more obligatory changes.
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@@ -207,7 +207,7 @@
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return 1
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/// How much stamina this takes to swing this is not for realism purposes hecc off.
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/obj/item/proc/getweight(mob/living/user, multiplier = 1, flags = NONE)
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/obj/item/proc/getweight(mob/living/user, multiplier = 1, flags = SKILL_STAMINA_COST)
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. = (total_mass || w_class * STAM_COST_W_CLASS_MULT) * multiplier
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if(!user)
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return
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@@ -216,7 +216,7 @@
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. *= STAM_COST_NO_COMBAT_MULT
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bad_flag |= SKILL_COMBAT_MODE
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if(used_skills && user.mind)
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LIST_SKILL_MODIFIER(used_skills, user.mind.skill_holder, ., skill_difficulty, SKILL_STAMINA_COST|flags, bad_flag)
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LIST_SKILL_MODIFIER(used_skills, user.mind.skill_holder, ., skill_difficulty, flags, bad_flag)
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/// How long this staggers for. 0 and negatives supported.
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/obj/item/proc/melee_stagger_duration(force_override)
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