Merge pull request #4459 from Citadel-Station-13/NukeOps
[MIRROR]Nuke Op Datumization
This commit is contained in:
@@ -121,9 +121,6 @@ GLOBAL_VAR(command_name)
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return new_station_name
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/proc/syndicate_name()
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var/static/syndicate_name
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if (syndicate_name)
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return syndicate_name
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var/name = ""
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@@ -146,8 +143,7 @@ GLOBAL_VAR(command_name)
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else
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name += pick("-", "*", "")
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name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
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syndicate_name = name
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return name
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@@ -0,0 +1,320 @@
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#define NUKE_RESULT_FLUKE 0
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#define NUKE_RESULT_NUKE_WIN 1
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#define NUKE_RESULT_CREW_WIN 2
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#define NUKE_RESULT_CREW_WIN_SYNDIES_DEAD 3
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#define NUKE_RESULT_DISK_LOST 4
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#define NUKE_RESULT_DISK_STOLEN 5
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#define NUKE_RESULT_NOSURVIVORS 6
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#define NUKE_RESULT_WRONG_STATION 7
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#define NUKE_RESULT_WRONG_STATION_DEAD 8
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/datum/antagonist/nukeop
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name = "Nuclear Operative"
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job_rank = ROLE_OPERATIVE
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var/datum/objective_team/nuclear/nuke_team
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var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
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var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
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var/nukeop_outfit = /datum/outfit/syndicate
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/datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M)
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var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
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opshud.join_hud(M)
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set_antag_hud(M, "synd")
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/datum/antagonist/nukeop/proc/update_synd_icons_removed(mob/living/M)
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var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
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opshud.leave_hud(M)
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set_antag_hud(M, null)
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/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
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var/mob/living/M = mob_override || owner.current
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update_synd_icons_added(M)
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/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
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var/mob/living/M = mob_override || owner.current
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update_synd_icons_removed(M)
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/datum/antagonist/nukeop/proc/equip_op()
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if(!ishuman(owner.current))
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return
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var/mob/living/carbon/human/H = owner.current
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H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
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H.equipOutfit(nukeop_outfit)
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return TRUE
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/datum/antagonist/nukeop/greet()
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
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to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
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owner.announce_objectives()
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return
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/datum/antagonist/nukeop/on_gain()
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give_alias()
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forge_objectives()
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. = ..()
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equip_op()
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memorize_code()
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if(send_to_spawnpoint)
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move_to_spawnpoint()
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/datum/antagonist/nukeop/get_team()
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return nuke_team
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/datum/antagonist/nukeop/proc/assign_nuke()
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if(nuke_team && !nuke_team.tracked_nuke)
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nuke_team.memorized_code = random_nukecode()
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var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
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if(nuke)
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nuke_team.tracked_nuke = nuke
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if(nuke.r_code == "ADMIN")
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nuke.r_code = nuke_team.memorized_code
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else //Already set by admins/something else?
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nuke_team.memorized_code = nuke.r_code
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else
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stack_trace("Syndicate nuke not found during nuke team creation.")
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nuke_team.memorized_code = null
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/datum/antagonist/nukeop/proc/give_alias()
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if(nuke_team && nuke_team.syndicate_name)
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var/number = 1
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number = nuke_team.members.Find(owner)
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owner.current.real_name = "[nuke_team.syndicate_name] Operative #[number]"
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/datum/antagonist/nukeop/proc/memorize_code()
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if(nuke_team && nuke_team.tracked_nuke && nuke_team.memorized_code)
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owner.store_memory("<B>[nuke_team.tracked_nuke] Code</B>: [nuke_team.memorized_code]", 0, 0)
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to_chat(owner, "The nuclear authorization code is: <B>[nuke_team.memorized_code]</B>")
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else
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to_chat(owner, "Unfortunately the syndicate was unable to provide you with nuclear authorization code.")
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/datum/antagonist/nukeop/proc/forge_objectives()
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if(nuke_team)
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owner.objectives |= nuke_team.objectives
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/datum/antagonist/nukeop/proc/move_to_spawnpoint()
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var/team_number = 1
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if(nuke_team)
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team_number = nuke_team.members.Find(owner)
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owner.current.forceMove(GLOB.nukeop_start[((team_number - 1) % GLOB.nukeop_start.len) + 1])
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/datum/antagonist/nukeop/leader/move_to_spawnpoint()
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owner.current.forceMove(pick(GLOB.nukeop_leader_start))
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/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team)
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if(!new_team)
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if(!always_new_team)
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for(var/datum/antagonist/nukeop/N in GLOB.antagonists)
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if(N.nuke_team)
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nuke_team = N.nuke_team
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return
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nuke_team = new /datum/objective_team/nuclear
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nuke_team.update_objectives()
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assign_nuke() //This is bit ugly
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return
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if(!istype(new_team))
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stack_trace("Wrong team type passed to [type] initialization.")
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nuke_team = new_team
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/datum/antagonist/nukeop/leader
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name = "Nuclear Operative Leader"
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nukeop_outfit = /datum/outfit/syndicate/leader
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always_new_team = TRUE
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var/title
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/datum/antagonist/nukeop/leader/memorize_code()
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..()
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if(nuke_team && nuke_team.memorized_code)
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var/obj/item/paper/P = new
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P.info = "The nuclear authorization code is: <b>[nuke_team.memorized_code]</b>"
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P.name = "nuclear bomb code"
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var/mob/living/carbon/human/H = owner.current
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if(!istype(H))
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P.forceMove(get_turf(H))
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else
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H.put_in_hands(P, TRUE)
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H.update_icons()
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/datum/antagonist/nukeop/leader/give_alias()
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title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
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if(nuke_team && nuke_team.syndicate_name)
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owner.current.real_name = "[nuke_team.syndicate_name] [title]"
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else
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owner.current.real_name = "Syndicate [title]"
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/datum/antagonist/nukeop/leader/greet()
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owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
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to_chat(owner, "<B>You are the Syndicate [title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
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to_chat(owner, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
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to_chat(owner, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
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owner.announce_objectives()
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addtimer(CALLBACK(src, .proc/nuketeam_name_assign), 1)
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/datum/antagonist/nukeop/leader/proc/nuketeam_name_assign()
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if(!nuke_team)
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return
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nuke_team.rename_team(ask_name())
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/datum/objective_team/nuclear/proc/rename_team(new_name)
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syndicate_name = new_name
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name = "[syndicate_name] Team"
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for(var/I in members)
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var/datum/mind/synd_mind = I
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var/mob/living/carbon/human/H = synd_mind.current
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if(!istype(H))
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continue
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var/chosen_name = H.dna.species.random_name(H.gender,0,syndicate_name)
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H.fully_replace_character_name(H.real_name,chosen_name)
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/datum/antagonist/nukeop/leader/proc/ask_name()
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var/randomname = pick(GLOB.last_names)
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var/newname = stripped_input(owner.current,"You are the nuke operative [title]. Please choose a last name for your family.", "Name change",randomname)
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if (!newname)
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newname = randomname
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else
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newname = reject_bad_name(newname)
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if(!newname)
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newname = randomname
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return capitalize(newname)
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/datum/antagonist/nukeop/lone
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name = "Lone Operative"
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always_new_team = TRUE
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send_to_spawnpoint = FALSE //Handled by event
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nukeop_outfit = /datum/outfit/syndicate/full
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/datum/antagonist/nukeop/lone/assign_nuke()
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if(nuke_team && !nuke_team.tracked_nuke)
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nuke_team.memorized_code = random_nukecode()
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var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.nuke_list
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if(nuke)
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nuke_team.tracked_nuke = nuke
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if(nuke.r_code == "ADMIN")
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nuke.r_code = nuke_team.memorized_code
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else //Already set by admins/something else?
