Merge branch 'master' into upstream-merge-33246

This commit is contained in:
LetterJay
2017-12-20 00:27:06 -06:00
committed by GitHub
808 changed files with 14650 additions and 10287 deletions
@@ -54,9 +54,7 @@
var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
access_card.access = J.get_access()
prev_access = access_card.access
cell = new(src)
cell.charge = 2000
cell.maxcharge = 2000
cell = new /obj/item/stock_parts/cell/upgraded(src, 2000)
var/static/mulebot_count = 0
mulebot_count += 1
@@ -93,7 +91,7 @@
"<span class='notice'>You insert the new cell into [src].</span>")
else if(istype(I, /obj/item/crowbar) && open && cell)
cell.add_fingerprint(usr)
cell.loc = loc
cell.forceMove(loc)
cell = null
visible_message("[user] crowbars out the power cell from [src].",
"<span class='notice'>You pry the powercell out of [src].</span>")
@@ -363,7 +361,7 @@
if(!load_mob(AM))
return
else
AM.loc = src
AM.forceMove(src)
load = AM
mode = BOT_IDLE
@@ -402,7 +400,7 @@
unbuckle_all_mobs()
if(load)
load.loc = loc
load.forceMove(loc)
load.pixel_y = initial(load.pixel_y)
load.layer = initial(load.layer)
load.plane = initial(load.plane)
@@ -2,7 +2,7 @@
/mob/living/simple_animal/proc/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
bruteloss = Clamp(bruteloss + amount, 0, maxHealth)
bruteloss = CLAMP(bruteloss + amount, 0, maxHealth)
if(updating_health)
updatehealth()
return amount
@@ -135,7 +135,7 @@
switch(remove_from)
if("head")
if(inventory_head)
inventory_head.loc = src.loc
inventory_head.forceMove(drop_location())
inventory_head = null
update_corgi_fluff()
regenerate_icons()
@@ -144,7 +144,7 @@
return
if("back")
if(inventory_back)
inventory_back.loc = src.loc
inventory_back.forceMove(drop_location())
inventory_back = null
update_corgi_fluff()
regenerate_icons()
@@ -48,6 +48,7 @@
faction = list("neutral","silicon","turret")
dextrous = TRUE
dextrous_hud_type = /datum/hud/dextrous/drone
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
var/staticChoice = "static"
var/list/staticChoices = list("static", "blank", "letter", "animal")
var/picked = FALSE //Have we picked our visual appearence (+ colour if applicable)
@@ -57,7 +58,6 @@
"1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.\n"+\
"2. You may not harm any being, regardless of intent or circumstance.\n"+\
"3. Your goals are to build, maintain, repair, improve, and provide power to the best of your abilities, You must never actively work against these goals."
var/light_on = 0
var/heavy_emp_damage = 25 //Amount of damage sustained if hit by a heavy EMP pulse
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
var/obj/item/internal_storage //Drones can store one item, of any size/type in their body
@@ -13,7 +13,6 @@
desc = "A shell of a maintenance drone, an expendable robot built to perform station repairs."
icon = 'icons/mob/drone.dmi'
icon_state = "drone_maint_hat"//yes reuse the _hat state.
