Automatic changelog generation for PR #4785 [ci skip]
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author: "ShizCalev"
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delete-after: True
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changes:
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- bugfix: "You can now attach collars to pets again!"
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- bugfix: "Corrected pet collars icon mismatch."
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- bugfix: "Pets will now drop their collars when gibbed."
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- tweak: "You will no longer be able to rename unique pets, such as Ian or Runtime. You can still rename pets without a special name."
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- bugfix: "Secbot assemblies will no longer lose their weld hole when dragged North"
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- imageadd: "Secbot assemblies now have new North facing sprites!"
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- imageadd: "Cleaned up a rogue pixel on beepsky's sprite."
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- bugfix: "Defibrillators now have inhands again!"
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- bugfix: "Defibrillators will no longer stay in your hands after you die."
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- bugfix: "Losing an arm while wielding a two handed weapon will now cause you to drop the weapon."
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- bugfix: "Losing an arm while carrying an item that requires two hands to hold will now cause you to drop the item."
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- spellcheck: "Improved user feedback from chem dispenser macros."
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- bugfix: "Fixed Tests Areas debug verb."
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- bugfix: "Only the chaplain can now purify a bloody bastard sword."
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- bugfix: "Fully healing a mob as an admin now cures disabilities properly."
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- bugfix: "Non-cultists hulks can no longer withstand the immense powers of Ratvar's influence while holding a bloody bastard sword."
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- bugfix: "The average body temperature has been corrected to 98.6F."
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- tweak: "Safe dials will now present itself in 1 number increments, instead of 5."
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- bugfix: "Relabeled canisters will no longer switch to an incorrect sprite when broken."
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