elements are so good. they're so good
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@@ -137,9 +137,9 @@
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/datum/admins/proc/makeWizard()
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
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var/mob/dead/observer/selected = pick_n_take(candidates)
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var/mob/selected = pick_n_take(candidates)
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var/mob/living/carbon/human/new_character = makeBody(selected)
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new_character.mind.make_Wizard()
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@@ -214,9 +214,9 @@
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/datum/admins/proc/makeNukeTeam()
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var/datum/game_mode/nuclear/temp = new
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
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var/list/mob/dead/observer/chosen = list()
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var/mob/dead/observer/theghost = null
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
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var/list/mob/chosen = list()
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var/mob/theghost = null
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if(candidates.len)
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var/numagents = 5
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@@ -378,7 +378,7 @@
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ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" ? TRUE : FALSE
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ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes" ? TRUE : FALSE
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
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var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
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var/teamSpawned = FALSE
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if(candidates.len > 0)
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@@ -404,7 +404,7 @@
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numagents--
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continue // This guy's unlucky, not enough spawn points, we skip him.
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var/spawnloc = spawnpoints[numagents]
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var/mob/dead/observer/chosen_candidate = pick(candidates)
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var/mob/chosen_candidate = pick(candidates)
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candidates -= chosen_candidate
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if(!chosen_candidate.key)
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continue
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@@ -156,7 +156,7 @@
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if(!can_buy(40))
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return
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
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if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
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B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
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B.obj_integrity = min(B.obj_integrity, B.max_integrity)
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@@ -171,7 +171,7 @@
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blobber.update_icons()
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blobber.adjustHealth(blobber.maxHealth * 0.5)
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blob_mobs += blobber
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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C.transfer_ckey(blobber)
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SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
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SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
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@@ -80,7 +80,3 @@
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var/next_keysend_reset = 0
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var/next_keysend_trip_reset = 0
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var/keysend_tripped = FALSE
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// stops players from coming back through ghost/midround roles after suicide/cryo
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// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
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var/reenter_round_timeout = 0
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@@ -75,7 +75,7 @@
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/datum/round_event/santa/start()
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var/list/candidates = pollGhostCandidates("Santa is coming to town! Do you want to be Santa?", poll_time=150)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
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C.transfer_ckey(santa, FALSE)
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@@ -18,6 +18,3 @@
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update_icon(preferred_form)
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updateghostimages()
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client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
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clientless_round_timeout = client.reenter_round_timeout
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@@ -19,7 +19,6 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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hud_type = /datum/hud/ghost
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movement_type = GROUND | FLYING
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var/can_reenter_corpse
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var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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@@ -135,7 +134,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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AA.onNewMob(src)
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. = ..()
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AddElement(/datum/element/ghost_role_eligibility)
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grant_all_languages()
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/mob/dead/observer/get_photo_description(obj/item/camera/camera)
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@@ -270,20 +269,9 @@ Works together with spawning an observer, noted above.
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var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
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SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
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ghost.can_reenter_corpse = can_reenter_corpse
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if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
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var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
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var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
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if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
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penalty += roundstart_quit_limit - world.time
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if(penalty)
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penalty += world.realtime
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if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
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penalty = CANT_REENTER_ROUND
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if(client)
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client.reenter_round_timeout = penalty
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else //A disconnected player (quite likely for cryopods)
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ghost.clientless_round_timeout = penalty
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transfer_ckey(ghost, FALSE)
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ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
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// needs to be done AFTER the ckey transfer, too
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return ghost
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/*
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@@ -340,15 +328,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return
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ghostize(0, penalize = TRUE)
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/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
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var/timeout = clientless_round_timeout
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if(client)
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timeout = client.reenter_round_timeout
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if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
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return TRUE
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if(!silent && client)
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to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
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return FALSE
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/mob/dead/observer/Move(NewLoc, direct)
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if(updatedir)
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@@ -424,9 +424,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
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var/mob/living/simple_animal/hostile/guardian/G = input(src, "Pick the guardian you wish to reset", "Guardian Reset") as null|anything in guardians
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if(G)
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to_chat(src, "<span class='holoparasite'>You attempt to reset <font color=\"[G.namedatum.colour]\"><b>[G.real_name]</b></font>'s personality...</span>")
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
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to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
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message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
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@@ -498,10 +498,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
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return
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used = TRUE
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to_chat(user, "[use_message]")
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var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
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var/list/mob/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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var/mob/C = pick(candidates)
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spawn_guardian(user, C.key)
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else
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to_chat(user, "[failure_message]")
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