vgstation drink sliding

This commit is contained in:
ancientpower
2020-02-01 22:13:40 -06:00
parent 235ac2d27c
commit 937f6356ab
8 changed files with 140 additions and 59 deletions
+3 -1
View File
@@ -199,4 +199,6 @@
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
// )
// )
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
+57
View File
@@ -0,0 +1,57 @@
// Basic geometry things.
/vector/
var/x = 0
var/y = 0
/vector/New(var/x, var/y)
src.x = x
src.y = y
/vector/proc/duplicate()
return new /vector(x, y)
/vector/proc/euclidian_norm()
return sqrt(x*x + y*y)
/vector/proc/squared_norm()
return x*x + y*y
/vector/proc/normalize()
var/norm = euclidian_norm()
x = x/norm
y = y/norm
return src
/vector/proc/chebyshev_norm()
return max(abs(x), abs(y))
/vector/proc/chebyshev_normalize()
var/norm = chebyshev_norm()
x = x/norm
y = y/norm
return src
/vector/proc/is_integer()
return ISINTEGER(x) && ISINTEGER(y)
/atom/movable/proc/vector_translate(var/vector/V, var/delay)
var/turf/T = get_turf(src)
var/turf/destination = locate(T.x + V.x, T.y + V.y, z)
var/vector/V_norm = V.duplicate()
V_norm.chebyshev_normalize()
if (!V_norm.is_integer())
return
var/turf/destination_temp
while (destination_temp != destination)
destination_temp = locate(T.x + V_norm.x, T.y + V_norm.y, z)
forceMove(destination_temp)
T = get_turf(src)
sleep(delay + world.tick_lag) // Shortest possible time to sleep
/atom/proc/get_translated_turf(var/vector/V)
var/turf/T = get_turf(src)
return locate(T.x + V.x, T.y + V.y, z)
/proc/atoms2vector(var/atom/A, var/atom/B)
return new /vector((B.x - A.x), (B.y - A.y)) // Vector from A -> B
+8
View File
@@ -756,3 +756,11 @@
target.layer = old_layer
target.plane = old_plane
current_button.appearance_cache = target.appearance
/proc/get_action_of_type(mob/M, var/action_type)
if(!M.actions || !ispath(action_type, /datum/action))
return
for(var/datum/action/A in M.actions)
if(istype(A, action_type))
return A
return
+66 -8
View File
@@ -107,11 +107,9 @@
smash(hit_atom, throwingdatum?.thrower, TRUE)
/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
if(!isGlass)
if(!isGlass && !istype(src, /obj/item/reagent_containers/food/drinks/bottle)) //I don't like this but I also don't want to rework drink container hierarchy
return
if(QDELING(src) || !target) //Invalid loc
return
if(bartender_check(target) && ranged)
if(QDELING(src) || (ranged && !target))
return
var/obj/item/broken_bottle/B = new (loc)
B.icon_state = icon_state
@@ -126,12 +124,74 @@
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
if(prob(33))
new/obj/item/shard(drop_location())
if(isGlass)
if(prob(33))
new/obj/item/shard(drop_location())
else
B.force = 0
B.throwforce = 0
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
playsound(src, "shatter", 70, 1)
transfer_fingerprints_to(B)
qdel(src)
/obj/item/reagent_containers/food/drinks/MouseDrop(atom/over, atom/src_location, atom/over_location, src_control, over_control, params)
var/mob/user = usr
if (!istype(src_location))
return
if (!user || user.incapacitated())
return
// Attempted drink sliding
if (locate(/obj/structure/table) in src_location)
//Are we an expert slider?
var/datum/action/innate/A = get_action_of_type(user, /datum/action/innate/drink_fling)
if(A?.active)
if (!user.Adjacent(src))
return
var/distance = MANHATTAN_DISTANCE(over_location, src)
if (distance >= 8 || distance == 0) // More than a full screen to go, or trying to slide to the same tile
return ..()
// Geometrically checking if we're on a straight line.
var/vector/V = atoms2vector(src, over_location)
var/vector/V_norm = V.duplicate()
V_norm.normalize()
if (!V_norm.is_integer())
return ..() // Only a cardinal vector (north, south, east, west) can pass this test
// Checks if there's tables on the path.