origin_tech = "programming=2;biotech=4"
var/drone_type = /mob/living/simple_animal/drone //Type of drone that will be spawned
/obj/item/drone_shell/New()
@@ -68,7 +67,7 @@
L.dropItemToGround(src)
contents -= drone
drone.loc = get_turf(src)
drone.forceMove(drop_location())
drone.reset_perspective()
drone.setDir(SOUTH )//Looks better
drone.visible_message("<span class='warning'>[drone] uncurls!</span>")
@@ -148,7 +148,6 @@
qdel(access_card) //we don't have free access
access_card = null
verbs -= /mob/living/simple_animal/drone/verb/check_laws
verbs -= /mob/living/simple_animal/drone/verb/toggle_light
verbs -= /mob/living/simple_animal/drone/verb/drone_ping
/mob/living/simple_animal/drone/cogscarab/Login()
@@ -58,7 +58,7 @@
I.pulledby.stop_pulling()
I.screen_loc = null // will get moved if inventory is visible
I.loc = src
I.forceMove(src)
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
@@ -11,23 +11,7 @@
to_chat(src, "<b>Drone Laws</b>")
to_chat(src, laws)
/mob/living/simple_animal/drone/verb/toggle_light()
set category = "Drone"
set name = "Toggle drone light"
if(stat == DEAD)
to_chat(src, "<span class='warning'>There's no light in your life... by that I mean you're dead.</span>")
return
if(light_on)
set_light(0)
else
set_light(8)
light_on = !light_on
to_chat(src, "<span class='notice'>Your light is now [light_on ? "on" : "off"].</span>")
/mob/living/simple_animal/drone/verb/drone_ping()
set category = "Drone"
set name = "Drone ping"
@@ -110,3 +110,7 @@
eatverb = "devours"
list_reagents = list("nutriment" = 3, "vitamin" = 2)
foodtype = GROSS | MEAT | RAW
grind_results = list("blood" = 20, "liquidgibs" = 5)
/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
reagents.clear_reagents()
@@ -257,7 +257,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
I.pulledby.stop_pulling()
I.screen_loc = null // will get moved if inventory is visible
I.loc = src
I.forceMove(src)
I.equipped(src, slot)
I.layer = ABOVE_HUD_LAYER
I.plane = ABOVE_HUD_PLANE
@@ -54,7 +54,7 @@
/obj/guardian_bomb/proc/disguise(obj/A)
A.loc = src
A.forceMove(src)
stored_obj = A
opacity = A.opacity
anchored = A.anchored
@@ -32,7 +32,7 @@
else if(mind) // Let's make this a feature
egg.origin = mind
for(var/obj/item/organ/I in src)
I.loc = egg
I.forceMove(egg)
visible_message("<span class='warning'>[src] plants something in [victim]'s flesh!</span>", \
"<span class='danger'>We inject our egg into [victim]'s body!</span>")
egg_lain = 1
@@ -53,7 +53,6 @@
/obj/item/organ/body_egg/changeling_egg
name = "changeling egg"
desc = "Twitching and disgusting."
origin_tech = "biotech=7" // You need to be really lucky to obtain it.
var/datum/mind/origin
var/time
@@ -79,10 +79,10 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
..()
move_to_delay = Clamp((health/maxHealth) * 10, 5, 10)
move_to_delay = CLAMP((health/maxHealth) * 10, 5, 10)
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
anger_modifier = Clamp(((maxHealth - health)/60),0,20)
anger_modifier = CLAMP(((maxHealth - health)/60),0,20)
if(charging)
return
ranged_cooldown = world.time + ranged_cooldown_time
@@ -57,7 +57,7 @@ Difficulty: Very Hard
L.dust()
/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
ranged_cooldown = world.time + 120
if(enrage(target))
@@ -101,7 +101,7 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
if(swooping)
return
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
ranged_cooldown = world.time + ranged_cooldown_time
if(prob(15 + anger_modifier) && !client)
@@ -227,10 +227,10 @@ Difficulty: Medium
//ensure swoop direction continuity.
