whew
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@@ -97,7 +97,6 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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// Other than for overrides, this mostly just reads from the above vars
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/// Can this item automatically block?
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var/block_automatic_enabled = TRUE
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#warn have autoblock items warn user on pickup
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/// Directions that you can autoblock in. Null to default to normal directions.
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var/block_automatic_directions = null
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/// Effectiveness multiplier for automated block. Only applies to efficiency, absorption and limits stay the same!
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@@ -185,7 +184,6 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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// Anything not specified like cooldowns/clickdelay respecting is pulled from above.
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/// Can this data automatically parry? This is off by default because this is something that requires thought to balance.
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var/parry_automatic_enabled = FALSE
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#warn have autoparry items warn user on pickup
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/// Hard autoparry cooldown
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var/autoparry_cooldown_absolute = 3 SECONDS
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/// Autoparry : Simulate a parry sequence starting at a certain tick, or simply simulate a single attack parry?
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