port muscled veins too why not

This commit is contained in:
XDTM
2019-06-19 01:37:29 +02:00
committed by Linzolle
parent 6f4ba5a1b8
commit 947bb8cc69
9 changed files with 80 additions and 14 deletions
+2
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@@ -81,6 +81,7 @@
#define TRAIT_PUSHIMMUNE "push_immunity"
#define TRAIT_SHOCKIMMUNE "shock_immunity"
#define TRAIT_STABLEHEART "stable_heart"
#define TRAIT_STABLELIVER "stable_liver"
#define TRAIT_RESISTHEAT "resist_heat"
#define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue.
#define TRAIT_RESISTCOLD "resist_cold"
@@ -182,6 +183,7 @@
// unique trait sources, still defines
#define STATUE_MUTE "statue"
#define CLONING_POD_TRAIT "cloning-pod"
#define CHANGELING_DRAIN "drain"
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
+16 -5
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@@ -175,11 +175,12 @@
//Get the clone body ready
maim_clone(H)
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
H.Unconscious(80)
clonemind.transfer_to(H)
@@ -355,12 +356,22 @@
if(!mob_occupant)
return
<<<<<<< HEAD
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
=======
current_insurance = null
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, CLONING_POD_TRAIT)
>>>>>>> 5c41cc6f52... Muscled Veins experimental surgery (#44481)
if(grab_ghost_when == CLONER_MATURE_CLONE)
mob_occupant.grab_ghost()
+6 -5
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@@ -42,11 +42,12 @@
icon_state = "pod_1"
//Get the clone body ready
maim_clone(H)
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
H.Unconscious(80)
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
+1 -1
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@@ -671,7 +671,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
/mob/living/carbon/proc/liver_failure()
reagents.end_metabolization(src, keep_liverless = TRUE) //Stops trait-based effects on reagents, to prevent permanent buffs
reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
if(HAS_TRAIT(src, TRAIT_STABLEHEART))
if(HAS_TRAIT(src, TRAIT_STABLELIVER))
return
adjustToxLoss(4, TRUE, TRUE)
if(prob(30))
@@ -1287,10 +1287,12 @@
/datum/reagent/medicine/corazone/on_mob_metabolize(mob/living/M)
..()
ADD_TRAIT(M, TRAIT_STABLEHEART, id)
ADD_TRAIT(M, TRAIT_STABLEHEART, type)
ADD_TRAIT(M, TRAIT_STABLELIVER, type)
/datum/reagent/medicine/corazone/on_mob_end_metabolize(mob/living/M)
REMOVE_TRAIT(M, TRAIT_STABLEHEART, id)
REMOVE_TRAIT(M, TRAIT_STABLEHEART, type)
REMOVE_TRAIT(M, TRAIT_STABLELIVER, type)
..()
/datum/reagent/medicine/muscle_stimulant
@@ -811,6 +811,13 @@
surgery = /datum/surgery/advanced/bioware/vein_threading
research_icon_state = "surgery_chest"
/datum/design/surgery/muscled_veins
name = "Vein Muscle Membrane"
desc = "A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart."
id = "surgery_muscled_veins"
surgery = /datum/surgery/advanced/bioware/muscled_veins
research_icon_state = "surgery_chest"
/datum/design/surgery/ligament_hook
name = "Ligament Hook"
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
+1 -1
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@@ -124,7 +124,7 @@
display_name = "Experimental Surgery"
description = "When evolution isn't fast enough."
prereq_ids = list("adv_surgery")
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection")
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 5000
@@ -0,0 +1,42 @@
/datum/surgery/advanced/bioware/muscled_veins
name = "Vein Muscle Membrane"
desc = "A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/incise,
/datum/surgery_step/thread_veins,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_CIRCULATION
/datum/surgery_step/muscled_veins
name = "shape vein muscles"
accept_hand = TRUE
time = 125
/datum/surgery_step/muscled_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start wrapping muscles around [target]'s circulatory system.</span>",
"[user] starts wrapping muscles around [target]'s circulatory system.",
"[user] starts manipulating [target]'s circulatory system.")
/datum/surgery_step/muscled_veins/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You reshape [target]'s circulatory system, adding a muscled membrane!</span>",
"[user] reshapes [target]'s circulatory system, adding a muscled membrane!",
"[user] finishes manipulating [target]'s circulatory system.")
new /datum/bioware/muscled_veins(target)
return TRUE
/datum/bioware/muscled_veins
name = "Threaded Veins"
desc = "The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds."
mod_type = BIOWARE_CIRCULATION
/datum/bioware/muscled_veins/on_gain()
..()
ADD_TRAIT(owner, TRAIT_STABLEHEART, "muscled_veins")
/datum/bioware/muscled_veins/on_lose()
..()
REMOVE_TRAIT(owner, TRAIT_STABLEHEART, "muscled_veins")
+1
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@@ -2777,6 +2777,7 @@
#include "code\modules\surgery\advanced\bioware\bioware_surgery.dm"
#include "code\modules\surgery\advanced\bioware\ligament_hook.dm"
#include "code\modules\surgery\advanced\bioware\ligament_reinforcement.dm"
#include "code\modules\surgery\advanced\bioware\muscled_veins.dm"
#include "code\modules\surgery\advanced\bioware\nerve_grounding.dm"
#include "code\modules\surgery\advanced\bioware\nerve_splicing.dm"
#include "code\modules\surgery\advanced\bioware\vein_threading.dm"