if(negative)
if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
if(ISINRANGE(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
negative = FALSE
else
if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
if(ISINRANGE(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
negative = TRUE
new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
new /obj/effect/temp_visual/dragon_swoop(loc)
@@ -187,7 +187,7 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/calculate_rage() //how angry we are overall
did_reset = FALSE //oh hey we're doing SOMETHING, clearly we might need to heal if we recall
anger_modifier = Clamp(((maxHealth - health) / 42),0,50)
anger_modifier = CLAMP(((maxHealth - health) / 42),0,50)
burst_range = initial(burst_range) + round(anger_modifier * 0.08)
beam_range = initial(beam_range) + round(anger_modifier * 0.12)
@@ -43,7 +43,7 @@
. = ..()
if(mapload) //eat shit
for(var/obj/item/I in loc)
I.loc = src
I.forceMove(src)
/mob/living/simple_animal/hostile/mimic/crate/DestroyPathToTarget()
..()
@@ -89,7 +89,7 @@
var/obj/structure/closet/crate/C = new(get_turf(src))
// Put loot in crate
for(var/obj/O in src)
O.loc = C
O.forceMove(C)
..()
GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/cable, /obj/structure/window))
@@ -116,7 +116,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
/mob/living/simple_animal/hostile/mimic/copy/death()
for(var/atom/movable/M in src)
M.loc = get_turf(src)
M.forceMove(get_turf(src))
..()
/mob/living/simple_animal/hostile/mimic/copy/ListTargets()
@@ -136,7 +136,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
/mob/living/simple_animal/hostile/mimic/copy/proc/CopyObject(obj/O, mob/living/user, destroy_original = 0)
if(destroy_original || CheckObject(O))
O.loc = src
O.forceMove(src)
name = O.name
desc = O.desc
icon = O.icon
@@ -249,15 +249,15 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
..()
else
visible_message("<span class='danger'>The <b>[src]</b> clears a jam!</span>")
Pewgun.chambered.loc = loc //rip revolver immersions, blame shotgun snowflake procs
Pewgun.chambered.forceMove(loc) //rip revolver immersions, blame shotgun snowflake procs
Pewgun.chambered = null
if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len)
Pewgun.chambered = Pewgun.magazine.get_round(0)
Pewgun.chambered.loc = Pewgun
Pewgun.chambered.forceMove(Pewgun)
Pewgun.update_icon()
else if(Pewgun.magazine && Pewgun.magazine.stored_ammo.len) //only true for pumpguns i think
Pewgun.chambered = Pewgun.magazine.get_round(0)
Pewgun.chambered.loc = Pewgun
Pewgun.chambered.forceMove(Pewgun)
visible_message("<span class='danger'>The <b>[src]</b> cocks itself!</span>")
else
ranged = 0 //BANZAIIII
@@ -137,8 +137,9 @@
. = ..()
if(.)
var/mob/living/L = target
L.adjust_fire_stacks(0.1)
L.IgniteMob()
if (istype(L))
L.adjust_fire_stacks(0.1)
L.IgniteMob()
/obj/item/projectile/temp/basilisk/icewing
damage = 5
@@ -0,0 +1,103 @@
/mob/living/simple_animal/hostile/netherworld
name = "creature"
desc = "A sanity-destroying otherthing from the netherworld."
icon_state = "otherthing"
icon_living = "otherthing"
icon_dead = "otherthing-dead"
health = 80
maxHealth = 80
obj_damage = 100
melee_damage_lower = 25
melee_damage_upper = 50
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("creature")
speak_emote = list("screams")
gold_core_spawnable = HOSTILE_SPAWN
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("nether")
/mob/living/simple_animal/hostile/netherworld/migo
name = "mi-go"
desc = "A pinkish, fungoid crustacean-like creature with numerous pairs of clawed appendages and a head covered with waving antennae."
speak_emote = list("screams", "clicks", "chitters", "barks", "moans", "growls", "meows", "reverberates", "roars", "squeaks", "rattles", "exclaims", "yells", "remarks", "mumbles", "jabbers", "stutters", "seethes")
icon_state = "mi-go"
icon_living = "mi-go"
icon_dead = "mi-go-dead"
attacktext = "lacerates"
speed = -0.5
var/static/list/migo_sounds
deathmessage = "wails as its form turns into a pulpy mush."
