Fixes hypovials unable to dump liquids and chem master unable to dispense in pill bottles.
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@@ -102,12 +102,9 @@
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updateUsrDialog()
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update_icon()
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else if(!condi && istype(I, /obj/item/storage/pill_bottle))
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if(bottle)
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to_chat(user, "<span class='warning'>A pill bottle is already loaded into [src]!</span>")
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return
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if(!user.transferItemToLoc(I, src))
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return
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bottle = I
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replace_pillbottle(user, I)
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to_chat(user, "<span class='notice'>You add [I] into the dispenser slot.</span>")
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updateUsrDialog()
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else
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@@ -131,12 +128,23 @@
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update_icon()
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return TRUE
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/obj/machinery/chem_master/on_deconstruction()
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replace_beaker(usr)
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/obj/machinery/chem_master/proc/replace_pillbottle(mob/living/user, obj/item/storage/pill_bottle/new_bottle)
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if(bottle)
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bottle.forceMove(drop_location())
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adjust_item_drop_location(bottle)
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if(user && Adjacent(user) && !issiliconoradminghost(user))
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user.put_in_hands(beaker)
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else
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adjust_item_drop_location(bottle)
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if(new_bottle)
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bottle = new_bottle
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else
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bottle = null
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update_icon()
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return TRUE
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/obj/machinery/chem_master/on_deconstruction()
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replace_beaker(usr)
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replace_pillbottle(usr)
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return ..()
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/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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@@ -195,11 +203,8 @@
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. = TRUE
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if("ejectp")
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if(bottle)
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bottle.forceMove(drop_location())
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adjust_item_drop_location(bottle)
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bottle = null
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. = TRUE
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replace_pillbottle(usr)
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. = TRUE
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if("transferToBuffer")
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if(beaker)
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@@ -245,14 +250,14 @@
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if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
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return
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var/obj/item/reagent_containers/pill/P
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var/target_loc = drop_location()
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var/target_loc = bottle ? bottle : drop_location()
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var/drop_threshold = INFINITY
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if(bottle)
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GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle)
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if(STRB)
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drop_threshold = STRB.max_items - bottle.contents.len
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for(var/i = 0; i < amount; i++)
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for(var/i in 1 to amount)
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if(i < drop_threshold)
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P = new(target_loc)
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else
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@@ -53,7 +53,7 @@
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/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
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. = ..()
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if((!proximity) || !spillable || !check_allowed_items(target,target_self=1))
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if((!proximity) || !check_allowed_items(target,target_self=1))
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return
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if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
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