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nuke_team.memorized_code = nuke.r_code
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else
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stack_trace("Station self destruct ot found during lone op team creation.")
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nuke_team.memorized_code = null
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/datum/objective_team/nuclear
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var/list/objectives
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var/syndicate_name
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var/obj/machinery/nuclearbomb/tracked_nuke
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var/core_objective = /datum/objective/nuclear
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var/memorized_code
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/datum/objective_team/nuclear/New()
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..()
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syndicate_name = syndicate_name()
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/datum/objective_team/nuclear/proc/update_objectives()
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objectives = list()
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if(core_objective)
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var/datum/objective/O = new core_objective
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O.team = src
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objectives += O
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return
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/datum/objective_team/nuclear/proc/disk_rescued()
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for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
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if(!D.onCentCom())
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return FALSE
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return TRUE
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/datum/objective_team/nuclear/proc/operatives_dead()
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for(var/I in members)
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var/datum/mind/operative_mind = I
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if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
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return FALSE
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return TRUE
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/datum/objective_team/nuclear/proc/syndies_escaped()
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var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate")
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return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT))
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/datum/objective_team/nuclear/proc/get_result()
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var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME
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var/disk_rescued = disk_rescued()
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var/syndies_didnt_escape = !syndies_escaped()
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var/station_was_nuked = SSticker.mode.station_was_nuked
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var/nuke_off_station = SSticker.mode.nuke_off_station
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if(nuke_off_station == NUKE_SYNDICATE_BASE)
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return NUKE_RESULT_FLUKE
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else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
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return NUKE_RESULT_NUKE_WIN
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else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
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return NUKE_RESULT_NOSURVIVORS
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
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return NUKE_RESULT_WRONG_STATION
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
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return NUKE_RESULT_WRONG_STATION_DEAD
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else if ((disk_rescued || evacuation) && operatives_dead())
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return NUKE_RESULT_CREW_WIN_SYNDIES_DEAD
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else if (disk_rescued)
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return NUKE_RESULT_CREW_WIN
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else if (!disk_rescued && operatives_dead())
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return NUKE_RESULT_DISK_LOST
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else if (!disk_rescued && evacuation)
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return NUKE_RESULT_DISK_STOLEN
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else
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return //Undefined result
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/datum/objective_team/nuclear/proc/roundend_display()
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to_chat(world,"<span class='roundendh'>[syndicate_name] Operatives:</span>")
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switch(get_result())
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if(NUKE_RESULT_FLUKE)
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to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
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to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
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if(NUKE_RESULT_NUKE_WIN)
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to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives have destroyed [station_name()]!</B>")
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if(NUKE_RESULT_NOSURVIVORS)
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to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
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if(NUKE_RESULT_WRONG_STATION)
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to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
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if(NUKE_RESULT_WRONG_STATION_DEAD)
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to_chat(world, "<FONT size = 3><B>[syndicate_name] operatives have earned Darwin Award!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
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if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
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to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
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to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name] Operatives</B>")
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if(NUKE_RESULT_CREW_WIN)
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to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
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to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name] Operatives!</B>")
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if(NUKE_RESULT_DISK_LOST)
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to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
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to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name] Operatives!</B>")
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if(NUKE_RESULT_DISK_STOLEN)
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to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
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to_chat(world, "<B>[syndicate_name] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
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else
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to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
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to_chat(world, "<B>Mission aborted!</B>")
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var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
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var/purchases = ""
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var/TC_uses = 0
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for(var/I in members)
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var/datum/mind/syndicate = I
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text += SSticker.mode.printplayer(syndicate) //to be moved
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for(var/U in GLOB.uplinks)
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var/datum/component/uplink/H = U
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if(H.owner == syndicate.key)
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TC_uses += H.spent_telecrystals
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if(H.purchase_log)
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purchases += H.purchase_log.generate_render(show_key = FALSE)
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else
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stack_trace("WARNING: Nuke Op uplink with no purchase_log Owner: [H.owner]")
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text += "<br>"
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text += "(Syndicates used [TC_uses] TC) [purchases]"
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if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead())
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text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
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to_chat(world, text)
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+16
-78
@@ -208,12 +208,10 @@
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SSticker.mode.update_brother_icons_removed(src)
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/datum/mind/proc/remove_nukeop()
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if(src in SSticker.mode.syndicates)
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SSticker.mode.syndicates -= src
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SSticker.mode.update_synd_icons_removed(src)
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special_role = null
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remove_objectives()
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remove_antag_equip()
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var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
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if(nuke)
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remove_antag_datum(nuke.type)
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special_role = null
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/datum/mind/proc/remove_wizard()
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remove_antag_datum(/datum/antagonist/wizard)
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@@ -329,14 +327,19 @@
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SSticker.mode.add_cultist(src)
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else if(is_revolutionary(creator))
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var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev)
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var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
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converter.add_revolutionary(src,FALSE)
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||||
else if(is_servant_of_ratvar(creator))
|
||||
add_servant_of_ratvar(current)
|
||||
|
||||
else if(is_nuclear_operative(creator))
|
||||
make_Nuke(null, null, 0, FALSE)
|
||||
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
var/datum/antagonist/nukeop/N = new(src)
|
||||
N.send_to_spawnpoint = FALSE
|
||||
N.nukeop_outfit = null
|
||||
add_antag_datum(N,converter.nuke_team)
|
||||
|
||||
|
||||
enslaved_to = creator
|
||||
|
||||
@@ -493,7 +496,8 @@
|
||||
if (SSticker.mode.config_tag=="nuclear")
|
||||
text = uppertext(text)
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if (src in SSticker.mode.syndicates)
|
||||
var/datum/antagonist/nukeop/N = has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(N)
|
||||
text += "<b>OPERATIVE</b> | <a href='?src=[REF(src)];nuclear=clear'>nanotrasen</a>"
|
||||
text += "<br><a href='?src=[REF(src)];nuclear=lair'>To shuttle</a>, <a href='?src=[REF(src)];common=undress'>undress</a>, <a href='?src=[REF(src)];nuclear=dressup'>dress up</a>."
