fixes
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@@ -1259,22 +1259,23 @@
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return
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if(iscyborg(target))
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return ..()
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if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
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var/list/return_list = list()
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if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, return_list) & BLOCK_SUCCESS) //No message; run_block() handles that
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playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(user.a_intent != INTENT_HARM)
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if(stun_act(target, user))
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if(stun_act(target, user, null, return_list))
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user.do_attack_animation(target)
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user.adjustStaminaLossBuffered(stun_stam_cost)
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return
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else if(!harm_act(target, user))
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else if(!harm_act(target, user, null, return_list))
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return ..() //if you can't fry them just beat them with it
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else //we did harm act them
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user.do_attack_animation(target)
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user.adjustStaminaLossBuffered(lethal_stam_cost)
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/obj/item/twohanded/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
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var/stunforce = stun_stamdmg
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/obj/item/twohanded/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE, list/block_return = list())
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var/stunforce = block_calculate_resultant_damage(stun_stamdmg, block_return)
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if(!no_charge_and_force)
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if(!on)
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target.visible_message("<span class='warning'>[user] has bapped [target] with [src]. Luckily it was off.</span>", \
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@@ -1304,8 +1305,8 @@
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H.forcesay(GLOB.hit_appends)
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return TRUE
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/obj/item/twohanded/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
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var/lethal_force = lethal_damage
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/obj/item/twohanded/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE, list/block_return = list())
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var/lethal_force = block_calculate_resultant_damage(lethal_damage, block_return)
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if(!no_charge_and_force)
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if(!on)
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return FALSE //standard item attack
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@@ -432,15 +432,18 @@
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/obj/item/shield/changeling
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name = "shield-like mass"
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desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
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item_flags = ABSTRACT | DROPDEL
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item_flags = ABSTRACT | DROPDEL | ITEM_CAN_BLOCK
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "ling_shield"
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lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
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block_chance = 50
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block_parry_data = /datum/block_parry_data/shield/changeling
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var/remaining_uses //Set by the changeling ability.
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/datum/block_parry_data/shield/changeling
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block_slowdown = 0
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/obj/item/shield/changeling/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
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@@ -451,7 +454,7 @@
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block_return[BLOCK_RETURN_BLOCK_CAPACITY] = (block_return[BLOCK_RETURN_BLOCK_CAPACITY] || 0) + remaining_uses
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return ..()
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/obj/item/shield/changeling/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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/obj/item/shield/changeling/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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. = ..()
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if(--remaining_uses < 1)
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if(ishuman(loc))
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