Merge branch 'master' into upstream-merge-37486
This commit is contained in:
@@ -400,7 +400,7 @@
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SSticker.mode.make_antag_chance(humanc)
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if(humanc && CONFIG_GET(flag/roundstart_traits))
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SStraits.AssignTraits(humanc, humanc.client, TRUE)
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SSquirks.AssignQuirks(humanc, humanc.client, TRUE)
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log_manifest(character.mind.key,character.mind,character,latejoin = TRUE)
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@@ -592,6 +592,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/list/possessible = list()
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for(var/mob/living/L in GLOB.alive_mob_list)
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if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
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continue
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if(!(L in GLOB.player_list) && !L.mind)
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possessible += L
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@@ -326,7 +326,10 @@
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I.plane = initial(I.plane)
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I.appearance_flags &= ~NO_CLIENT_COLOR
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if(!no_move && !(I.flags_1 & DROPDEL_1)) //item may be moved/qdel'd immedietely, don't bother moving it
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I.forceMove(newloc)
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if (isnull(newloc))
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I.moveToNullspace()
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else
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I.forceMove(newloc)
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I.dropped(src)
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return TRUE
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@@ -193,10 +193,10 @@
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blood_data["real_name"] = real_name
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blood_data["features"] = dna.features
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blood_data["factions"] = faction
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blood_data["traits"] = list()
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for(var/V in roundstart_traits)
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var/datum/trait/T = V
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blood_data["traits"] += T.type
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blood_data["quirks"] = list()
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for(var/V in roundstart_quirks)
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var/datum/quirk/T = V
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blood_data["quirks"] += T.type
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return blood_data
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//get the id of the substance this mob use as blood.
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@@ -1,99 +1,99 @@
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/datum/emote/living/carbon
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mob_type_allowed_typecache = list(/mob/living/carbon)
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/datum/emote/living/carbon/airguitar
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key = "airguitar"
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message = "is strumming the air and headbanging like a safari chimp."
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restraint_check = TRUE
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/datum/emote/living/carbon/blink
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key = "blink"
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key_third_person = "blinks"
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message = "blinks."
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/datum/emote/living/carbon/blink_r
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key = "blink_r"
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message = "blinks rapidly."
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/datum/emote/living/carbon/clap
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key = "clap"
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key_third_person = "claps"
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message = "claps."
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muzzle_ignore = TRUE
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restraint_check = TRUE
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emote_type = EMOTE_AUDIBLE
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/datum/emote/living/carbon/clap/run_emote(mob/living/user, params)
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. = ..()
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if (.)
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if (ishuman(user))
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// Need hands to clap
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if (!user.get_bodypart("l_arm") || !user.get_bodypart("r_arm"))
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return
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var/clap = pick('sound/misc/clap1.ogg',
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'sound/misc/clap2.ogg',
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'sound/misc/clap3.ogg',
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'sound/misc/clap4.ogg')
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playsound(user, clap, 50, 1, -1)
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/datum/emote/living/carbon/gnarl
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key = "gnarl"
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key_third_person = "gnarls"
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message = "gnarls and shows its teeth..."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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/datum/emote/living/carbon/moan
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key = "moan"
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key_third_person = "moans"
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message = "moans!"
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message_mime = "appears to moan!"
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emote_type = EMOTE_AUDIBLE
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/datum/emote/living/carbon/roll
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key = "roll"
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key_third_person = "rolls"
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message = "rolls."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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restraint_check = TRUE
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/datum/emote/living/carbon/scratch
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key = "scratch"
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key_third_person = "scratches"
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message = "scratches."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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restraint_check = TRUE
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/datum/emote/living/carbon/screech
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key = "screech"
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key_third_person = "screeches"
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message = "screeches."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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/datum/emote/living/carbon/sign
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key = "sign"
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key_third_person = "signs"
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message_param = "signs the number %t."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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restraint_check = TRUE
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/datum/emote/living/carbon/sign/select_param(mob/user, params)
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. = ..()
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if(!isnum(text2num(params)))
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return message
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/datum/emote/living/carbon/sign/signal
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key = "signal"
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key_third_person = "signals"
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message_param = "raises %t fingers."
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mob_type_allowed_typecache = list(/mob/living/carbon/human)
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restraint_check = TRUE
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/datum/emote/living/carbon/tail
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key = "tail"
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message = "waves their tail."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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/datum/emote/living/carbon/wink
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key = "wink"
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key_third_person = "winks"
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message = "winks."
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/datum/emote/living/carbon
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mob_type_allowed_typecache = list(/mob/living/carbon)
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/datum/emote/living/carbon/airguitar
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key = "airguitar"
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message = "is strumming the air and headbanging like a safari chimp."
