Renamed Volt Void to Volt Blaster and removed it consuming and scaling with power
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@@ -347,27 +347,27 @@
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return slab.procure_gateway(invoker, duration, portal_uses)
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//Volt Void: Channeled for up to five times over ten seconds to fire up to five rays of energy at target locations.
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/datum/clockwork_scripture/channeled/volt_void
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//Volt Blaster: Channeled for up to five times over ten seconds to fire up to five rays of energy at target locations.
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/datum/clockwork_scripture/channeled/volt_blaster
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descname = "Channeled, Targeted Energy Blasts"
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name = "Volt Void" //Alternative name: "On all levels but physical, I am a power sink"
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desc = "Allows you to fire energy rays at target locations; more power consumed causes more damage. Channeled every fifth of a second for a maximum of ten seconds."
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name = "Volt Blaster"
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desc = "Allows you to fire five energy rays at target locations. Channeled every fourth of a second for a maximum of ten seconds."
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channel_time = 30
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invocations = list("Amperage...", "...grant me your power!")
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chant_invocations = list("Use charge to kill!", "Slay with power!", "Hunt with energy!")
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chant_amount = 4
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chant_interval = 5
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chant_amount = 5
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chant_interval = 4
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consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
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usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
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tier = SCRIPTURE_SCRIPT
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primary_component = HIEROPHANT_ANSIBLE
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sort_priority = 10
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quickbind = TRUE
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quickbind_desc = "Allows you to fire energy rays at target locations. Failing to fire causes backlash.<br><b>Maximum 4 chants.</b>"
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quickbind_desc = "Allows you to fire energy rays at target locations.<br><b>Maximum 5 chants.</b>"
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var/static/list/nzcrentr_insults = list("You're not very good at aiming.", "You hunt badly.", "What a waste of energy.", "Almost funny to watch.",
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"Boss says </span><span class='heavy_brass'>\"Click something, you idiot!\"</span><span class='nzcrentr'>.", "Stop wasting components if you can't aim.")
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/datum/clockwork_scripture/channeled/volt_void/chant_effects(chant_number)
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/datum/clockwork_scripture/channeled/volt_blaster/chant_effects(chant_number)
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slab.busy = null
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var/datum/clockwork_scripture/ranged_ability/volt_ray/ray = new
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ray.slab = slab
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@@ -375,24 +375,6 @@
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var/turf/T = get_turf(invoker)
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if(!ray.run_scripture() && slab && invoker)
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if(can_recite() && T == get_turf(invoker))
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if(!GLOB.ratvar_awakens)
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var/obj/structure/destructible/clockwork/powered/volt_checker/VC = new/obj/structure/destructible/clockwork/powered/volt_checker(get_turf(invoker))
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var/multiplier = 0.5
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var/usable_power = min(Floor(VC.total_accessable_power() * 0.2, MIN_CLOCKCULT_POWER), 1000)
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if(VC.try_use_power(usable_power))
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multiplier += (usable_power * 0.0005) //at maximum power, should be 1 multiplier
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qdel(VC)
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if(iscyborg(invoker))
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var/mob/living/silicon/robot/C = invoker
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if(C.cell)
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var/prev_power = usable_power //we don't want to increase the multiplier past 1
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usable_power = min(Floor(C.cell.charge * 0.2, MIN_CLOCKCULT_POWER), 1000) - prev_power
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if(usable_power > 0 && C.cell.use(usable_power))
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multiplier += (usable_power * 0.0005)
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var/obj/effect/temp_visual/ratvar/volt_hit/VH = new /obj/effect/temp_visual/ratvar/volt_hit(get_turf(invoker), null, multiplier)
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invoker.visible_message("<span class='warning'>[invoker] is struck by [invoker.p_their()] own [VH.name]!</span>", "<span class='userdanger'>You're struck by your own [VH.name]!</span>")
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invoker.adjustFireLoss(VH.damage) //you have to fail all five blasts to die to this
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playsound(invoker, 'sound/machines/defib_zap.ogg', VH.damage, 1, -1)
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to_chat(invoker, "<span class='nzcrentr'>\"[text2ratvar(pick(nzcrentr_insults))]\"</span>")
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else
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return FALSE
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@@ -410,6 +392,3 @@
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ranged_message = "<span class='nzcrentr_small'><i>You charge the clockwork slab with shocking might.</i>\n\
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<b>Left-click a target to fire, quickly!</b></span>"
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timeout_time = 20
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/obj/structure/destructible/clockwork/powered/volt_checker
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invisibility = INVISIBILITY_ABSTRACT
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