Update asteroid.dm
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@@ -48,23 +48,7 @@
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for(var/obj/item/stack/ore/O in contents)
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O.attackby(W,user)
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return
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<<<<<<< HEAD
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if(istype(W, /obj/item/stack/tile))
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var/obj/item/stack/tile/Z = W
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if(!Z.use(1))
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return
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var/turf/open/floor/T = ChangeTurf(Z.turf_type)
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if(istype(Z, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
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var/obj/item/stack/tile/light/L = Z
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var/turf/open/floor/light/F = T
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F.state = L.state
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playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
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return
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=======
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>>>>>>> bc6eeed... Removes some duplicated code
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/turf/open/floor/plating/asteroid/singularity_act()
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if(is_planet_level(z))
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return ..()
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