fixes darksabre stuff
adjusts naga sprite. need to make all suits transferred over.
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@@ -49,6 +49,66 @@
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item_color = "steele"
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medaltype = "medal-silver"
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/obj/item/toy/sword/darksabre
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name = "Kiara's Sabre"
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desc = "This blade looks as dangerous as its owner."
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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icon_state = "darksabre"
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item_state = "darksabre"
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lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("attacked", "struck", "hit")
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/obj/item/storage/belt/sabre/darksabre
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name = "Ornate Sheathe"
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desc = "An ornate and rather sinister looking sabre sheathe."
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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icon_state = "darksheath"
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item_state = "darksheath"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/belt/sabre/darksabre/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 1
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STR.rustle_sound = FALSE
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.can_hold = typecacheof(list(
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/obj/item/toy/sword/darksabre
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))
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/obj/item/storage/belt/sabre/darksabre/update_icon()
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icon_state = "darksheath"
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item_state = "darksheath"
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if(contents.len)
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icon_state += "-darksabre"
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item_state += "-darksabre"
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if(loc && isliving(loc))
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var/mob/living/L = loc
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L.regenerate_icons()
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..()
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/obj/item/storage/belt/sabre/darksabre/PopulateContents()
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new /obj/item/toy/sword/darksabre(src)
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update_icon()
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/obj/item/clothing/suit/armor/vest/darkcarapace
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name = "Dark Armor"
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desc = "A dark, non-functional piece of armor sporting a red and black finish."
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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icon_state = "darkcarapace"
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item_state = "darkcarapace"
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blood_overlay_type = "armor"
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dog_fashion = /datum/dog_fashion/back
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/lighter/gold
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name = "\improper Engraved Zippo"
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desc = "A shiny and relatively expensive zippo lighter. There's a small etched in verse on the bottom that reads, 'No Gods, No Masters, Only Man.'"
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@@ -307,51 +367,6 @@
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if(prob(5) && H.hallucination < 15)
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H.hallucination += 10
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/obj/item/toy/sword/darksabre
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name = "Kiara's Sabre"
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desc = "This blade looks as dangerous as its owner."
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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icon_state = "darksabre"
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item_state = "darksabre"
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lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("attacked", "struck", "hit")
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/obj/item/storage/belt/sabre/darksabre
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name = "Ornate Sheathe"
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desc = "An ornate and rather sinister looking sabre sheathe."
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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icon_state = "darksheath"
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item_state = "darksheath"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/belt/sabre/darksabre/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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STR.max_items = 1
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STR.rustle_sound = FALSE
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.can_hold = typecacheof(list(
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/obj/item/toy/sword/darksabre
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))
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/obj/item/clothing/suit/armor/vest/darkcarapace
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name = "Dark Armor"
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desc = "A dark, non-functional piece of armor sporting a red and black finish."
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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icon_state = "darkcarapace"
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item_state = "darkcarapace"
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blood_overlay_type = "armor"
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dog_fashion = /datum/dog_fashion/back
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/neck/cloak/green
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name = "Generic Green Cloak"
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desc = "This cloak doesn't seem too special."
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
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