[MIRROR] New squeaky datum and plushes (#2847)
* New squeaky datum and plushes * Update bananashoes.dm
This commit is contained in:
committed by
Poojawa
parent
ec65e75b10
commit
8ef3861b0b
@@ -47,7 +47,7 @@
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/area/ruin/powered/animal_hospital)
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"al" = (
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/obj/structure/table/wood,
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/obj/item/toy/carpplushie,
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/obj/item/toy/plush/carpplushie,
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/turf/open/floor/plasteel/cmo,
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/area/ruin/powered/animal_hospital)
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"am" = (
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@@ -5118,7 +5118,7 @@
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/area/maintenance/starboard/fore)
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"alA" = (
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/obj/structure/table/wood,
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/obj/item/toy/carpplushie,
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/obj/item/toy/plush/carpplushie,
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/obj/effect/decal/cleanable/cobweb,
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/turf/open/floor/plasteel/vault{
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dir = 8
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@@ -49068,7 +49068,7 @@
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/area/bridge/showroom/corporate)
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"bQl" = (
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/obj/structure/table/wood,
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/obj/item/toy/carpplushie{
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/obj/item/toy/plush/carpplushie{
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color = "red";
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name = "Nanotrasen wildlife department space carp plushie"
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},
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@@ -6423,7 +6423,7 @@
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"qX" = (
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/obj/structure/table,
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/obj/item/toy/katana,
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/obj/item/toy/carpplushie,
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/obj/item/toy/plush/carpplushie,
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/obj/effect/turf_decal/stripes/line{
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dir = 1
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},
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@@ -53,6 +53,14 @@
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// /obj/item/clothing signals
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#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
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// /obj/item signals
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#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (mob/living/target, mob/living/user)
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#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (mob)
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#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (obj, mob)
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// /obj/item/clothing signals
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#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
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// /obj/machinery signals
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#define COMSIG_MACHINE_PROCESS "machine_process" //from machinery subsystem fire(): ()
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#define COMSIG_MACHINE_PROCESS_ATMOS "machine_process_atmos" //from air subsystem process_atmos_machinery(): ()
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@@ -218,9 +218,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/speechModification(message) //For speech modification by mask slot items.
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return message
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/obj/item/attack_self(mob/user)
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interact(user)
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/obj/item/interact(mob/user)
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add_fingerprint(user)
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if(hidden_uplink && hidden_uplink.active)
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@@ -107,39 +107,26 @@
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throw_speed = 3
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throw_range = 7
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attack_verb = list("HONKED")
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var/next_usable = 0
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var/honksound = 'sound/items/bikehorn.ogg'
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var/cooldowntime = 20
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/obj/item/bikehorn/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
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/obj/item/bikehorn/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] solemnly points the horn at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(src.loc, honksound, 50, 1)
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playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
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return (BRUTELOSS)
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/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(!(next_usable > world.time))
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playsound(loc, honksound, 50, 1, -1) //plays instead of tap.ogg!
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return ..()
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/obj/item/bikehorn/attack_self(mob/user)
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if(!(next_usable > world.time))
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next_usable = world.time + cooldowntime
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playsound(src.loc, honksound, 50, 1)
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src.add_fingerprint(user)
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/obj/item/bikehorn/Crossed(mob/living/L)
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if(isliving(L))
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playsound(loc, honksound, 50, 1, -1)
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..()
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/obj/item/bikehorn/airhorn
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name = "air horn"
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desc = "Damn son, where'd you find this?"
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icon_state = "air_horn"
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honksound = 'sound/items/airhorn2.ogg'
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cooldowntime = 50
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origin_tech = "materials=4;engineering=4"
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/obj/item/bikehorn/airhorn/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/items/airhorn2.ogg'=1), 50)
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/obj/item/bikehorn/golden
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name = "golden bike horn"
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desc = "Golden? Clearly, it's made with bananium! Honk!"
