Update fakedeath.dm
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@@ -1,40 +1,3 @@
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<<<<<<< HEAD
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/obj/effect/proc_holder/changeling/fakedeath
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name = "Reviving Stasis"
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desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
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chemical_cost = 15
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dna_cost = 0
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req_dna = 1
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req_stat = DEAD
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//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
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/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
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to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
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if(user.stat != DEAD)
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user.emote("deathgasp")
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user.tod = worldtime2text()
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user.status_flags |= FAKEDEATH //play dead
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user.update_stat()
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user.update_canmove()
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addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
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return TRUE
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/obj/effect/proc_holder/changeling/fakedeath/proc/ready_to_regenerate(mob/user)
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if(user && user.mind && user.mind.changeling && user.mind.changeling.purchasedpowers)
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to_chat(user, "<span class='notice'>We are ready to revive.</span>")
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user.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/revive(null)
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/obj/effect/proc_holder/changeling/fakedeath/can_sting(mob/user)
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if(user.status_flags & FAKEDEATH)
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to_chat(user, "<span class='warning'>We are already reviving.</span>")
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return
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if(!user.stat) //Confirmation for living changelings if they want to fake their death
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switch(alert("Are we sure we wish to fake our own death?",,"Yes", "No"))
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if("No")
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return
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return ..()
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=======
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/obj/effect/proc_holder/changeling/fakedeath
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name = "Reviving Stasis"
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desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
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@@ -72,4 +35,3 @@
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if("No")
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return
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return ..()
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>>>>>>> 70d0357... Ling datum antag standarization. (#32183)
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