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restraint_check = TRUE
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/datum/emote/living/carbon/blink
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key = "blink"
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key_third_person = "blinks"
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message = "blinks."
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/datum/emote/living/carbon/blink_r
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key = "blink_r"
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message = "blinks rapidly."
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/datum/emote/living/carbon/clap
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key = "clap"
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key_third_person = "claps"
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message = "claps."
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muzzle_ignore = TRUE
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restraint_check = TRUE
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emote_type = EMOTE_AUDIBLE
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/datum/emote/living/carbon/clap/run_emote(mob/living/user, params)
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. = ..()
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if (.)
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if (ishuman(user))
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// Need hands to clap
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if (!user.get_bodypart(BODY_ZONE_L_ARM) || !user.get_bodypart(BODY_ZONE_R_ARM))
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return
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var/clap = pick('sound/misc/clap1.ogg',
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'sound/misc/clap2.ogg',
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'sound/misc/clap3.ogg',
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'sound/misc/clap4.ogg')
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playsound(user, clap, 50, 1, -1)
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/datum/emote/living/carbon/gnarl
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key = "gnarl"
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key_third_person = "gnarls"
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message = "gnarls and shows its teeth..."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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||||
/datum/emote/living/carbon/moan
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key = "moan"
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key_third_person = "moans"
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message = "moans!"
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message_mime = "appears to moan!"
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emote_type = EMOTE_AUDIBLE
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/datum/emote/living/carbon/roll
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key = "roll"
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key_third_person = "rolls"
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message = "rolls."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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restraint_check = TRUE
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/datum/emote/living/carbon/scratch
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key = "scratch"
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key_third_person = "scratches"
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message = "scratches."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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restraint_check = TRUE
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/datum/emote/living/carbon/screech
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key = "screech"
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key_third_person = "screeches"
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message = "screeches."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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|
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/datum/emote/living/carbon/sign
|
||||
key = "sign"
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||||
key_third_person = "signs"
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message_param = "signs the number %t."
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
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restraint_check = TRUE
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/datum/emote/living/carbon/sign/select_param(mob/user, params)
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. = ..()
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if(!isnum(text2num(params)))
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return message
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|
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/datum/emote/living/carbon/sign/signal
|
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key = "signal"
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key_third_person = "signals"
|
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message_param = "raises %t fingers."
|
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mob_type_allowed_typecache = list(/mob/living/carbon/human)
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restraint_check = TRUE