|
||||
var/code
|
||||
@@ -713,7 +717,7 @@
|
||||
out += sections[i]+"<br>"
|
||||
|
||||
|
||||
if(((src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current))
|
||||
if(((src in SSticker.mode.traitors) || is_nuclear_operative(current)) && ishuman(current))
|
||||
text = "Uplink: <a href='?src=[REF(src)];common=uplink'>give</a>"
|
||||
var/datum/component/uplink/U = find_syndicate_uplink()
|
||||
if(U)
|
||||
@@ -1071,36 +1075,14 @@
|
||||
message_admins("[key_name_admin(usr)] has de-nuke op'ed [current].")
|
||||
log_admin("[key_name(usr)] has de-nuke op'ed [current].")
|
||||
if("nuclear")
|
||||
if(!(src in SSticker.mode.syndicates))
|
||||
SSticker.mode.syndicates += src
|
||||
SSticker.mode.update_synd_icons_added(src)
|
||||
if (SSticker.mode.syndicates.len==1)
|
||||
SSticker.mode.prepare_syndicate_leader(src)
|
||||
else
|
||||
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
|
||||
if(!has_antag_datum(/datum/antagonist/nukeop,TRUE))
|
||||
add_antag_datum(/datum/antagonist/nukeop)
|
||||
special_role = "Syndicate"
|
||||
assigned_role = "Syndicate"
|
||||
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
|
||||
SSticker.mode.forge_syndicate_objectives(src)
|
||||
SSticker.mode.greet_syndicate(src)
|
||||
message_admins("[key_name_admin(usr)] has nuke op'ed [current].")
|
||||
log_admin("[key_name(usr)] has nuke op'ed [current].")
|
||||
if("lair")
|
||||
current.forceMove(pick(GLOB.nukeop_start))
|
||||
if("dressup")
|
||||
var/mob/living/carbon/human/H = current
|
||||
qdel(H.belt)
|
||||
qdel(H.back)
|
||||
qdel(H.ears)
|
||||
qdel(H.gloves)
|
||||
qdel(H.head)
|
||||
qdel(H.shoes)
|
||||
qdel(H.wear_id)
|
||||
qdel(H.wear_suit)
|
||||
qdel(H.w_uniform)
|
||||
|
||||
if (!SSticker.mode.equip_syndicate(current))
|
||||
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
|
||||
if("tellcode")
|
||||
var/code
|
||||
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
|
||||
@@ -1348,50 +1330,6 @@
|
||||
T.should_specialise = TRUE
|
||||
add_antag_datum(T)
|
||||
|
||||
|
||||
/datum/mind/proc/make_Nuke(turf/spawnloc, nuke_code, leader=0, telecrystals = TRUE)
|
||||
if(!(src in SSticker.mode.syndicates))
|
||||
SSticker.mode.syndicates += src
|
||||
SSticker.mode.update_synd_icons_added(src)
|
||||
assigned_role = "Syndicate"
|
||||
special_role = "Syndicate"
|
||||
SSticker.mode.forge_syndicate_objectives(src)
|
||||
SSticker.mode.greet_syndicate(src)
|
||||
current.faction |= "syndicate"
|
||||
|
||||
if(spawnloc)
|
||||
current.forceMove(spawnloc)
|
||||
|
||||
if(ishuman(current))
|
||||
var/mob/living/carbon/human/H = current
|
||||
qdel(H.belt)
|
||||
qdel(H.back)
|
||||
qdel(H.ears)
|
||||
qdel(H.gloves)
|
||||
qdel(H.head)
|
||||
qdel(H.shoes)
|
||||
qdel(H.wear_id)
|
||||
qdel(H.wear_suit)
|
||||
qdel(H.w_uniform)
|
||||
|
||||
SSticker.mode.equip_syndicate(current, telecrystals)
|
||||
|
||||
if (nuke_code)
|
||||
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
|
||||
to_chat(current, "The nuclear authorization code is: <B>[nuke_code]</B>")
|
||||
else
|
||||
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
||||
if(nuke)
|
||||
store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke.r_code]", 0, 0)
|
||||
to_chat(current, "The nuclear authorization code is: <B>nuke.r_code</B>")
|
||||
else
|
||||
to_chat(current, "You were not provided with a nuclear code. Trying asking your team leader or contacting syndicate command.</B>")
|
||||
|
||||
if (leader)
|
||||
SSticker.mode.prepare_syndicate_leader(src,nuke_code)
|
||||
else
|
||||
current.real_name = "[syndicate_name()] Operative #[SSticker.mode.syndicates.len-1]"
|
||||
|
||||
/datum/mind/proc/make_Changling()
|
||||
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!C)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/used = 0
|
||||
|
||||
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, type = "")
|
||||
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
|
||||
return
|
||||
|
||||
/obj/item/antag_spawner/proc/equip_antag(mob/target)
|
||||
@@ -67,18 +67,16 @@
|
||||
else
|
||||
to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
|
||||
|
||||
/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, school,datum/mind/user)
|
||||
/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, kind ,datum/mind/user)
|
||||
new /obj/effect/particle_effect/smoke(T)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
var/datum/mind/app_mind = M.mind
|
||||
|
||||
|
||||
|
||||
var/datum/antagonist/wizard/apprentice/app = new(app_mind)
|
||||
app.master = user
|
||||
app.school = school
|
||||
app.school = kind
|
||||
|
||||
var/datum/antagonist/wizard/master_wizard = user.has_antag_datum(/datum/antagonist/wizard)
|
||||
if(master_wizard)
|
||||
@@ -107,7 +105,7 @@
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] is out of power!</span>")
|
||||
return FALSE
|
||||
if(!(user.mind in SSticker.mode.syndicates))
|
||||
if(!user.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
|
||||
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
|
||||
return FALSE
|
||||
if(user.z != ZLEVEL_CENTCOM)
|
||||
@@ -127,25 +125,25 @@
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/theghost = pick(nuke_candidates)
