_HANDLER
UpdateButtons()
UpdateButtons(force = TRUE)
//Give our action button to the player
/datum/action/proc/GiveAction(mob/viewer)
@@ -267,12 +267,10 @@
/datum/action/item_action/toggle_light
name = "Toggle Light"
/datum/action/item_action/toggle_light/Trigger(trigger_flags)
/datum/action/item_action/toggle_light/pda/Trigger(trigger_flags)
if(istype(target, /obj/item/pda))
var/obj/item/pda/P = target
P.toggle_light(owner)
return
..()
return P.toggle_light(owner)
/datum/action/item_action/toggle_hood
name = "Toggle Hood"
+4 -1
View File
@@ -613,7 +613,10 @@
cut_overlay(managed_overlays)
managed_overlays = null
if(length(new_overlays))
managed_overlays = new_overlays
if (length(new_overlays) == 1)
managed_overlays = new_overlays[1]
else
managed_overlays = new_overlays
add_overlay(new_overlays)
. |= UPDATE_OVERLAYS
+3 -2
View File
@@ -29,7 +29,7 @@ GLOBAL_LIST_EMPTY(PDAs)
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
actions_types = list(/datum/action/item_action/toggle_light)
actions_types = list(/datum/action/item_action/toggle_light/pda)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -963,7 +963,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/toggle_light()
if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE))
return
return FALSE
if(fon)
fon = FALSE
set_light(0)
@@ -971,6 +971,7 @@ GLOBAL_LIST_EMPTY(PDAs)
fon = TRUE
set_light(f_lum, f_pow, f_col)
update_icon()
return TRUE
/obj/item/pda/proc/remove_pen()