Merge branch 'master' into changeling-update
This commit is contained in:
@@ -1,6 +1,9 @@
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///Cooldown for the Reset Lobby Menu HUD verb
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#define RESET_HUD_INTERVAL 15 SECONDS
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/mob/dead/new_player
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var/ready = 0
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var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
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///Referenced when you want to delete the new_player later on in the code.
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var/spawning = 0
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flags_1 = NONE
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@@ -11,13 +14,16 @@
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hud_type = /datum/hud/new_player
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hud_possible = list()
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var/mob/living/new_character //for instant transfer once the round is set up
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///For instant transfer once the round is set up
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var/mob/living/new_character
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//Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
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///Used to make sure someone doesn't get spammed with messages if they're ineligible for roles
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var/ineligible_for_roles = FALSE
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//is there a result we want to read from the age gate
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///Is there a result we want to read from the age gate
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var/age_gate_result
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///Cooldown for the Reset Lobby Menu HUD verb
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COOLDOWN_DECLARE(reset_hud_cooldown)
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/mob/dead/new_player/Initialize(mapload)
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if(client && SSticker.state == GAME_STATE_STARTUP)
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@@ -34,6 +40,7 @@
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. = ..()
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GLOB.new_player_list += src
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add_verb(src, /mob/dead/new_player/proc/reset_menu_hud)
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/mob/dead/new_player/Destroy()
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GLOB.new_player_list -= src
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@@ -351,6 +358,11 @@
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return
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to_chat(src, "<span class='notice'>Vote successful.</span>")
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/mob/dead/new_player/get_status_tab_items()
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. = ..()
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if(!SSticker.HasRoundStarted()) //only show this when the round hasn't started yet
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. += "Readiness status: [ready ? "" : "Not "]Readied Up!"
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//When you cop out of the round (NB: this HAS A SLEEP FOR PLAYER INPUT IN IT)
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/mob/dead/new_player/proc/make_me_an_observer()
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if(QDELETED(src) || !src.client)
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@@ -579,14 +591,14 @@
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if(job_datum && IsJobUnavailable(job_datum.title, TRUE) == JOB_AVAILABLE)
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// Get currently occupied slots
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var/num_positions_current = job_datum.current_positions
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// Get total slots that can be occupied
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var/num_positions_total = job_datum.total_positions
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// Change to lemniscate for infinite-slot jobs
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// This variable should only used to display text!
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num_positions_total = (num_positions_total == -1 ? "∞" : num_positions_total)
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var/command_bold = ""
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if(job in GLOB.command_positions)
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command_bold = " command"
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@@ -752,3 +764,21 @@
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return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well
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return TRUE
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///Resets the Lobby Menu HUD, recreating and reassigning it to the new player
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/mob/dead/new_player/proc/reset_menu_hud()
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set name = "Reset Lobby Menu HUD"
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set category = "OOC"
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var/mob/dead/new_player/new_player = usr
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if(!COOLDOWN_FINISHED(new_player, reset_hud_cooldown))
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to_chat(new_player, span_warning("You must wait <b>[DisplayTimeText(COOLDOWN_TIMELEFT(new_player, reset_hud_cooldown))]</b> before resetting the Lobby Menu HUD again!"))
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return
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if(!new_player?.client)
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return
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COOLDOWN_START(new_player, reset_hud_cooldown, RESET_HUD_INTERVAL)
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qdel(new_player.hud_used)
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create_mob_hud()
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to_chat(new_player, span_info("Lobby Menu HUD reset. You may reset the HUD again in <b>[DisplayTimeText(RESET_HUD_INTERVAL)]</b>."))
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hud_used.show_hud(hud_used.hud_version)
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#undef RESET_HUD_INTERVAL
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