|
||||
spawn_antag(theghost.client, get_turf(src), "syndieborg", user.mind)
|
||||
spawn_antag(theghost.client, get_turf(src), "syndieborg")
|
||||
do_sparks(4, TRUE, src)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T)
|
||||
/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
var/code = "BOMB-NOT-FOUND"
|
||||
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
||||
if(nuke)
|
||||
code = nuke.r_code
|
||||
M.mind.make_Nuke(null, code, 0, FALSE)
|
||||
var/newname = M.dna.species.random_name(M.gender,0,SSticker.mode.nukeops_lastname)
|
||||
M.mind.name = newname
|
||||
M.real_name = newname
|
||||
M.name = newname
|
||||
|
||||
var/datum/antagonist/nukeop/new_op = new(M.mind)
|
||||
new_op.send_to_spawnpoint = FALSE
|
||||
new_op.nukeop_outfit = /datum/outfit/syndicate/no_crystals
|
||||
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(creator_op)
|
||||
M.mind.add_antag_datum(new_op,creator_op.nuke_team)
|
||||
M.mind.special_role = "Nuclear Operative"
|
||||
|
||||
//////SYNDICATE BORG
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele
|
||||
@@ -162,8 +160,12 @@
|
||||
name = "syndicate medical teleporter"
|
||||
borg_to_spawn = "Medical"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T)
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/silicon/robot/R
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(!creator_op)
|
||||
return
|
||||
|
||||
switch(borg_to_spawn)
|
||||
if("Medical")
|
||||
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
|
||||
@@ -174,8 +176,8 @@
|
||||
if(prob(50))
|
||||
brainfirstname = pick(GLOB.first_names_female)
|
||||
var/brainopslastname = pick(GLOB.last_names)
|
||||
if(SSticker.mode.nukeops_lastname) //the brain inside the syndiborg has the same last name as the other ops.
|
||||
brainopslastname = SSticker.mode.nukeops_lastname
|
||||
if(creator_op.nuke_team.syndicate_name) //the brain inside the syndiborg has the same last name as the other ops.
|
||||
brainopslastname = creator_op.nuke_team.syndicate_name
|
||||
var/brainopsname = "[brainfirstname] [brainopslastname]"
|
||||
|
||||
R.mmi.name = "Man-Machine Interface: [brainopsname]"
|
||||
@@ -185,7 +187,11 @@
|
||||
R.real_name = R.name
|
||||
|
||||
R.key = C.key
|
||||
R.mind.make_Nuke(null, nuke_code = null,leader=0, telecrystals = TRUE)
|
||||
|
||||
var/datum/antagonist/nukeop/new_borg = new(R.mind)
|
||||
new_borg.send_to_spawnpoint = FALSE
|
||||
R.mind.add_antag_datum(new_borg,creator_op.nuke_team)
|
||||
R.mind.special_role = "Syndicate Cyborg"
|
||||
|
||||
///////////SLAUGHTER DEMON
|
||||
|
||||
@@ -213,7 +219,7 @@
|
||||
return
|
||||
used = 1
|
||||
var/mob/dead/observer/theghost = pick(demon_candidates)
|
||||
spawn_antag(theghost.client, get_turf(src), initial(demon_type.name),user.mind)
|
||||
spawn_antag(theghost.client, get_turf(src), initial(demon_type.name))
|
||||
to_chat(user, shatter_msg)
|
||||
to_chat(user, veil_msg)
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
|
||||
@@ -222,8 +228,7 @@
|
||||
to_chat(user, "<span class='notice'>You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.</span>")
|
||||
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "", datum/mind/user)
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
|
||||
var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
|
||||
var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
|
||||
S.holder = holder
|
||||
@@ -232,15 +237,15 @@
|
||||
S.mind.special_role = S.name
|
||||
SSticker.mode.traitors += S.mind
|
||||
var/datum/objective/assassinate/new_objective
|
||||
if(user)
|
||||
if(usr)
|
||||
new_objective = new /datum/objective/assassinate
|
||||
new_objective.owner = S.mind
|
||||
new_objective.target = user
|
||||
new_objective.explanation_text = "[objective_verb] [user.name], the one who summoned you."
|
||||
new_objective.target = usr.mind
|
||||
new_objective.explanation_text = "[objective_verb] [usr.real_name], the one who summoned you."
|
||||
S.mind.objectives += new_objective
|
||||
var/datum/objective/new_objective2 = new /datum/objective
|
||||
new_objective2.owner = S.mind
|
||||
new_objective2.explanation_text = "[objective_verb] everyone[user ? " else while you're at it":""]."
|
||||
new_objective2.explanation_text = "[objective_verb] everyone[usr ? " else while you're at it":""]."
|
||||
S.mind.objectives += new_objective2
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. \
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
var/probability = 0
|
||||
var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report?
|
||||
var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
|
||||
var/nuke_off_station = 0 //Used for tracking where the nuke hit
|
||||
var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such
|
||||
var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
|
||||
var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
|
||||
@@ -528,5 +529,6 @@
|
||||
|
||||
//By default nuke just ends the round
|
||||
/datum/game_mode/proc/OnNukeExplosion(off_station)
|
||||
nuke_off_station = off_station
|
||||
if(off_station < 2)
|
||||
station_was_nuked = TRUE //Will end the round on next check.