|
||||
|
||||
/datum/emote/living/carbon/tail
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key = "tail"
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message = "waves their tail."
|
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mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien)
|
||||
|
||||
/datum/emote/living/carbon/wink
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key = "wink"
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key_third_person = "winks"
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message = "winks."
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@@ -19,6 +19,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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|
||||
//Inefficient pooling/caching way.
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GLOBAL_LIST_EMPTY(human_dummy_list)
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GLOBAL_LIST_EMPTY(dummy_mob_list)
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|
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/proc/generate_or_wait_for_human_dummy(slotkey)
|
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if(!slotkey)
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@@ -31,6 +32,7 @@ GLOBAL_LIST_EMPTY(human_dummy_list)
|
||||
if(QDELETED(D))
|
||||
D = new
|
||||
GLOB.human_dummy_list[slotkey] = D
|
||||
GLOB.dummy_mob_list += D
|
||||
D.in_use = TRUE
|
||||
return D
|
||||
|
||||
|
||||
@@ -708,7 +708,7 @@
|
||||
if(toxloss > 10)
|
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to_chat(src, "<span class='danger'>You feel sick.</span>")
|
||||
else if(toxloss > 20)
|
||||
to_chat(src, "<span class='danger'>You feel nauseous.</span>")
|
||||
to_chat(src, "<span class='danger'>You feel nauseated.</span>")
|
||||
else if(toxloss > 40)
|
||||
to_chat(src, "<span class='danger'>You feel very unwell!</span>")
|
||||
if(oxyloss)
|
||||
@@ -733,8 +733,8 @@
|
||||
if(0 to NUTRITION_LEVEL_STARVING)
|
||||
to_chat(src, "<span class='danger'>You're starving!</span>")
|
||||
|
||||
if(roundstart_traits.len)
|
||||
to_chat(src, "<span class='notice'>You have these traits: [get_trait_string()].</span>")
|
||||
if(roundstart_quirks.len)
|
||||
to_chat(src, "<span class='notice'>You have these quirks: [get_trait_string()].</span>")
|
||||
else
|
||||
if(wear_suit)
|
||||
wear_suit.add_fingerprint(M)
|
||||
|
||||
@@ -65,10 +65,6 @@
|
||||
else if(eye_blurry) //blurry eyes heal slowly
|
||||
adjust_blurriness(-1)
|
||||
|
||||
if(has_trait(TRAIT_PACIFISM) && a_intent == INTENT_HARM)
|
||||
to_chat(src, "<span class='notice'>You don't feel like harming anybody.</span>")
|
||||
a_intent_change(INTENT_HELP)
|
||||
|
||||
if (getBrainLoss() >= 60 && !incapacitated(TRUE))
|
||||
SendSignal(COMSIG_ADD_MOOD_EVENT, "brain_damage", /datum/mood_event/brain_damage)
|
||||
if(prob(3))
|
||||
|
||||
@@ -1559,9 +1559,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
H.gain_trauma(/datum/brain_trauma/mild/concussion)
|
||||
else
|
||||
if(!I.is_sharp())
|
||||
H.adjustBrainLoss(I.force / 5)
|
||||
H.adjustBrainLoss(I.force * 0.2)
|
||||
|
||||
if(prob(I.force + ((100 - H.health)/2)) && H != user)
|
||||
if(!I.is_sharp() && prob(I.force + ((100 - H.health) * 0.5)) && H != user) // rev deconversion through blunt trauma.
|
||||
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
|
||||
if(rev)
|
||||
rev.remove_revolutionary(FALSE, user)
|
||||
|
||||
@@ -207,9 +207,9 @@
|
||||
if(breath_gases[/datum/gas/bz])
|
||||
var/bz_partialpressure = (breath_gases[/datum/gas/bz][MOLES]/breath.total_moles())*breath_pressure
|
||||
if(bz_partialpressure > 1)
|
||||
hallucination += 20
|
||||
hallucination += 10
|
||||
else if(bz_partialpressure > 0.01)
|
||||
hallucination += 5//Removed at 2 per tick so this will slowly build up
|
||||
hallucination += 5
|
||||
//TRITIUM
|
||||
if(breath_gases[/datum/gas/tritium])
|
||||
var/tritium_partialpressure = (breath_gases[/datum/gas/tritium][MOLES]/breath.total_moles())*breath_pressure
|
||||
@@ -452,7 +452,7 @@
|
||||
return
|
||||
adjustToxLoss(8, TRUE, TRUE)
|
||||
if(prob(30))
|
||||
to_chat(src, "<span class='notice'>You feel confused and nauseous...</span>")//actual symptoms of liver failure
|
||||
to_chat(src, "<span class='notice'>You feel confused and nauseated...</span>")//actual symptoms of liver failure
|
||||
|
||||
|
||||
////////////////
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
message = T.TongueSpeech(message)
|
||||
if(wear_mask)
|
||||
message = wear_mask.speechModification(message)
|
||||
|
||||
if(head)
|
||||
message = head.speechModification(message)
|
||||
return message
|
||||
|
||||
/mob/living/carbon/can_speak_vocal(message)
|
||||
|
||||
@@ -133,9 +133,6 @@
|
||||
eye_blurry = max(eye_blurry-1, 0)
|
||||
if(client && !eye_blurry)
|
||||
clear_fullscreen("blurry")
|
||||
if(has_trait(TRAIT_PACIFISM) && a_intent == INTENT_HARM)
|
||||
to_chat(src, "<span class='notice'>You don't feel like harming anybody.</span>")
|
||||
a_intent_change(INTENT_HELP)
|
||||
|
||||
/mob/living/proc/update_damage_hud()
|
||||
return
|
||||
|
||||
@@ -407,16 +407,14 @@
|
||||
*/
|
||||
//Recursive function to find everything a mob is holding. Really shitty proc tbh.
|
||||
/mob/living/get_contents()
|
||||
. = list()
|
||||
. |= list(src)
|
||||
for(var/obj/o in .)
|
||||
var/list/newlist = list()
|
||||
o.SendSignal(COMSIG_TRY_STORAGE_RETURN_INVENTORY, newlist)
|
||||
. |= newlist
|
||||
for(var/obj/item/clothing/under/U in .)
|
||||
. |= U.contents
|
||||
for(var/obj/item/folder/F in .)
