Clock powerdrain now works on any device with a powercell

This commit is contained in:
CitadelStationBot
2017-08-09 03:05:47 -05:00
parent dc502b99a6
commit 943599c5f1
@@ -1,5 +1,14 @@
//horrifying power drain proc made for clockcult's power drain in lieu of six istypes or six for(x in view) loops
/atom/movable/proc/power_drain(clockcult_user)
var/obj/item/weapon/stock_parts/cell/cell = get_cell()
if(cell)
return cell.power_drain(clockcult_user)
return 0
/obj/item/weapon/melee/baton/power_drain(clockcult_user) //balance memes
return 0
/obj/item/weapon/gun/power_drain(clockcult_user) //balance memes
return 0
/obj/machinery/power/apc/power_drain(clockcult_user)