elements are so good. they're so good
This commit is contained in:
@@ -17,10 +17,10 @@
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var/list/living_antags = list()
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var/list/dead_players = list()
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var/list/list_observers = list()
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var/list/ghost_eligible = list()
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/datum/dynamic_ruleset/midround/from_ghosts
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weight = 0
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required_type = /mob/dead/observer
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/// Whether the ruleset should call generate_ruleset_body or not.
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var/makeBody = TRUE
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@@ -34,6 +34,8 @@
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living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
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list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
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ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
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/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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@@ -70,6 +72,25 @@
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continue
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return trimmed_list
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/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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for(var/mob/M in trimmed_list)
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if (!M.client) // Are they connected?
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trimmed_list.Remove(M)
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continue
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if(!mode.check_age(M.client, minimum_required_age))
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trimmed_list.Remove(M)
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continue
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if(antag_flag_override)
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if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
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trimmed_list.Remove(M)
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continue
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else
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if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
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trimmed_list.Remove(M)
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continue
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return trimmed_list
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// You can then for example prompt dead players in execute() to join as strike teams or whatever
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// Or autotator someone
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@@ -91,11 +112,15 @@
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return FALSE
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return TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
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if (required_candidates > ghost_eligible.len)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/execute()
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var/list/possible_candidates = list()
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possible_candidates.Add(dead_players)
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possible_candidates.Add(list_observers)
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var/application_successful = send_applications(possible_candidates)
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var/application_successful = send_applications(ghost_eligible)
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return assigned.len > 0 && application_successful
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/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
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@@ -292,9 +317,6 @@
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var/datum/mind/wizard
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/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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if(GLOB.wizardstart.len == 0)
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log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
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message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
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@@ -354,12 +376,6 @@
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required_candidates = operative_cap[indice_pop]
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/nuclear/finish_setup(mob/new_character, index)
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new_character.mind.special_role = "Nuclear Operative"
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new_character.mind.assigned_role = "Nuclear Operative"
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@@ -391,12 +407,6 @@
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high_population_requirement = 50
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
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var/body = applicant.become_overmind()
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return body
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@@ -423,12 +433,6 @@
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repeatable = TRUE
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var/list/vents = list()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
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// 50% chance of being incremented by one
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required_candidates += prob(50)
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@@ -523,12 +527,6 @@
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requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
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high_population_requirement = 5
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
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var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
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applicant.transfer_ckey(virus, FALSE)
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@@ -563,9 +561,6 @@
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deadMobs++
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if(deadMobs < REVENANT_SPAWN_THRESHOLD)
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return FALSE
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if(required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
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var/turf/T = get_turf(L)
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if(T && is_station_level(T.z))
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@@ -611,9 +606,6 @@
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var/list/spawn_locs = list()
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/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
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if(required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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@@ -663,9 +655,6 @@
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repeatable = TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
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if(required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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team = new /datum/team/abductor_team
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if(team.team_number > ABDUCTOR_MAX_TEAMS)
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return FALSE
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@@ -703,9 +692,6 @@
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var/spawn_loc
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/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
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if(required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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if(!spawn_loc)
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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@@ -479,10 +479,10 @@
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possessed = TRUE
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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var/mob/living/simple_animal/shade/S = new(src)
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S.real_name = name
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S.name = name
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@@ -618,6 +618,8 @@
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O.equip(new_spawn, FALSE, new_spawn.client)
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SSjob.equip_loadout(null, new_spawn, FALSE)
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SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
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new_spawn.AddElement(/datum/element/ghost_role_eligibility)
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ADD_TRAIT(new_spawn, TRAIT_SIXTHSENSE, "Ghost Cafe")
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/datum/outfit/ghostcafe
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name = "ID, jumpsuit and shoes"
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