elements are so good. they're so good
This commit is contained in:
@@ -444,12 +444,8 @@
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candidates -= M
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/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
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var/list/candidates = list()
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for(var/mob/dead/observer/G in GLOB.player_list)
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if(G.can_reenter_round(TRUE))
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candidates += G
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var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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var/list/candidates = eligibility.get_all_ghost_role_eligible()
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return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
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/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
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@@ -23,6 +23,8 @@ GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
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GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
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GLOBAL_LIST_EMPTY(clientless_round_timeouts) // ckey -> time that ckey can rejoin round
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// All religion stuff
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GLOBAL_VAR(religion)
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GLOBAL_VAR(deity)
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@@ -0,0 +1,54 @@
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/datum/element/ghost_role_eligibility
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element_flags = ELEMENT_DETACH
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var/list/timeouts = list()
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var/list/mob/eligible_mobs = list()
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/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE)
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. = ..()
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if(!ismob(target))
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return ELEMENT_INCOMPATIBLE
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var/mob/M = target
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if(!(M in eligible_mobs))
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eligible_mobs += M
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if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
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var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
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var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
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if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
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penalty += roundstart_quit_limit - world.time
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if(penalty)
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penalty += world.realtime
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if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
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penalty = CANT_REENTER_ROUND
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if(!(M.ckey in timeouts))
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timeouts += M.ckey
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timeouts[M.ckey] = 0
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timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
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/datum/element/ghost_role_eligibility/Detach(mob/M)
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. = ..()
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if(M in eligible_mobs)
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eligible_mobs -= M
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/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
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var/list/candidates = list()
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for(var/m in eligible_mobs)
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var/mob/M = m
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if(M.can_reenter_round(TRUE))
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candidates += M
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return candidates
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/mob/proc/can_reenter_round(silent = FALSE)
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var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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return eli.can_reenter_round(src,silent)
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/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
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if(!(M in eligible_mobs))
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return FALSE
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if(!(M.ckey in timeouts))
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return TRUE
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var/timeout = timeouts[M.ckey]
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if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
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return TRUE
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if(!silent && M.client)
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to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
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return FALSE
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@@ -17,10 +17,10 @@
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var/list/living_antags = list()
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var/list/dead_players = list()
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var/list/list_observers = list()
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var/list/ghost_eligible = list()
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/datum/dynamic_ruleset/midround/from_ghosts
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weight = 0
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required_type = /mob/dead/observer
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/// Whether the ruleset should call generate_ruleset_body or not.
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var/makeBody = TRUE
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@@ -34,6 +34,8 @@
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living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
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list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
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/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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@@ -70,6 +72,25 @@
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continue
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return trimmed_list
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/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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for(var/mob/M in trimmed_list)
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if (!M.client) // Are they connected?
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trimmed_list.Remove(M)
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continue
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if(!mode.check_age(M.client, minimum_required_age))
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trimmed_list.Remove(M)
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continue
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if(antag_flag_override)
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if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
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trimmed_list.Remove(M)
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continue
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else
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if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
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trimmed_list.Remove(M)
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continue
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return trimmed_list
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// You can then for example prompt dead players in execute() to join as strike teams or whatever
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// Or autotator someone
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@@ -91,11 +112,15 @@
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return FALSE
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return TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
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if (required_candidates > ghost_eligible.len)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/execute()
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var/list/possible_candidates = list()
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possible_candidates.Add(dead_players)
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possible_candidates.Add(list_observers)
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var/application_successful = send_applications(possible_candidates)
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var/application_successful = send_applications(ghost_eligible)
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return assigned.len > 0 && application_successful
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/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
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@@ -292,9 +317,6 @@
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var/datum/mind/wizard
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/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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if(GLOB.wizardstart.len == 0)
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log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
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message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
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@@ -354,12 +376,6 @@
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required_candidates = operative_cap[indice_pop]
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/nuclear/finish_setup(mob/new_character, index)
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new_character.mind.special_role = "Nuclear Operative"
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new_character.mind.assigned_role = "Nuclear Operative"
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@@ -391,12 +407,6 @@
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high_population_requirement = 50
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
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var/body = applicant.become_overmind()
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return body
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@@ -423,12 +433,6 @@
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repeatable = TRUE
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var/list/vents = list()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
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// 50% chance of being incremented by one
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required_candidates += prob(50)
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@@ -523,12 +527,6 @@
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requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
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high_population_requirement = 5
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
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var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
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applicant.transfer_ckey(virus, FALSE)
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@@ -563,9 +561,6 @@
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deadMobs++
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if(deadMobs < REVENANT_SPAWN_THRESHOLD)
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return FALSE
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if(required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
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var/turf/T = get_turf(L)
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if(T && is_station_level(T.z))
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@@ -611,9 +606,6 @@
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
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if(required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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@@ -663,9 +655,6 @@
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
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if(required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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team = new /datum/team/abductor_team
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if(team.team_number > ABDUCTOR_MAX_TEAMS)
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return FALSE
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@@ -703,9 +692,6 @@
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var/spawn_loc
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/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
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if(required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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if(!spawn_loc)
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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@@ -479,10 +479,10 @@
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possessed = TRUE
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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var/mob/living/simple_animal/shade/S = new(src)
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S.real_name = name
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S.name = name
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@@ -618,6 +618,8 @@
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O.equip(new_spawn, FALSE, new_spawn.client)
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SSjob.equip_loadout(null, new_spawn, FALSE)
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SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
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new_spawn.AddElement(/datum/element/ghost_role_eligibility)
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ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, "Ghost Cafe")
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/datum/outfit/ghostcafe
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name = "ID, jumpsuit and shoes"
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@@ -137,9 +137,9 @@
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/datum/admins/proc/makeWizard()
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
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var/mob/dead/observer/selected = pick_n_take(candidates)
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var/mob/selected = pick_n_take(candidates)
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var/mob/living/carbon/human/new_character = makeBody(selected)
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new_character.mind.make_Wizard()
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@@ -214,9 +214,9 @@
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/datum/admins/proc/makeNukeTeam()
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var/datum/game_mode/nuclear/temp = new
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
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var/list/mob/dead/observer/chosen = list()
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var/mob/dead/observer/theghost = null
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
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var/list/mob/chosen = list()
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var/mob/theghost = null
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if(candidates.len)
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var/numagents = 5
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@@ -378,7 +378,7 @@
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ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" ? TRUE : FALSE
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ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes" ? TRUE : FALSE
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
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var/teamSpawned = FALSE
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if(candidates.len > 0)
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@@ -404,7 +404,7 @@
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numagents--
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continue // This guy's unlucky, not enough spawn points, we skip him.