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/syndicates = list()
|
||||
var/nukeops_lastname = ""
|
||||
|
||||
/datum/game_mode/nuclear
|
||||
name = "nuclear emergency"
|
||||
config_tag = "nuclear"
|
||||
@@ -18,12 +14,11 @@
|
||||
<span class='notice'>Crew</span>: Defend the nuclear authentication disk and ensure that it leaves with you on the emergency shuttle."
|
||||
|
||||
var/const/agents_possible = 5 //If we ever need more syndicate agents.
|
||||
|
||||
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
|
||||
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
|
||||
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
|
||||
var/list/pre_nukeops = list()
|
||||
|
||||
var/datum/objective_team/nuclear/nuke_team
|
||||
|
||||
/datum/game_mode/nuclear/pre_setup()
|
||||
var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
|
||||
for(var/i = 0, i < n_agents, ++i)
|
||||
@@ -33,120 +28,23 @@
|
||||
new_op.special_role = "Nuclear Operative"
|
||||
log_game("[new_op.key] (ckey) has been selected as a nuclear operative")
|
||||
return TRUE
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/proc/update_synd_icons_added(datum/mind/synd_mind)
|
||||
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
|
||||
opshud.join_hud(synd_mind.current)
|
||||
set_antag_hud(synd_mind.current, "synd")
|
||||
|
||||
/datum/game_mode/proc/update_synd_icons_removed(datum/mind/synd_mind)
|
||||
var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS]
|
||||
opshud.leave_hud(synd_mind.current)
|
||||
set_antag_hud(synd_mind.current, null)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/game_mode/nuclear/post_setup()
|
||||
var/nuke_code = random_nukecode()
|
||||
var/agent_number = 1
|
||||
var/datum/mind/leader = pick(pre_nukeops)
|
||||
syndicates += pre_nukeops
|
||||
for(var/i = 1 to pre_nukeops.len)
|
||||
var/datum/mind/op = pre_nukeops[i]
|
||||
|
||||
forge_syndicate_objectives(op)
|
||||
greet_syndicate(op)
|
||||
equip_syndicate(op.current)
|
||||
|
||||
if(nuke_code)
|
||||
op.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
|
||||
to_chat(op.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
|
||||
|
||||
if(op == leader)
|
||||
op.current.forceMove(pick(GLOB.nukeop_leader_start))
|
||||
prepare_syndicate_leader(op, nuke_code)
|
||||
else
|
||||
op.current.forceMove(GLOB.nukeop_start[((i - 1) % GLOB.nukeop_start.len) + 1])
|
||||
op.current.real_name = "[syndicate_name()] Operative #[agent_number++]"
|
||||
|
||||
update_synd_icons_added(op)
|
||||
op.current.playsound_local(get_turf(op.current), 'sound/ambience/antag/ops.ogg',100,0)
|
||||
|
||||
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
||||
if(nuke)
|
||||
nuke.r_code = nuke_code
|
||||
//Assign leader
|
||||
var/datum/mind/leader_mind = pre_nukeops[1]
|
||||
var/datum/antagonist/nukeop/L = leader_mind.add_antag_datum(/datum/antagonist/nukeop/leader)
|
||||
nuke_team = L.nuke_team
|
||||
//Assign the remaining operatives
|
||||
for(var/i = 2 to pre_nukeops.len)
|
||||
var/datum/mind/nuke_mind = pre_nukeops[i]
|
||||
nuke_mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
|
||||
var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
|
||||
addtimer(CALLBACK(src, .proc/nuketeam_name_assign, synd_mind), 1)
|
||||
synd_mind.current.real_name = "[syndicate_name()] [leader_title]"
|
||||
to_chat(synd_mind.current, "<B>You are the Syndicate [leader_title] for this mission. You are responsible for the distribution of telecrystals and your ID is the only one who can open the launch bay doors.</B>")
|
||||
to_chat(synd_mind.current, "<B>If you feel you are not up to this task, give your ID to another operative.</B>")
|
||||
to_chat(synd_mind.current, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
|
||||
|
||||
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
|
||||
synd_mind.current.put_in_hands(challenge, TRUE)
|
||||
|
||||
var/static/id_cache = typecacheof(/obj/item/card/id)
|
||||
var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache)
|
||||
if(foundIDs.len)
|
||||
for(var/i in 1 to foundIDs.len)
|
||||
var/obj/item/card/id/ID = foundIDs[i]
|
||||
ID.name = "lead agent card"
|
||||
ID.access += ACCESS_SYNDICATE_LEADER
|
||||
else
|
||||
message_admins("Warning: Nuke Ops spawned without access to leave their spawn area!")
|
||||
|
||||
var/obj/item/device/radio/headset/syndicate/alt/A = locate() in synd_mind.current
|
||||
if(A)
|
||||
A.command = TRUE
|
||||
|
||||
if(nuke_code)
|
||||
var/obj/item/paper/P = new
|
||||
P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
|
||||
P.name = "nuclear bomb code"
|
||||
var/mob/living/carbon/human/H = synd_mind.current
|
||||
H.put_in_hands(P, TRUE)
|
||||
H.update_icons()
|
||||
else
|
||||
nuke_code = "code will be provided later"
|
||||
return
|
||||
|
||||
/datum/game_mode/proc/nuketeam_name_assign(datum/mind/synd_mind)
|
||||
nukeops_lastname = nukelastname(synd_mind.current)
|
||||
NukeNameAssign(nukeops_lastname, syndicates)
|
||||
|
||||
|
||||
/datum/game_mode/proc/forge_syndicate_objectives(datum/mind/syndicate)
|
||||
var/datum/objective/nuclear/syndobj = new
|
||||
syndobj.owner = syndicate
|
||||
syndicate.objectives += syndobj
|
||||
|
||||
|
||||
/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
|
||||
if(you_are)
|
||||
to_chat(syndicate.current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
|
||||
syndicate.announce_objectives()
|
||||
|
||||
/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
|
||||
synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
|
||||
|
||||
if(telecrystals)
|
||||
synd_mob.equipOutfit(/datum/outfit/syndicate)
|
||||
else
|
||||
synd_mob.equipOutfit(/datum/outfit/syndicate/no_crystals)
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/nuclear/OnNukeExplosion(off_station)
|
||||
..()
|
||||
nukes_left--
|
||||
var/obj/docking_port/mobile/Shuttle = SSshuttle.getShuttle("syndicate")
|
||||
syndies_didnt_escape = (Shuttle && (Shuttle.z == ZLEVEL_CENTCOM || Shuttle.z == ZLEVEL_TRANSIT)) ? 0 : 1
|
||||
nuke_off_station = off_station
|
||||
|
||||
/datum/game_mode/nuclear/check_win()
|
||||
if (nukes_left == 0)
|
||||
@@ -154,8 +52,8 @@
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/proc/are_operatives_dead()
|
||||
for(var/datum/mind/operative_mind in syndicates)
|
||||
if(ishuman(operative_mind.current) && (operative_mind.current.stat!=2))
|
||||
for(var/datum/mind/operative_mind in get_antagonists(/datum/antagonist/nukeop))
|
||||
if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -164,7 +62,7 @@
|
||||
return replacementmode.check_finished()
|
||||
if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked)
|
||||
return TRUE
|
||||
if(are_operatives_dead())
|
||||
if(nuke_team.operatives_dead())
|
||||
var/obj/machinery/nuclearbomb/N
|
||||
pass(N) //suppress unused warning
|
||||
if(N.bomb_set) //snaaaaaaaaaake! It's not over yet!
