This commit is contained in:
Ghommie
2019-11-21 06:36:59 +01:00
144 changed files with 933 additions and 377 deletions
@@ -473,10 +473,7 @@
var/free_space = 0
for(var/list/category in list(GLOB.command_positions) + list(GLOB.supply_positions) + list(GLOB.engineering_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions))
var/cat_color = "fff" //random default
if(SSjob.name_occupations && SSjob.name_occupations[category[1]])
cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
else
cat_color = SSjob.occupations[category[1]].selection_color
cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color
dat += "<fieldset style='width: 185px; border: 2px solid [cat_color]; display: inline'>"
dat += "<legend align='center' style='color: [cat_color]'>[SSjob.name_occupations[category[1]].exp_type_department]</legend>"
+3 -4
View File
@@ -307,7 +307,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(stat == DEAD)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty != CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return //didn't want to ghost after-all
if(istype(loc, /obj/machinery/cryopod))
@@ -332,7 +332,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(penalty + world.realtime - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty != CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst alive you won't be able to re-enter this round [penalty ? "or play ghost roles [penalty == CANT_REENTER_ROUND ? "until the round is over" : "for the next [DisplayTimeText(penalty)]"]" : ""]! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(0, penalize = TRUE)
@@ -630,8 +630,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Possess!"
set desc= "Take over the body of a mindless creature!"
if(reenter_round_timeout > world.realtime)
to_chat(src, "<span class='warning'>You are unable to re-enter the round yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)].</span>")
if(!can_reenter_round())
return FALSE
var/list/possessible = list()