|
||||
. |= F.contents
|
||||
var/list/ret = list()
|
||||
ret |= contents //add our contents
|
||||
for(var/i in ret.Copy()) //iterate storage objects
|
||||
var/atom/A = i
|
||||
A.SendSignal(COMSIG_TRY_STORAGE_RETURN_INVENTORY, ret)
|
||||
for(var/obj/item/folder/F in ret.Copy()) //very snowflakey-ly iterate folders
|
||||
ret |= F.contents
|
||||
return ret
|
||||
|
||||
// Living mobs use can_inject() to make sure that the mob is not syringe-proof in general.
|
||||
/mob/living/proc/can_inject()
|
||||
@@ -494,6 +492,11 @@
|
||||
ExtinguishMob()
|
||||
fire_stacks = 0
|
||||
update_canmove()
|
||||
GET_COMPONENT(mood, /datum/component/mood)
|
||||
if (mood)
|
||||
QDEL_LIST_ASSOC_VAL(mood.mood_events)
|
||||
mood.sanity = SANITY_GREAT
|
||||
mood.update_mood()
|
||||
|
||||
|
||||
//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
|
||||
@@ -938,7 +941,7 @@
|
||||
/mob/living/rad_act(amount)
|
||||
. = ..()
|
||||
|
||||
if(!amount || amount < RAD_MOB_SKIN_PROTECTION)
|
||||
if(!amount || (amount < RAD_MOB_SKIN_PROTECTION) || has_trait(TRAIT_RADIMMUNE))
|
||||
return
|
||||
|
||||
amount -= RAD_BACKGROUND_RADIATION // This will always be at least 1 because of how skin protection is calculated
|
||||
|
||||
@@ -317,8 +317,7 @@
|
||||
return shock_damage
|
||||
|
||||
/mob/living/emp_act(severity)
|
||||
var/list/L = src.get_contents()
|
||||
for(var/obj/O in L)
|
||||
for(var/obj/O in contents)
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
var/list/status_traits = list()
|
||||
|
||||
var/list/roundstart_traits = list()
|
||||
var/list/roundstart_quirks = list()
|
||||
|
||||
var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
|
||||
|
||||
|
||||
@@ -170,7 +170,8 @@
|
||||
|
||||
if(href_list["send"])
|
||||
signaler.send_activation()
|
||||
audible_message("[icon2html(src, world)] *beep* *beep*")
|
||||
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
|
||||
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
|
||||
|
||||
if(href_list["freq"])
|
||||
var/new_frequency = (signaler.frequency + text2num(href_list["freq"]))
|
||||
|
||||
@@ -831,7 +831,7 @@
|
||||
set_module = /obj/item/robot_module/janitor
|
||||
|
||||
/mob/living/silicon/robot/modules/syndicate
|
||||
icon_state = "syndie_bloodhound"
|
||||
icon_state = "synd_sec"
|
||||
faction = list(ROLE_SYNDICATE)
|
||||
bubble_icon = "syndibot"
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
@@ -859,7 +859,7 @@
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/modules/syndicate/medical
|
||||
icon_state = "syndi-medi"
|
||||
icon_state = "synd_medical"
|
||||
playstyle_string = "<span class='big bold'>You are a Syndicate medical cyborg!</span><br>\
|
||||
<b>You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
|
||||
Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/robot_module
|
||||
name = "Default"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_module"
|
||||
icon_state = "std_mod"
|
||||
w_class = WEIGHT_CLASS_GIGANTIC
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
|
||||
@@ -148,9 +148,14 @@
|
||||
if(loc == get_turf(target))
|
||||
if(!(check_bot(target) && prob(50))) //Target is not defined at the parent. 50% chance to still try and clean so we dont get stuck on the last blood drop.
|
||||
UnarmedAttack(target) //Rather than check at every step of the way, let's check before we do an action, so we can rescan before the other bot.
|
||||
if(QDELETED(target)) //We done here.
|
||||
target = null
|
||||
mode = BOT_IDLE
|
||||
return
|
||||
else
|
||||
shuffle = TRUE //Shuffle the list the next time we scan so we dont both go the same way.
|
||||
path = list()
|
||||
|
||||
if(!path || path.len == 0) //No path, need a new one
|
||||
//Try to produce a path to the target, and ignore airlocks to which it has access.