|
||||
@@ -172,85 +70,39 @@
|
||||
..()
|
||||
|
||||
/datum/game_mode/nuclear/declare_completion()
|
||||
var/disk_rescued = 1
|
||||
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
|
||||
if(!D.onCentCom())
|
||||
disk_rescued = 0
|
||||
break
|
||||
var/crew_evacuated = (SSshuttle.emergency.mode == SHUTTLE_ENDGAME)
|
||||
|
||||
if(nuke_off_station == NUKE_SYNDICATE_BASE)
|
||||
SSticker.mode_result = "loss - syndicate nuked - disk secured"
|
||||
to_chat(world, "<FONT size = 3><B>Humiliating Syndicate Defeat</B></FONT>")
|
||||
to_chat(world, "<B>The crew of [station_name()] gave [syndicate_name()] operatives back their bomb! The syndicate base was destroyed!</B> Next time, don't lose the nuke!")
|
||||
|
||||
SSticker.news_report = NUKE_SYNDICATE_BASE
|
||||
|
||||
else if(!disk_rescued && station_was_nuked && !syndies_didnt_escape)
|
||||
SSticker.mode_result = "win - syndicate nuke"
|
||||
to_chat(world, "<FONT size = 3><B>Syndicate Major Victory!</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name()] operatives have destroyed [station_name()]!</B>")
|
||||
|
||||
SSticker.news_report = STATION_NUKED
|
||||
|
||||
else if (!disk_rescued && station_was_nuked && syndies_didnt_escape)
|
||||
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
|
||||
to_chat(world, "<FONT size = 3><B>Total Annihilation</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!")
|
||||
|
||||
SSticker.news_report = STATION_NUKED
|
||||
|
||||
else if (!disk_rescued && !station_was_nuked && nuke_off_station && !syndies_didnt_escape)
|
||||
SSticker.mode_result = "halfwin - blew wrong station"
|
||||
to_chat(world, "<FONT size = 3><B>Crew Minor Victory</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't do that!")
|
||||
|
||||
SSticker.news_report = NUKE_MISS
|
||||
|
||||
else if (!disk_rescued && !station_was_nuked && nuke_off_station && syndies_didnt_escape)
|
||||
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
|
||||
to_chat(world, "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't do that!")
|
||||
|
||||
SSticker.news_report = NUKE_MISS
|
||||
|
||||
else if ((disk_rescued || SSshuttle.emergency.mode != SHUTTLE_ENDGAME) && are_operatives_dead())
|
||||
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
|
||||
to_chat(world, "<FONT size = 3><B>Crew Major Victory!</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff has saved the disk and killed the [syndicate_name()] Operatives</B>")
|
||||
|
||||
SSticker.news_report = OPERATIVES_KILLED
|
||||
|
||||
else if (disk_rescued)
|
||||
SSticker.mode_result = "loss - evacuation - disk secured"
|
||||
to_chat(world, "<FONT size = 3><B>Crew Major Victory</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff has saved the disk and stopped the [syndicate_name()] Operatives!</B>")
|
||||
|
||||
SSticker.news_report = OPERATIVES_KILLED
|
||||
|
||||
else if (!disk_rescued && are_operatives_dead())
|
||||
SSticker.mode_result = "halfwin - evacuation - disk not secured"
|
||||
to_chat(world, "<FONT size = 3><B>Neutral Victory!</B></FONT>")
|
||||
to_chat(world, "<B>The Research Staff failed to secure the authentication disk but did manage to kill most of the [syndicate_name()] Operatives!</B>")
|
||||
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
else if (!disk_rescued && crew_evacuated)
|
||||
SSticker.mode_result = "halfwin - detonation averted"
|
||||
to_chat(world, "<FONT size = 3><B>Syndicate Minor Victory!</B></FONT>")
|
||||
to_chat(world, "<B>[syndicate_name()] operatives survived the assault but did not achieve the destruction of [station_name()].</B> Next time, don't lose the disk!")
|
||||
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
else if (!disk_rescued && !crew_evacuated)
|
||||
SSticker.mode_result = "halfwin - interrupted"
|
||||
to_chat(world, "<FONT size = 3><B>Neutral Victory</B></FONT>")
|
||||
to_chat(world, "<B>Round was mysteriously interrupted!</B>")
|
||||
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
|
||||
..()
|
||||
return
|
||||
var result = nuke_team.get_result()
|
||||
switch(result)
|
||||
if(NUKE_RESULT_FLUKE)
|
||||
SSticker.mode_result = "loss - syndicate nuked - disk secured"
|
||||
SSticker.news_report = NUKE_SYNDICATE_BASE
|
||||
if(NUKE_RESULT_NUKE_WIN)
|
||||
SSticker.mode_result = "win - syndicate nuke"
|
||||
SSticker.news_report = STATION_NUKED
|
||||
if(NUKE_RESULT_NOSURVIVORS)
|
||||
SSticker.mode_result = "halfwin - syndicate nuke - did not evacuate in time"
|
||||
SSticker.news_report = STATION_NUKED
|
||||
if(NUKE_RESULT_WRONG_STATION)
|
||||
SSticker.mode_result = "halfwin - blew wrong station"
|
||||
SSticker.news_report = NUKE_MISS
|
||||
if(NUKE_RESULT_WRONG_STATION_DEAD)
|
||||
SSticker.mode_result = "halfwin - blew wrong station - did not evacuate in time"
|
||||
SSticker.news_report = NUKE_MISS
|
||||
if(NUKE_RESULT_CREW_WIN_SYNDIES_DEAD)
|
||||
SSticker.mode_result = "loss - evacuation - disk secured - syndi team dead"
|
||||
SSticker.news_report = OPERATIVES_KILLED
|
||||
if(NUKE_RESULT_CREW_WIN)
|
||||
SSticker.mode_result = "loss - evacuation - disk secured"
|
||||
SSticker.news_report = OPERATIVES_KILLED
|
||||
if(NUKE_RESULT_DISK_LOST)
|
||||
SSticker.mode_result = "halfwin - evacuation - disk not secured"
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
if(NUKE_RESULT_DISK_STOLEN)
|
||||
SSticker.mode_result = "halfwin - detonation averted"
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
else
|
||||
SSticker.mode_result = "halfwin - interrupted"
|
||||
SSticker.news_report = OPERATIVE_SKIRMISH
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/nuclear/generate_report()
|
||||
return "One of Central Command's trading routes was recently disrupted by a raid carried out by the Gorlex Marauders. They seemed to only be after one ship - a highly-sensitive \
|
||||
@@ -258,48 +110,16 @@
|
||||
can activate this explosive is on your station. Ensure that it is protected at all times, and remain alert for possible intruders."