death_sound = 'sound/voice/hiss6.ogg'
/mob/living/simple_animal/hostile/netherworld/migo/Initialize()
. = ..()
migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/carhorn.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/megaphone.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/voice/bcreep.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/mpatchedup.ogg', 'sound/voice/mfeelbetter.ogg', 'sound/voice/human/manlaugh1.ogg', 'sound/voice/human/womanlaugh.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/clockcultalr.ogg', 'sound/ambience/antag/ling_aler.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/ambience/antag/monkey.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clockcult_gateway_disrupted.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/curse1.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosion_distant.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/effects/his_grace_awaken.ogg', 'sound/effects/pai_boot.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/ratvar_reveal.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/misc/airraid.ogg', 'sound/misc/bang.ogg', 'sound/misc/disco.ogg', 'sound/misc/highlander.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/misc/splort.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/beam_sniper.ogg', 'sound/weapons/chainsawhit.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gunshot_silenced.ogg', 'sound/weapons/gunshot2.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/clockcult/steam_whoosh.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlockclose.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlockopen.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/cryo_warning.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/machines/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/triple_beep.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', 'sound/ai/outbreak5.ogg', 'sound/ai/outbreak7.ogg', 'sound/ai/poweroff.ogg', 'sound/ai/radiation.ogg', 'sound/ai/shuttlecalled.ogg', 'sound/ai/shuttledock.ogg', 'sound/ai/shuttlerecalled.ogg', 'sound/ai/aimalf.ogg') //hahahaha fuck you code divers
/mob/living/simple_animal/hostile/netherworld/migo/say(message)
..()
if(stat)
return
var/chosen_sound = pick(migo_sounds)
playsound(src, chosen_sound, 100, TRUE)
/mob/living/simple_animal/hostile/netherworld/migo/Life()
..()
if(stat)
return
if(prob(10))
var/chosen_sound = pick(migo_sounds)
playsound(src, chosen_sound, 100, TRUE)
/mob/living/simple_animal/hostile/netherworld/blankbody
name = "blank body"
desc = "This looks human enough, but its flesh has an ashy texture, and it's face is featureless save an eerie smile."
icon_state = "blank-body"
icon_living = "blank-body"
icon_dead = "blank-dead"
gold_core_spawnable = NO_SPAWN
health = 100
maxHealth = 100
melee_damage_lower = 5
melee_damage_upper = 10
attacktext = "punches"
deathmessage = "falls apart into a fine dust."
/mob/living/simple_animal/hostile/spawner/nether
name = "netherworld link"
desc = "A direct link to another dimension full of creatures not very happy to see you. <span class='warning'>Entering the link would be a very bad idea.</span>"
icon_state = "nether"
icon_living = "nether"
health = 50
maxHealth = 50
spawn_time = 50 //5 seconds
max_mobs = 15
icon = 'icons/mob/nest.dmi'
spawn_text = "crawls through"
mob_type = /mob/living/simple_animal/hostile/netherworld/migo
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
faction = list("nether")
deathmessage = "shatters into oblivion."
del_on_death = TRUE
/mob/living/simple_animal/hostile/spawner/nether/attack_hand(mob/user)
user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
"<span class='userdanger'>Touching the portal, you are quickly pulled through into a world of unimaginable horror!</span>")
contents.Add(user)
/mob/living/simple_animal/hostile/spawner/nether/Life()
..()
var/list/C = src.get_contents()
for(var/mob/living/M in C)
if(M)
playsound(src, 'sound/magic/demon_consume.ogg', 50, 1)
M.adjustBruteLoss(60)
new /obj/effect/gibspawner/human(get_turf(M))
if(M.stat == DEAD)
var/mob/living/simple_animal/hostile/netherworld/blankbody/blank
blank = new(loc)
blank.name = "[M]"
blank.desc = "It's [M], but their flesh has an ashy texture, and their face is featureless save an eerie smile."
