adjustments
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@@ -7,6 +7,7 @@
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active_block_effect_end()
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active_block_item = null
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REMOVE_TRAIT(src, TRAIT_MOBILITY_NOUSE, ACTIVE_BLOCK_TRAIT)
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REMOVE_TRAIT(src, TRAIT_SPRINT_LOCKED, ACTIVE_BLOCK_TRAIT)
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remove_movespeed_modifier(/datum/movespeed_modifier/active_block)
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var/datum/block_parry_data/data = I.get_block_parry_data()
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if(timeToNextMove() < data.block_end_click_cd_add)
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@@ -25,6 +26,8 @@
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active_block_item = I
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if(data.block_lock_attacking)
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ADD_TRAIT(src, TRAIT_MOBILITY_NOUSE, ACTIVE_BLOCK_TRAIT) //probably should be something else at some point
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if(data.block_lock_sprinting)
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ADD_TRAIT(src, TRAIT_SPRINT_LOCKED, ACTIVE_BLOCK_TRAIT)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/active_block, multiplicative_slowdown = data.block_slowdown)
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active_block_effect_start()
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return TRUE
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@@ -75,10 +78,16 @@
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/mob/living/proc/keybind_start_active_blocking()
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if(combat_flags & (COMBAT_FLAG_ACTIVE_BLOCK_STARTING | COMBAT_FLAG_ACTIVE_BLOCKING))
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return FALSE
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if(!(combat_flags & COMBAT_FLAG_BLOCK_CAPABLE))
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to_chat(src, "<span class='warning'>You're not something that can actively block.</span>")
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return FALSE
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// QOL: Attempt to toggle on combat mode if it isn't already
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SEND_SIGNAL(src, COMSIG_ENABLE_COMBAT_MODE)
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if(!SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
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to_chat(src, "<span class='warning'>You must be in combat mode to actively block!</span>")
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return FALSE
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var/obj/item/I = get_active_held_item()
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// QOL: Instead of trying to just block with held item, grab first available item.
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var/obj/item/I = find_active_block_item()
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if(!I)
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to_chat(src, "<span class='warning'>You can't block with your bare hands!</span>")
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return
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@@ -89,7 +98,7 @@
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var/delay = data.block_start_delay
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combat_flags |= COMBAT_FLAG_ACTIVE_BLOCK_STARTING
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animate(src, pixel_x = get_standard_pixel_x_offset(), pixel_y = get_standard_pixel_y_offset(), time = delay, FALSE, SINE_EASING | EASE_IN)
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if(!do_after_advanced(src, delay, src, DO_AFTER_REQUIRES_USER_ON_TURF|DO_AFTER_NO_COEFFICIENT|DO_AFTER_DISALLOW_ACTIVE_ITEM_CHANGE, CALLBACK(src, .proc/continue_starting_active_block), MOBILITY_USE, null, null, I))
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if(!do_after_advanced(src, delay, src, DO_AFTER_REQUIRES_USER_ON_TURF|DO_AFTER_NO_COEFFICIENT, CALLBACK(src, .proc/continue_starting_active_block), MOBILITY_USE, null, null, I))
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to_chat(src, "<span class='warning'>You fail to raise [I].</span>")
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combat_flags &= ~(COMBAT_FLAG_ACTIVE_BLOCK_STARTING)
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animate(src, pixel_x = get_standard_pixel_x_offset(), pixel_y = get_standard_pixel_y_offset(), time = 2.5, FALSE, SINE_EASING | EASE_IN, ANIMATION_END_NOW)
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@@ -97,6 +106,18 @@
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combat_flags &= ~(COMBAT_FLAG_ACTIVE_BLOCK_STARTING)
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start_active_blocking(I)
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/**
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* Gets the first item we can that can block, but if that fails, default to active held item.COMSIG_ENABLE_COMBAT_MODE
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*/
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/mob/living/proc/find_active_block_item()
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var/obj/item/held = get_active_held_item()
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if(!held.can_active_block())
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for(var/i in held_items - held)
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var/obj/item/I = i
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if(I.can_active_block())
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return I
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return held
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/**
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* Proc called by keybindings to stop active blocking.
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*/
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@@ -110,7 +131,7 @@
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* Returns if we can actively block.
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*/
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/obj/item/proc/can_active_block()
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return item_flags & ITEM_CAN_BLOCK
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return block_parry_data && (item_flags & ITEM_CAN_BLOCK)
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/**
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* Calculates FINAL ATTACK DAMAGE after mitigation
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