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_nuclear()
|
||||
if( syndicates.len || (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear)) )
|
||||
var/text = "<br><FONT size=3><B>The syndicate operatives were:</B></FONT>"
|
||||
var/purchases = ""
|
||||
var/TC_uses = 0
|
||||
for(var/datum/mind/syndicate in syndicates)
|
||||
text += printplayer(syndicate)
|
||||
for(var/datum/component/uplink/H in GLOB.uplinks)
|
||||
if(H.purchase_log)
|
||||
purchases += H.purchase_log.generate_render()
|
||||
else
|
||||
stack_trace("WARNING: Uplink with no purchase_log in nuclear mode! Owner: [H.owner]")
|
||||
text += "<br>"
|
||||
text += "(Syndicates used [TC_uses] TC) [purchases]"
|
||||
if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
|
||||
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
|
||||
to_chat(world, text)
|
||||
var/list/nuke_teams = list()
|
||||
for(var/datum/antagonist/nukeop/N in GLOB.antagonists) //collect all nuke teams
|
||||
nuke_teams |= N.nuke_team
|
||||
for(var/datum/objective_team/nuclear/nuke_team in nuke_teams)
|
||||
nuke_team.roundend_display()
|
||||
return TRUE
|
||||
|
||||
|
||||
/proc/nukelastname(mob/M) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
|
||||
var/randomname = pick(GLOB.last_names)
|
||||
var/newname = copytext(sanitize(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname)),1,MAX_NAME_LEN)
|
||||
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
|
||||
else
|
||||
if (newname == "Unknown" || newname == "floor" || newname == "wall" || newname == "rwall" || newname == "_")
|
||||
to_chat(M, "That name is reserved.")
|
||||
return nukelastname(M)
|
||||
|
||||
return capitalize(newname)
|
||||
|
||||
/proc/NukeNameAssign(lastname,list/syndicates)
|
||||
for(var/datum/mind/synd_mind in syndicates)
|
||||
var/mob/living/carbon/human/H = synd_mind.current
|
||||
synd_mind.name = H.dna.species.random_name(H.gender,0,lastname)
|
||||
synd_mind.current.real_name = synd_mind.name
|
||||
return
|
||||
|
||||
/proc/is_nuclear_operative(mob/M)
|
||||
return M && istype(M) && M.mind && SSticker && SSticker.mode && M.mind in SSticker.mode.syndicates
|
||||
return M && istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/nukeop)
|
||||
|
||||
/datum/outfit/syndicate
|
||||
name = "Syndicate Operative - Basic"
|
||||
@@ -315,15 +135,24 @@
|
||||
backpack_contents = list(/obj/item/storage/box/syndie=1)
|
||||
|
||||
var/tc = 25
|
||||
var/command_radio = FALSE
|
||||
|
||||
|
||||
/datum/outfit/syndicate/leader
|
||||
name = "Syndicate Leader - Basic"
|
||||
id = /obj/item/card/id/syndicate/nuke_leader
|
||||
r_hand = /obj/item/device/nuclear_challenge
|
||||
command_radio = TRUE
|
||||
|
||||
/datum/outfit/syndicate/no_crystals
|
||||
tc = 0
|
||||
|
||||
|
||||
/datum/outfit/syndicate/post_equip(mob/living/carbon/human/H)
|
||||
var/obj/item/device/radio/R = H.ears
|
||||
R.set_frequency(GLOB.SYND_FREQ)
|
||||
R.freqlock = 1
|
||||
if(command_radio)
|
||||
R.command = TRUE
|
||||
|
||||
if(tc)
|
||||
var/obj/item/device/radio/uplink/nuclear/U = new(H, H.key, tc)
|
||||
|
||||
@@ -77,16 +77,16 @@
|
||||
icon = 'icons/obj/machines/nuke_terminal.dmi'
|
||||
icon_state = "nuclearbomb_base"
|
||||
anchored = TRUE //stops it being moved
|
||||
use_tag = TRUE
|
||||
|
||||
/obj/machinery/nuclearbomb/syndicate
|
||||
use_tag = TRUE
|
||||
//ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb
|
||||
|
||||
/obj/machinery/nuclearbomb/syndicate/get_cinematic_type(off_station)
|
||||
var/datum/game_mode/nuclear/NM = SSticker.mode
|
||||
switch(off_station)
|
||||
if(0)
|
||||
if(istype(NM) && NM.syndies_didnt_escape)
|
||||
if(istype(NM) && !NM.nuke_team.syndies_escaped())
|
||||
return CINEMATIC_ANNIHILATION
|
||||
else
|
||||
return CINEMATIC_NUKE_WIN
|
||||
@@ -572,4 +572,4 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
user.visible_message("<span class='suicide'>[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
@@ -71,9 +71,9 @@
|
||||
target = null
|
||||
var/list/possible_targets = list()
|
||||
var/turf/here = get_turf(src)
|
||||
for(var/V in SSticker.mode.syndicates)
|
||||
for(var/V in get_antagonists(/datum/antagonist/nukeop))
|
||||
var/datum/mind/M = V
|
||||
if(M.current && M.current.stat != DEAD)
|
||||
if(ishuman(M.current) && M.current.stat != DEAD)
|
||||
possible_targets |= M.current
|
||||
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
|
||||
if(closest_operative)
|
||||
|
||||
@@ -154,7 +154,8 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
|
||||
|
||||
/obj/machinery/computer/telecrystals/boss/proc/getDangerous()//This scales the TC assigned with the round population.