src.visible_message("<span class='warning'>[M] reemerges from the link!</span>")
qdel(M)
@@ -123,7 +123,6 @@
flags_1 = NOBLUDGEON_1
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
origin_tech = "biotech=6"
var/list/banned_mobs
/obj/item/asteroid/fugu_gland/afterattack(atom/target, mob/user, proximity_flag)
+10 -10
View File
@@ -127,7 +127,7 @@
/mob/living/simple_animal/parrot/death(gibbed)
if(held_item)
held_item.loc = src.loc
held_item.forceMove(drop_location())
held_item = null
walk(src,0)
@@ -213,7 +213,7 @@
src.say("[pick(available_channels)] BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
else
src.say("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
ears.loc = src.loc
ears.forceMove(src.loc)
ears = null
for(var/possible_phrase in speak)
if(copytext(possible_phrase,1,3) in GLOB.department_radio_keys)
@@ -504,7 +504,7 @@
else //This should ensure that we only grab the item we want, and make sure it's not already collected on our perch
if(!parrot_perch || parrot_interest.loc != parrot_perch.loc)
held_item = parrot_interest
parrot_interest.loc = src
parrot_interest.forceMove(src)
visible_message("[src] grabs [held_item]!", "<span class='notice'>You grab [held_item]!</span>", "<span class='italics'>You hear the sounds of wings flapping furiously.</span>")
parrot_interest = null
@@ -526,7 +526,7 @@
return
if(Adjacent(parrot_perch))
src.loc = parrot_perch.loc
forceMove(parrot_perch.loc)
drop_held_item()
parrot_state = PARROT_PERCH
icon_state = icon_sit
@@ -702,7 +702,7 @@
continue
held_item = I
I.loc = src
I.forceMove(src)
visible_message("[src] grabs [held_item]!", "<span class='notice'>You grab [held_item]!</span>", "<span class='italics'>You hear the sounds of wings flapping furiously.</span>")
return held_item
@@ -777,7 +777,7 @@
if(!drop_gently)
if(istype(held_item, /obj/item/grenade))
var/obj/item/grenade/G = held_item
G.loc = src.loc
G.forceMove(drop_location())
G.prime()
to_chat(src, "You let go of [held_item]!")
held_item = null
@@ -785,7 +785,7 @@
to_chat(src, "You drop [held_item].")
held_item.loc = src.loc
held_item.forceMove(drop_location())
held_item = null
return 1
@@ -801,7 +801,7 @@
for(var/atom/movable/AM in view(src,1))
for(var/perch_path in desired_perches)
if(istype(AM, perch_path))
src.loc = AM.loc
src.forceMove(AM.loc)
icon_state = icon_sit
return
to_chat(src, "<span class='warning'>There is no perch nearby to sit on!</span>")
@@ -838,7 +838,7 @@
/mob/living/simple_animal/parrot/proc/perch_on_human(mob/living/carbon/human/H)
if(!H)
return
loc = get_turf(H)
forceMove(get_turf(H))
H.buckle_mob(src, force=1)
pixel_y = 9
pixel_x = pick(-8,8) //pick left or right shoulder
@@ -996,7 +996,7 @@
return
var/datum/disease/parrot_possession/P = new
P.parrot = src
loc = H
forceMove(H)
H.ForceContractDisease(P)
parrot_interest = null
H.visible_message("<span class='danger'>[src] dive bombs into [H]'s chest and vanishes!</span>", "<span class='userdanger'>[src] dive bombs into your chest, vanishing! This can't be good!</span>")
@@ -111,7 +111,7 @@
/mob/living/simple_animal/updatehealth()
..()
health = Clamp(health, 0, maxHealth)
health = CLAMP(health, 0, maxHealth)
/mob/living/simple_animal/update_stat()
if(status_flags & GODMODE)
@@ -166,7 +166,7 @@
step_away(M,src)
M.Friends = Friends.Copy()
babies += M
M.mutation_chance = Clamp(mutation_chance+(rand(5,-5)),0,100)
M.mutation_chance = CLAMP(mutation_chance+(rand(5,-5)),0,100)
SSblackbox.record_feedback("tally", "slime_babies_born", 1, M.colour)
var/mob/living/simple_animal/slime/new_slime = pick(babies)