Update flavor_misc.dm
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@@ -1,135 +1,3 @@
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<<<<<<< HEAD
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//Preferences stuff
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//Hairstyles
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GLOBAL_LIST_EMPTY(hair_styles_list) //stores /datum/sprite_accessory/hair indexed by name
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GLOBAL_LIST_EMPTY(hair_styles_male_list) //stores only hair names
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GLOBAL_LIST_EMPTY(hair_styles_female_list) //stores only hair names
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GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/facial_hair indexed by name
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GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names
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GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names
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//Underwear
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GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear indexed by name
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GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name
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GLOBAL_LIST_EMPTY(underwear_f) //stores only underwear name
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//Undershirts
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GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/undershirt indexed by name
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GLOBAL_LIST_EMPTY(undershirt_m) //stores only undershirt name
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GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name
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//Socks
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GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/socks indexed by name
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//Lizard Bits (all datum lists indexed by name)
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GLOBAL_LIST_EMPTY(body_markings_list)
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GLOBAL_LIST_EMPTY(tails_list_lizard)
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GLOBAL_LIST_EMPTY(animated_tails_list_lizard)
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GLOBAL_LIST_EMPTY(snouts_list)
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GLOBAL_LIST_EMPTY(horns_list)
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GLOBAL_LIST_EMPTY(frills_list)
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GLOBAL_LIST_EMPTY(spines_list)
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GLOBAL_LIST_EMPTY(legs_list)
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GLOBAL_LIST_EMPTY(animated_spines_list)
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//Mutant Human bits
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GLOBAL_LIST_EMPTY(tails_list_human)
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GLOBAL_LIST_EMPTY(animated_tails_list_human)
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GLOBAL_LIST_EMPTY(ears_list)
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GLOBAL_LIST_EMPTY(wings_list)
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GLOBAL_LIST_EMPTY(wings_open_list)
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GLOBAL_LIST_EMPTY(r_wings_list)
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GLOBAL_LIST_EMPTY(moth_wings_list)
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GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
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GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things
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GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
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//Backpacks
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#define GBACKPACK "Grey Backpack"
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#define GSATCHEL "Grey Satchel"
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#define GDUFFELBAG "Grey Duffel Bag"
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#define LSATCHEL "Leather Satchel"
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#define DBACKPACK "Department Backpack"
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#define DSATCHEL "Department Satchel"
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#define DDUFFELBAG "Department Duffel Bag"
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GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, GBACKPACK, GSATCHEL, GDUFFELBAG, LSATCHEL))
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//Uplink spawn loc
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#define UPLINK_PDA "PDA"
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#define UPLINK_RADIO "Radio"
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#define UPLINK_PEN "Pen" //like a real spy!
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GLOBAL_LIST_INIT(uplink_spawn_loc_list, list(UPLINK_PDA, UPLINK_RADIO, UPLINK_PEN))
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//Female Uniforms
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GLOBAL_LIST_EMPTY(female_clothing_icons)
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//radical shit
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GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF"))
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GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg','sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg'))
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// Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to
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// the index of the sort department that you want. For example, sortType set to 2 will reroute all packages
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// tagged for the Cargo Bay.
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/* List of sortType codes for mapping reference
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0 Waste
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1 Disposals
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2 Cargo Bay
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3 QM Office
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4 Engineering
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5 CE Office
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6 Atmospherics
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7 Security
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8 HoS Office
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9 Medbay
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10 CMO Office
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11 Chemistry
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12 Research
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13 RD Office
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14 Robotics
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15 HoP Office
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16 Library
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17 Chapel
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18 Theatre
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19 Bar
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20 Kitchen
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21 Hydroponics
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22 Janitor
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23 Genetics
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*/
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GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals",
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"Cargo Bay", "QM Office", "Engineering", "CE Office",
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"Atmospherics", "Security", "HoS Office", "Medbay",
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"CMO Office", "Chemistry", "Research", "RD Office",
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"Robotics", "HoP Office", "Library", "Chapel", "Theatre",
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"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics"))
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GLOBAL_LIST_INIT(guitar_notes, flist("sound/guitar/"))
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GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt") + "")
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GLOBAL_LIST_INIT(station_names, world.file2list("strings/station_names.txt" + ""))
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GLOBAL_LIST_INIT(station_suffixes, world.file2list("strings/station_suffixes.txt"))
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GLOBAL_LIST_INIT(greek_letters, world.file2list("strings/greek_letters.txt"))
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GLOBAL_LIST_INIT(phonetic_alphabet, world.file2list("strings/phonetic_alphabet.txt"))
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GLOBAL_LIST_INIT(numbers_as_words, world.file2list("strings/numbers_as_words.txt"))
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/proc/generate_number_strings()
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var/list/L[198]
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for(var/i in 1 to 99)
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L += "[i]"
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L += "\Roman[i]"
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return L
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GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_as_words + generate_number_strings())
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GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
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=======
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//Preferences stuff
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//Hairstyles
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GLOBAL_LIST_EMPTY(hair_styles_list) //stores /datum/sprite_accessory/hair indexed by name
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@@ -261,4 +129,3 @@ GLOBAL_LIST_INIT(numbers_as_words, world.file2list("strings/numbers_as_words.txt
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GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_as_words + generate_number_strings())
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GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
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>>>>>>> 84d4b3a... Mushroom people, revived! (#35858)
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