|
||||
..()
|
||||
var/danger = GLOB.joined_player_list.len - SSticker.mode.syndicates.len
|
||||
var/list/nukeops = get_antagonists(/datum/antagonist/nukeop)
|
||||
var/danger = GLOB.joined_player_list.len - nukeops.len
|
||||
// var/list/nukeops = get_antagonists(/datum/antagonist/nukeop)
|
||||
// var/danger = GLOB.joined_player_list.len - nukeops.len
|
||||
danger = CEILING(danger, 10)
|
||||
|
||||
@@ -155,6 +155,11 @@ update_label("John Doe", "Clowny")
|
||||
name = "agent card"
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
|
||||
var/anyone = FALSE //Can anyone forge the ID or just syndicate?
|
||||
|
||||
/obj/item/card/id/syndicate/nuke_leader
|
||||
name = "lead agent card"
|
||||
access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
|
||||
|
||||
|
||||
/obj/item/card/id/syndicate/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -384,9 +384,10 @@
|
||||
dat += "<BR><span class='userdanger'>[other_players] players in invalid state or the statistics code is bugged!</span>"
|
||||
dat += "<BR>"
|
||||
|
||||
if(SSticker.mode.syndicates.len)
|
||||
var/list/nukeops = get_antagonists(/datum/antagonist/nukeop)
|
||||
if(nukeops.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Syndicates</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in SSticker.mode.syndicates)
|
||||
for(var/datum/mind/N in nukeops)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=[REF(M)]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
|
||||
@@ -238,26 +238,18 @@
|
||||
if(agentcount < 3)
|
||||
return 0
|
||||
|
||||
var/nuke_code = random_nukecode()
|
||||
|
||||
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
||||
if(nuke)
|
||||
nuke.r_code = nuke_code
|
||||
|
||||
//Let's find the spawn locations
|
||||
var/leader_chosen = FALSE
|
||||
var/spawnpos = 1 //Decides where they'll spawn. 1=leader.
|
||||
|
||||
|
||||
var/datum/objective_team/nuclear/nuke_team
|
||||
for(var/mob/c in chosen)
|
||||
if(spawnpos > GLOB.nukeop_start.len)
|
||||
spawnpos = 1 //Ran out of spawns. Let's loop back to the first non-leader position
|
||||
var/mob/living/carbon/human/new_character=makeBody(c)
|
||||
if(!leader_chosen)
|
||||
leader_chosen = TRUE
|
||||
new_character.mind.make_Nuke(pick(GLOB.nukeop_leader_start), nuke_code, TRUE)
|
||||
var/datum/antagonist/nukeop/N = new_character.mind.add_antag_datum(/datum/antagonist/nukeop/leader)
|
||||
nuke_team = N.nuke_team
|
||||
else
|
||||
new_character.mind.make_Nuke(GLOB.nukeop_start[spawnpos], nuke_code)
|
||||
spawnpos++
|
||||
new_character.mind.add_antag_datum(/datum/antagonist/nukeop,nuke_team)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -386,7 +386,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
A.equip_wizard()
|
||||
if("Syndicate")
|
||||
new_character.forceMove(pick(GLOB.nukeop_start))
|
||||
call(/datum/game_mode/proc/equip_syndicate)(new_character)
|
||||
var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
N.equip_op()
|
||||
if("Space Ninja")
|
||||
var/list/ninja_spawn = list()
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
|
||||
@@ -27,31 +27,13 @@
|
||||
A.copy_to(operative)
|
||||
operative.dna.update_dna_identity()
|
||||
|
||||
operative.equipOutfit(/datum/outfit/syndicate/full)
|
||||
|
||||
var/datum/mind/Mind = new /datum/mind(selected.key)
|
||||
Mind.assigned_role = "Lone Operative"
|
||||
Mind.special_role = "Lone Operative"
|
||||
SSticker.mode.traitors |= Mind
|
||||
Mind.active = 1
|
||||
|
||||
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.machines
|
||||
if(nuke)
|
||||
var/nuke_code
|
||||
if(!nuke.r_code || nuke.r_code == "ADMIN")
|
||||
nuke_code = random_nukecode()
|
||||
nuke.r_code = nuke_code
|
||||
else
|
||||
nuke_code = nuke.r_code
|
||||
|
||||
Mind.store_memory("<B>Station Self-Destruct Device Code</B>: [nuke_code]", 0, 0)
|
||||
to_chat(Mind.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
|
||||
|
||||
var/datum/objective/nuclear/O = new()
|
||||
O.owner = Mind
|
||||
Mind.objectives += O
|
||||
|
||||
Mind.transfer_to(operative)
|
||||
Mind.add_antag_datum(/datum/antagonist/nukeop/lone)
|
||||
|
||||
message_admins("[key_name_admin(operative)] has been made into lone operative by an event.")
|
||||
log_game("[key_name(operative)] was spawned as a lone operative by an event.")
|
||||
|
||||
@@ -363,7 +363,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
if(M.mind in SSticker.mode.cult)
|
||||
return 2
|
||||
if("nuclear")
|
||||
if(M.mind in SSticker.mode.syndicates)
|
||||
if(M.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
|
||||
return 2
|
||||
if("changeling")
|
||||
if(M.mind.has_antag_datum(/datum/antagonist/changeling,TRUE))
|
||||
|
||||
+2
-1
@@ -329,6 +329,7 @@
|
||||
#include "code\datums\antagonists\devil.dm"
|
||||
#include "code\datums\antagonists\internal_affairs.dm"
|
||||
#include "code\datums\antagonists\ninja.dm"
|
||||
#include "code\datums\antagonists\nukeop.dm"
|
||||
#include "code\datums\antagonists\pirate.dm"
|
||||
#include "code\datums\antagonists\revolution.dm"
|
||||
#include "code\datums\antagonists\wizard.dm"
|
||||
@@ -2451,7 +2452,7 @@
|
||||
#include "modular_citadel\cydonian_armor.dm"
|
||||
#include "modular_citadel\polychromic_clothes.dm"
|
||||
#include "modular_citadel\code\datums\uplink_items_cit.dm"
|
||||
#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
|
||||
#include "modular_citadel\code\game\objects\items\melee\eutactic_blades.dm"
|
||||
#include "modular_citadel\code\modules\crafting\recipes.dm"
|
||||
#include "modular_citadel\code\game\objects\items\devices\PDA\PDA.dm"
|
||||
// END_INCLUDE
|
||||
|
||||
Reference in New Issue
Block a user