var/turf/dest = get_translated_turf(V)
var/turf/temp_turf = src_location
do
temp_turf = temp_turf.get_translated_turf(V_norm)
if (!locate(/obj/structure/table) in temp_turf)
var/vector/V2 = atoms2vector(src, temp_turf)
vector_translate(V2, 0.1 SECONDS)
user.visible_message("<span class='warning'>\The [user] slides \the [src] down the table... and straight into the ground!</span>", "<span class='warning'>You slide \the [src] down the table, and straight into the ground!</span>")
smash(over_location, user, FALSE)
return
while (temp_turf != dest)
vector_translate(V, 0.1 SECONDS)
user.visible_message("<span class='notice'>\The [user] expertly slides \the [src] down the table.</span>", "<span class='notice'>You slide \the [src] down the table. What a pro.</span>")
return
else
if (!(locate(/obj/structure/table) in over_location))
return ..()
if (!user.Adjacent(src) || !src_location.Adjacent(over_location)) // Regular users can only do short slides.
return ..()
if (prob(10))
user.visible_message("<span class='warning'>\The [user] tries to slide \the [src] down the table, but fails miserably.</span>", "<span class='warning'>You <b>fail</b> to slide \the [src] down the table!</span>")
smash(over_location, user, FALSE)
return
user.visible_message("<span class='notice'>\The [user] slides \the [src] down the table.</span>", "<span class='notice'>You slide \the [src] down the table!</span>")
forceMove(over_location)
return
return ..()
////////////////////////////////////////////////////////////////////////////////
/// Drinks. END
////////////////////////////////////////////////////////////////////////////////
@@ -290,8 +350,6 @@
volume = 15 //I figure if you have to craft these it should at least be slightly better than something you can get for free from a watercooler
/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/smash(atom/target, mob/thrower, ranged = FALSE)
if(bartender_check(target) && ranged)
return
var/obj/item/broken_bottle/B = new (loc)
B.icon_state = icon_state
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
@@ -16,40 +16,6 @@
isGlass = TRUE
foodtype = ALCOHOL
/obj/item/reagent_containers/food/drinks/bottle/smash(mob/living/target, mob/thrower, ranged = FALSE)
//Creates a shattering noise and replaces the bottle with a broken_bottle
if(bartender_check(target) && ranged)
return
var/obj/item/broken_bottle/B = new (loc)
if(!ranged)
thrower.put_in_hands(B)
else
var/matrix/M = matrix(B.transform)
M.Turn(rand(-170, 170))
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
B.icon_state = icon_state
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
B.icon = I
if(isGlass)
if(prob(33))
new/obj/item/shard(drop_location())
playsound(src, "shatter", 70, 1)
else
B.force = 0
B.throwforce = 0
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
B.name = "broken [name]"
transfer_fingerprints_to(B)
qdel(src)
/obj/item/reagent_containers/food/drinks/bottle/attack(mob/living/target, mob/living/user)
if(!target)
@@ -109,7 +75,7 @@
//Keeping this here for now, I'll ask if I should keep it here.
/obj/item/broken_bottle
name = "broken bottle"
desc = "A bottle with a sharp broken bottom."
desc = "A shattered glass container with sharp edges."
icon = 'icons/obj/drinks.dmi'
icon_state = "broken_bottle"
force = 9
+4
View File
@@ -28,3 +28,7 @@
backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
shoes = /obj/item/clothing/shoes/laceup
/datum/job/bartender/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
. = ..()
var/datum/action/innate/drink_fling/D = new
D.Grant(H)
@@ -102,15 +102,6 @@
. = ..()
SplashReagents(hit_atom, TRUE)
/obj/item/reagent_containers/proc/bartender_check(atom/target)
. = FALSE
var/turf/T = get_turf(src)
if(!T || target.CanPass(src, T) || !thrownby || !thrownby.actions)
return
for(var/datum/action/innate/drink_fling/D in thrownby.actions)
if(D.active)
return TRUE
/obj/item/reagent_containers/proc/ForceResetRotation()
transform = initial(transform)
@@ -132,12 +123,6 @@
log_combat(thrownby, M, "splashed", R)
reagents.reaction(target, TOUCH)
else if(bartender_check(target) && thrown)
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
transform = initial(transform)
addtimer(CALLBACK(src, .proc/ForceResetRotation), 1)
return
else
if(isturf(target) && reagents.reagent_list.len && thrownby)
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]")
+1
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@@ -152,6 +152,7 @@
#include "code\__HELPERS\type2type_vr.dm"
#include "code\__HELPERS\typelists.dm"
#include "code\__HELPERS\unsorted.dm"
#include "code\__HELPERS\vector.dm"
#include "code\__HELPERS\view.dm"
#include "code\__HELPERS\sorts\__main.dm"
#include "code\__HELPERS\sorts\InsertSort.dm"