|
||||
path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
|
||||
|
||||
@@ -164,12 +164,7 @@
|
||||
update_controls()
|
||||
|
||||
/mob/living/simple_animal/bot/floorbot/proc/empty_tiles()
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
while(specialtiles > initial(tiletype.max_amount))
|
||||
new tiletype(Tsec,initial(tiletype.max_amount))
|
||||
specialtiles -= initial(tiletype.max_amount)
|
||||
new tiletype(Tsec,specialtiles)
|
||||
new tiletype(drop_location(), specialtiles)
|
||||
specialtiles = 0
|
||||
tiletype = null
|
||||
|
||||
@@ -378,8 +373,7 @@
|
||||
if(prob(50))
|
||||
drop_part(robot_arm, Tsec)
|
||||
|
||||
var/obj/item/stack/tile/plasteel/T = new (Tsec)
|
||||
T.amount = 1
|
||||
new /obj/item/stack/tile/plasteel(Tsec, 1)
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
..()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "\improper honkbot"
|
||||
desc = "A little robot. It looks happy with its bike horn."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "honkbot"
|
||||
icon_state = "honkbot1"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
health = 25
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
attacktext = "pummels"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
dextrous = TRUE
|
||||
held_items = list(null, null)
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_GRAB, INTENT_DISARM, INTENT_HARM)
|
||||
faction = list("jungle")
|
||||
robust_searching = TRUE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon_dead = "Fugu_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_to_delay = 5
|
||||
friendly = "floats near"
|
||||
speak_emote = list("puffs")
|
||||
|
||||
@@ -146,12 +146,12 @@
|
||||
else
|
||||
status_traits[trait] |= list(source)
|
||||
|
||||
/mob/living/proc/add_trait_datum(trait, spawn_effects) //separate proc due to the way these ones are handled
|
||||
if(has_trait(trait))
|
||||
/mob/living/proc/add_quirk(quirk, spawn_effects) //separate proc due to the way these ones are handled
|
||||
if(has_trait(quirk))
|
||||
return
|
||||
if(!SStraits || !SStraits.traits[trait])
|
||||
if(!SSquirks || !SSquirks.quirks[quirk])
|
||||
return
|
||||
var/datum/trait/T = SStraits.traits[trait]
|
||||
var/datum/quirk/T = SSquirks.quirks[quirk]
|
||||
new T (src, spawn_effects)
|
||||
return TRUE
|
||||
|
||||
@@ -180,8 +180,8 @@
|
||||
if(!LAZYLEN(status_traits[trait]))
|
||||
status_traits -= trait
|
||||
|
||||
/mob/living/proc/remove_trait_datum(trait)
|
||||
var/datum/trait/T = roundstart_traits[trait]
|
||||
/mob/living/proc/remove_quirk(quirk)
|
||||
var/datum/quirk/T = roundstart_quirks[quirk]
|
||||
if(T)
|
||||
qdel(T)
|
||||
return TRUE
|
||||
@@ -201,11 +201,28 @@
|
||||
else if(LAZYLEN(status_traits[trait]))
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/has_trait_datum(trait)
|
||||
return roundstart_traits[trait]
|
||||
/mob/living/proc/has_quirk(quirk)
|
||||
return roundstart_quirks[quirk]
|
||||
|
||||
/mob/living/proc/remove_all_traits()
|
||||
status_traits = list()
|
||||
/mob/living/proc/remove_all_traits(remove_species_traits = FALSE, remove_organ_traits = FALSE, remove_quirks = FALSE)
|
||||
|
||||
var/list/blacklisted_sources = list()
|
||||
if(!remove_species_traits)
|
||||
blacklisted_sources += SPECIES_TRAIT
|
||||
if(!remove_organ_traits)
|
||||
blacklisted_sources += ORGAN_TRAIT
|
||||
if(!remove_quirks)
|
||||
blacklisted_sources += ROUNDSTART_TRAIT
|
||||
|
||||
for(var/kebab in status_traits)
|
||||
var/skip
|
||||
for(var/S in blacklisted_sources)
|
||||
if(S in status_traits[kebab])
|
||||
skip = TRUE
|
||||
break
|
||||
if(!skip)
|
||||
remove_trait(kebab, null, TRUE)
|
||||
CHECK_TICK
|
||||
|
||||
/////////////////////////////////// TRAIT PROCS ////////////////////////////////////
|
||||
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
/mob/proc/show_inv(mob/user)
|
||||
return
|
||||
|
||||
//mob verbs are faster than object verbs. See http://www.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
|
||||
//mob verbs are faster than object verbs. See https://secure.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
|
||||
/mob/verb/examinate(atom/A as mob|obj|turf in view()) //It used to be oview(12), but I can't really say why
|
||||
set name = "Examine"
|
||||
set category = "IC"
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
message = src.say_quote(message, get_spans())
|
||||
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
|
||||
|
||||
log_message("DEAD: [message]", INDIVIDUAL_SAY_LOG)
|
||||
deadchat_broadcast(rendered, follow_target = src, speaker_key = K)
|
||||
|
||||
/mob/proc/check_emote(message)
|
||||
|
||||
Reference in New Issue
Block a user