ADDS THE NEW MARTIAL ART - RISING BASS!!
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@@ -46,6 +46,12 @@
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return spec_return
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if(mind)
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if (mind.martial_art && mind.martial_art.dodge_chance)
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if(!lying && dna && !dna.check_mutation(HULK))
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if(mind.martial_art.dodge_chance >= rand(0,100))
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var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
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visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
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return -1
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if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
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if(prob(mind.martial_art.deflection_chance))
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if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
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@@ -141,6 +147,21 @@
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skipcatch = TRUE
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blocked = TRUE
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else if(I)
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if (mind)
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if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
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if (get_active_held_item())
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visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
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return 1
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else
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if(!in_throw_mode)
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throw_mode_on()
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if(istype(AM, /obj/item))
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if(isturf(I.loc))
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I.attack_hand(src)
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if(get_active_held_item() == I)
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visible_message("<span class='warning'>[src] catches [I]!</span>")
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throw_mode_off()
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return 1
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if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
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if(can_embed(I))
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if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
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@@ -592,7 +592,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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cost = 2
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/datum/uplink_item/stealthy_weapons/martialarts
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name = "Martial Arts Scroll"
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name = "Sleeping Carp Scroll"
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desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
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deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry."
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item = /obj/item/book/granter/martial/carp
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@@ -600,6 +600,15 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/martialartstwo
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name = "Rising Bass Scroll"
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desc = "This scroll contains the secrets of an ancient martial arts technique. You will become proficient in fleeing situations, \
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and dodging all ranged weapon fire, but you will refuse to use dishonorable ranged weaponry."
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item = /obj/item/book/granter/martial/bass
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cost = 17
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/crossbow
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name = "Miniature Energy Crossbow"
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desc = "A short bow mounted across a tiller in miniature. Small enough to \
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