Merge branch 'master' into upstream-merge-33246

This commit is contained in:
LetterJay
2017-12-20 00:27:06 -06:00
committed by GitHub
808 changed files with 14650 additions and 10287 deletions
+16 -16
View File
@@ -12,7 +12,7 @@
name = "Nuclear Operative"
roundend_category = "syndicate operatives" //just in case
job_rank = ROLE_OPERATIVE
var/datum/objective_team/nuclear/nuke_team
var/datum/team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
var/nukeop_outfit = /datum/outfit/syndicate
@@ -39,7 +39,7 @@
if(!ishuman(owner.current))
return
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
H.equipOutfit(nukeop_outfit)
@@ -103,14 +103,14 @@
/datum/antagonist/nukeop/leader/move_to_spawnpoint()
owner.current.forceMove(pick(GLOB.nukeop_leader_start))
/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team)
/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team)
if(!new_team)
if(!always_new_team)
for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
if(N.nuke_team)
nuke_team = N.nuke_team
return
nuke_team = new /datum/objective_team/nuclear
nuke_team = new /datum/team/nuclear
nuke_team.update_objectives()
assign_nuke() //This is bit ugly
return
@@ -158,7 +158,7 @@
return
nuke_team.rename_team(ask_name())
/datum/objective_team/nuclear/proc/rename_team(new_name)
/datum/team/nuclear/proc/rename_team(new_name)
syndicate_name = new_name
name = "[syndicate_name] Team"
for(var/I in members)
@@ -201,40 +201,40 @@
stack_trace("Station self destruct ot found during lone op team creation.")
nuke_team.memorized_code = null
/datum/objective_team/nuclear
/datum/team/nuclear
var/syndicate_name
var/obj/machinery/nuclearbomb/tracked_nuke
var/core_objective = /datum/objective/nuclear
var/memorized_code
/datum/objective_team/nuclear/New()
/datum/team/nuclear/New()
..()
syndicate_name = syndicate_name()
/datum/objective_team/nuclear/proc/update_objectives()
/datum/team/nuclear/proc/update_objectives()
if(core_objective)
var/datum/objective/O = new core_objective
O.team = src
objectives += O
/datum/objective_team/nuclear/proc/disk_rescued()
/datum/team/nuclear/proc/disk_rescued()
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentCom())
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/operatives_dead()
/datum/team/nuclear/proc/operatives_dead()
for(var/I in members)
var/datum/mind/operative_mind = I
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
return FALSE
return TRUE
/datum/objective_team/nuclear/proc/syndies_escaped()
/datum/team/nuclear/proc/syndies_escaped()
var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
/datum/objective_team/nuclear/proc/get_result()
/datum/team/nuclear/proc/get_result()
var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
var/disk_rescued = disk_rescued()
var/syndies_didnt_escape = !syndies_escaped()
@@ -262,10 +262,10 @@
else
return //Undefined result
/datum/objective_team/nuclear/roundend_report()
/datum/team/nuclear/roundend_report()
var/list/parts = list()
parts += "<span class='header'>[syndicate_name] Operatives:</span>"
switch(get_result())
if(NUKE_RESULT_FLUKE)
parts += "<span class='redtext big'>Humiliating Syndicate Defeat</span>"
@@ -306,7 +306,7 @@
for(var/U in GLOB.uplinks)
var/datum/component/uplink/H = U
if(H.owner == syndicate.key)
TC_uses += H.spent_telecrystals
TC_uses += H.purchase_log.total_spent
if(H.purchase_log)
purchases += H.purchase_log.generate_render(show_key = FALSE)
else
@@ -316,7 +316,7 @@
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
parts += text
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"