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var/spawnloc = spawnpoints[numagents]
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var/mob/dead/observer/chosen_candidate = pick(candidates)
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var/mob/chosen_candidate = pick(candidates)
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candidates -= chosen_candidate
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if(!chosen_candidate.key)
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continue
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@@ -156,7 +156,7 @@
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if(!can_buy(40))
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return
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
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if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
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B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
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B.obj_integrity = min(B.obj_integrity, B.max_integrity)
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@@ -171,7 +171,7 @@
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blobber.update_icons()
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blobber.adjustHealth(blobber.maxHealth * 0.5)
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blob_mobs += blobber
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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C.transfer_ckey(blobber)
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SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
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SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
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@@ -80,7 +80,3 @@
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var/next_keysend_reset = 0
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var/next_keysend_trip_reset = 0
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var/keysend_tripped = FALSE
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// stops players from coming back through ghost/midround roles after suicide/cryo
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// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
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var/reenter_round_timeout = 0
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@@ -75,7 +75,7 @@
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/datum/round_event/santa/start()
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var/list/candidates = pollGhostCandidates("Santa is coming to town! Do you want to be Santa?", poll_time=150)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
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C.transfer_ckey(santa, FALSE)
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@@ -18,6 +18,3 @@
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update_icon(preferred_form)
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updateghostimages()
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client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
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clientless_round_timeout = client.reenter_round_timeout
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@@ -19,7 +19,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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hud_type = /datum/hud/ghost
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movement_type = GROUND | FLYING
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var/can_reenter_corpse
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var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
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var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
|
||||
@@ -135,7 +134,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
AA.onNewMob(src)
|
||||
|
||||
. = ..()
|
||||
|
||||
AddElement(/datum/element/ghost_role_eligibility)
|
||||
grant_all_languages()
|
||||
|
||||
/mob/dead/observer/get_photo_description(obj/item/camera/camera)
|
||||
@@ -270,20 +269,9 @@ Works together with spawning an observer, noted above.
|
||||
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
|
||||
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
|
||||
ghost.can_reenter_corpse = can_reenter_corpse
|
||||
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
|
||||
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
|
||||
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
penalty += world.realtime
|
||||
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(client)
|
||||
client.reenter_round_timeout = penalty
|
||||
else //A disconnected player (quite likely for cryopods)
|
||||
ghost.clientless_round_timeout = penalty
|
||||
transfer_ckey(ghost, FALSE)
|
||||
ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
|
||||
// needs to be done AFTER the ckey transfer, too
|
||||
return ghost
|
||||
|
||||
/*
|
||||
@@ -340,15 +328,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return
|
||||
ghostize(0, penalize = TRUE)
|
||||
|
||||
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
|
||||
var/timeout = clientless_round_timeout
|
||||
if(client)
|
||||
timeout = client.reenter_round_timeout
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent && client)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
if(updatedir)
|
||||
|
||||
@@ -424,9 +424,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
var/mob/living/simple_animal/hostile/guardian/G = input(src, "Pick the guardian you wish to reset", "Guardian Reset") as null|anything in guardians
|
||||
if(G)
|
||||
to_chat(src, "<span class='holoparasite'>You attempt to reset <font color=\"[G.namedatum.colour]\"><b>[G.real_name]</b></font>'s personality...</span>")
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
|
||||
to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
|
||||
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
|
||||
@@ -498,10 +498,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
return
|
||||
used = TRUE
|
||||
to_chat(user, "[use_message]")
|
||||
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
|
||||
var/list/mob/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
|
||||
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
var/mob/C = pick(candidates)
|
||||
spawn_guardian(user, C.key)
|
||||
else
|
||||
to_chat(user, "[failure_message]")
|
||||
|
||||
@@ -467,6 +467,7 @@
|
||||
#include "code\datums\elements\_element.dm"
|
||||
#include "code\datums\elements\cleaning.dm"
|
||||
#include "code\datums\elements\earhealing.dm"
|
||||
#include "code\datums\elements\ghost_role_eligibility.dm"
|
||||
#include "code\datums\helper_datums\events.dm"
|
||||
#include "code\datums\helper_datums\getrev.dm"
|
||||
#include "code\datums\helper_datums\icon_snapshot.dm"
|
||||
|
||||
Reference in New Issue
Block a user