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@@ -155,14 +142,13 @@
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..()
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/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
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if(!(next_usable > world.time))
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var/turf/T = get_turf(src)
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for(M in ohearers(7, T))
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if(ishuman(M) && M.can_hear())
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var/mob/living/carbon/human/H = M
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if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
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continue
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M.emote("flip")
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var/turf/T = get_turf(src)
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for(M in ohearers(7, T))
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if(ishuman(M) && M.can_hear())
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var/mob/living/carbon/human/H = M
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if(istype(H.ears, /obj/item/clothing/ears/earmuffs))
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continue
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M.emote("flip")
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/obj/item/reagent_containers/food/drinks/soda_cans/canned_laughter
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name = "Canned Laughter"
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@@ -4,13 +4,13 @@
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*/
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//Child of carpplushie because this should do everything the toy does and more
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/obj/item/toy/carpplushie/dehy_carp
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/obj/item/toy/plush/carpplushie/dehy_carp
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var/mob/owner = null //Carp doesn't attack owner, set when using in hand
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var/owned = 0 //Boolean, no owner to begin with
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var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery
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//Attack self
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/obj/item/toy/carpplushie/dehy_carp/attack_self(mob/user)
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/obj/item/toy/plush/carpplushie/dehy_carp/attack_self(mob/user)
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src.add_fingerprint(user) //Anyone can add their fingerprints to it with this
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if(!owned)
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to_chat(user, "<span class='notice'>You pet [src]. You swear it looks up at you.</span>")
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@@ -18,7 +18,7 @@
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owned = 1
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else return ..()
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/obj/item/toy/carpplushie/dehy_carp/proc/Swell()
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/obj/item/toy/plush/carpplushie/dehy_carp/proc/Swell()
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desc = "It's growing!"
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visible_message("<span class='notice'>[src] swells up!</span>")
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42
code/game/objects/items/plushes.dm
Normal file
42
code/game/objects/items/plushes.dm
Normal file
@@ -0,0 +1,42 @@
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/obj/item/toy/plush
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name = "plush"
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desc = "this is the special coder plush, do not steal"
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icon = 'icons/obj/plushes.dmi'
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icon_state = "debug"
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attack_verb = list("thumped", "whomped", "bumped")
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
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/obj/item/toy/plush/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, squeak_override)
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/obj/item/toy/plush/attack_self(mob/user)
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. = ..()
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to_chat(user, "<span class='notice'>You pet [src]. D'awww.</span>")
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/obj/item/toy/plush/carpplushie
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name = "space carp plushie"
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desc = "An adorable stuffed toy that resembles a space carp."
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icon_state = "carpplush"
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item_state = "carp_plushie"
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attack_verb = list("bitten", "eaten", "fin slapped")
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squeak_override = list('sound/weapons/bite.ogg'=1)
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/obj/item/toy/plush/bubbleplush
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name = "bubblegum plushie"
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desc = "The friendly red demon that gives good miners gifts."
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icon_state = "bubbleplush"
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attack_verb = list("rends")
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squeak_override = list('sound/magic/demon_attack1.ogg'=1)
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/obj/item/toy/plush/plushvar
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name = "ratvar plushie"
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desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action."
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icon_state = "plushvar"
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/obj/item/toy/plush/narplush
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name = "nar'sie plushie"
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desc = "A small stuffed doll of the elder god nar'sie. Who thought this was a good children's toy?"
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icon_state = "narplush"
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@@ -14,7 +14,6 @@
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* Cards
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* Toy nuke
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* Fake meteor
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* Carp plushie
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* Foam armblade
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* Toy big red button
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* Beach ball
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@@ -987,32 +986,6 @@
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shake_camera(M, 3, 1)
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qdel(src)
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/*
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* Carp plushie
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*/
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/obj/item/toy/carpplushie
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name = "space carp plushie"
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desc = "An adorable stuffed toy that resembles a space carp."
