fixes
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@@ -659,6 +659,7 @@
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nemesis_factions = list("mining", "boss")
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var/transform_cooldown
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var/swiping = FALSE
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var/bleed_stacks_per_hit = 3
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total_mass = 2.75
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total_mass_on = 5
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@@ -701,12 +702,11 @@
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user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
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/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
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var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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if(!B)
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if(!active) //This isn't in the above if-check so that the else doesn't care about active
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target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
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target.apply_status_effect(STATUS_EFFECT_SAWBLEED,bleed_stacks_per_hit)
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else
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B.add_bleed(B.bleed_buildup)
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B.add_stacks(bleed_stacks_per_hit)
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/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
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if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
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@@ -32,7 +32,6 @@ Difficulty: Extremely Hard
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blood_volume = BLOOD_VOLUME_NORMAL
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deathmessage = "falls to the ground, decaying into plasma particles."
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deathsound = "bodyfall"
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footstep_type = FOOTSTEP_MOB_HEAVY
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attack_action_types = list(/datum/action/innate/megafauna_attack/frost_orbs,
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/datum/action/innate/megafauna_attack/snowball_machine_gun,
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/datum/action/innate/megafauna_attack/ice_shotgun)
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@@ -35,7 +35,6 @@ Difficulty: Hard
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blood_volume = BLOOD_VOLUME_NORMAL
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deathmessage = "falls, shaking the ground around it"
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deathsound = 'sound/effects/gravhit.ogg'
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footstep_type = FOOTSTEP_MOB_HEAVY
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attack_action_types = list(/datum/action/innate/megafauna_attack/heavy_stomp,
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/datum/action/innate/megafauna_attack/teleport,
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/datum/action/innate/megafauna_attack/disorienting_scream)
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@@ -38,7 +38,6 @@
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stat_attack = UNCONSCIOUS
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movement_type = FLYING
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robust_searching = TRUE
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footstep_type = FOOTSTEP_MOB_CLAW
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/// Distance the demon will teleport from the target
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var/teleport_distance = 3
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