Boltable hotel. Now with mapmerge.
This commit is contained in:
@@ -509,7 +509,9 @@
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/obj/machinery/button/door{
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id = "a3";
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name = "privacy button";
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pixel_y = -24
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normaldoorcontrol = 1;
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pixel_y = -24;
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specialfunctions = 4
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/turf/open/floor/wood,
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@@ -557,7 +559,9 @@
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/obj/machinery/button/door{
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id = "a4";
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name = "privacy button";
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pixel_y = -24
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normaldoorcontrol = 1;
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pixel_y = -24;
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specialfunctions = 4
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/turf/open/floor/wood,
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@@ -605,7 +609,9 @@
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/obj/machinery/button/door{
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id = "a5";
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name = "privacy button";
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pixel_y = -24
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normaldoorcontrol = 1;
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pixel_y = -24;
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specialfunctions = 4
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/turf/open/floor/wood,
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@@ -653,7 +659,9 @@
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/obj/machinery/button/door{
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id = "a6";
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name = "privacy button";
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pixel_y = -24
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normaldoorcontrol = 1;
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pixel_y = -24;
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specialfunctions = 4
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/turf/open/floor/wood,
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@@ -1097,7 +1105,9 @@
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/obj/machinery/button/door{
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id = "a2";
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name = "privacy button";
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pixel_y = 24
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normaldoorcontrol = 1;
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pixel_y = 24;
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specialfunctions = 4
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/turf/open/floor/wood,
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@@ -1159,7 +1169,9 @@
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/obj/machinery/button/door{
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id = "a1";
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name = "privacy button";
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pixel_y = 24
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normaldoorcontrol = 1;
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pixel_y = 24;
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specialfunctions = 4
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},
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/turf/open/floor/wood,
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@@ -4496,7 +4508,6 @@
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/turf/closed/wall,
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/area/ruin/space/has_grav/hotel/custodial)
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"me" = (
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/mob/living/simple_animal/bot/cleanbot,
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/obj/effect/turf_decal/tile/neutral{
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dir = 1
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},
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@@ -4507,6 +4518,7 @@
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/obj/effect/turf_decal/tile/neutral{
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dir = 8
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},
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/mob/living/simple_animal/bot/cleanbot,
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/turf/open/floor/plasteel,
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/area/ruin/space/has_grav/hotel/custodial)
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"mf" = (
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+1
-1
@@ -1226,13 +1226,13 @@
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#include "code\modules\antagonists\clockcult\clock_scriptures\scripture_scripts.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\_trap_object.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\ark_of_the_clockwork_justicar.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\stargazer.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\clockwork_obelisk.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\eminence_spire.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\heralds_beacon.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\mania_motor.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\ocular_warden.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\ratvar_the_clockwork_justicar.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\stargazer.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\taunting_trail.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\wall_gear.dm"
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#include "code\modules\antagonists\clockcult\clock_structures\trap_triggers\lever.dm"
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