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icon = 'icons/obj/toy.dmi'
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icon_state = "carpplushie"
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item_state = "carp_plushie"
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("bitten", "eaten", "fin slapped")
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resistance_flags = FLAMMABLE
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var/bitesound = 'sound/weapons/bite.ogg'
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//Attack mob
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/obj/item/toy/carpplushie/attack(mob/M, mob/user)
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playsound(loc, bitesound, 20, 1) //Play bite sound in local area
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return ..()
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//Attack self
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/obj/item/toy/carpplushie/attack_self(mob/user)
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playsound(src.loc, bitesound, 20, 1)
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to_chat(user, "<span class='notice'>You pet [src]. D'awww.</span>")
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return ..()
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/*
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* Toy big red button
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*/
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@@ -1643,7 +1643,7 @@
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/obj/item/toy/talking/griffin,
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/obj/item/toy/nuke,
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/obj/item/toy/minimeteor,
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/obj/item/toy/carpplushie,
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/obj/item/toy/plush/carpplushie,
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/obj/item/coin/antagtoken,
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/obj/item/stack/tile/fakespace/loaded,
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/obj/item/gun/ballistic/shotgun/toy/crossbow,
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@@ -1,4 +1,5 @@
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/obj/item/clothing/shoes/proc/step_action() //this was made to rewrite clown shoes squeaking
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SendSignal(COMSIG_SHOES_STEP_ACTION)
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/obj/item/clothing/shoes/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is bashing [user.p_their()] own head in with [src]! Ain't that a kick in the head?</span>")
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@@ -79,15 +80,11 @@
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item_state = "clown_shoes"
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slowdown = SHOES_SLOWDOWN+1
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item_color = "clown"
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var/footstep = 1 //used for squeeks whilst walking
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pockets = /obj/item/storage/internal/pocket/shoes/clown
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/obj/item/clothing/shoes/clown_shoes/step_action()
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if(footstep > 1)
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playsound(src, "clownstep", 50, 1)
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footstep = 0
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else
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footstep++
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/obj/item/clothing/shoes/clown_shoes/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50)
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/obj/item/clothing/shoes/clown_shoes/jester
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name = "jester shoes"
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@@ -126,7 +126,7 @@
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/obj/item/toy/foamblade,
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/obj/item/toy/prize/ripley,
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/obj/item/toy/prize/honk,
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/obj/item/toy/carpplushie,
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/obj/item/toy/plush/carpplushie,
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/obj/item/toy/redbutton,
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/obj/item/clothing/head/collectable/rabbitears)
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new won(where)
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@@ -28,6 +28,7 @@
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/mob/living/simple_animal/mouse/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/mousesqueek.ogg'=1), 100)
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if(!body_color)
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body_color = pick( list("brown","gray","white") )
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icon_state = "mouse_[body_color]"
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@@ -58,7 +59,6 @@
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if(!stat)
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var/mob/M = AM
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to_chat(M, "<span class='notice'>[icon2html(src, M)] Squeek!</span>")
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playsound(src, 'sound/effects/mousesqueek.ogg', 100, 1)
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..()
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/mob/living/simple_animal/mouse/handle_automated_action()
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@@ -160,8 +160,8 @@
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cube.Expand()
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// Dehydrated carp
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else if(istype(O, /obj/item/toy/carpplushie/dehy_carp))
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var/obj/item/toy/carpplushie/dehy_carp/dehy = O
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else if(istype(O, /obj/item/toy/plush/carpplushie/dehy_carp))
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var/obj/item/toy/plush/carpplushie/dehy_carp/dehy = O
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dehy.Swell() // Makes a carp
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else if(istype(O, /obj/item/stack/sheet/hairlesshide))
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@@ -710,7 +710,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
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name = "Dehydrated Space Carp"
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desc = "Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in \
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your hand before use so it knows not to kill you."
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item = /obj/item/toy/carpplushie/dehy_carp
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item = /obj/item/toy/plush/carpplushie/dehy_carp
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cost = 1
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/datum/uplink_item/stealthy_weapons/soap_clusterbang
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BIN
icons/obj/plushes.dmi
Normal file
BIN
icons/obj/plushes.dmi
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.6 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
@@ -799,6 +799,7 @@
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#include "code\game\objects\items\paint.dm"
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#include "code\game\objects\items\paiwire.dm"
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#include "code\game\objects\items\pinpointer.dm"
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#include "code\game\objects\items\plushes.dm"
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#include "code\game\objects\items\pneumaticCannon.dm"
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#include "code\game\objects\items\powerfist.dm"
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#include "code\game\objects\items\RCD.dm"
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