port muscled veins too why not
This commit is contained in:
@@ -81,6 +81,7 @@
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#define TRAIT_PUSHIMMUNE "push_immunity"
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#define TRAIT_SHOCKIMMUNE "shock_immunity"
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#define TRAIT_STABLEHEART "stable_heart"
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#define TRAIT_STABLELIVER "stable_liver"
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#define TRAIT_RESISTHEAT "resist_heat"
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#define TRAIT_RESISTHEATHANDS "resist_heat_handsonly" //For when you want to be able to touch hot things, but still want fire to be an issue.
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#define TRAIT_RESISTCOLD "resist_cold"
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@@ -182,6 +183,7 @@
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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#define CLONING_POD_TRAIT "cloning-pod"
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#define CHANGELING_DRAIN "drain"
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#define CHANGELING_HIVEMIND_MUTE "ling_mute"
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#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
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@@ -175,11 +175,12 @@
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//Get the clone body ready
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maim_clone(H)
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ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
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ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
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ADD_TRAIT(H, TRAIT_MUTE, "cloning")
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ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
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ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
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ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
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H.Unconscious(80)
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clonemind.transfer_to(H)
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@@ -355,12 +356,22 @@
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if(!mob_occupant)
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return
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<<<<<<< HEAD
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REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
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REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
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REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
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REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
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REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
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=======
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current_insurance = null
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REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
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REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
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REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
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REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
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REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
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REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, CLONING_POD_TRAIT)
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>>>>>>> 5c41cc6f52... Muscled Veins experimental surgery (#44481)
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if(grab_ghost_when == CLONER_MATURE_CLONE)
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mob_occupant.grab_ghost()
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@@ -42,11 +42,12 @@
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icon_state = "pod_1"
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//Get the clone body ready
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maim_clone(H)
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ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
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ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
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ADD_TRAIT(H, TRAIT_MUTE, "cloning")
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ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
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ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
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ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
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ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
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H.Unconscious(80)
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var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
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@@ -671,7 +671,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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/mob/living/carbon/proc/liver_failure()
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reagents.end_metabolization(src, keep_liverless = TRUE) //Stops trait-based effects on reagents, to prevent permanent buffs
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reagents.metabolize(src, can_overdose=FALSE, liverless = TRUE)
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if(HAS_TRAIT(src, TRAIT_STABLEHEART))
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if(HAS_TRAIT(src, TRAIT_STABLELIVER))
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return
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adjustToxLoss(4, TRUE, TRUE)
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if(prob(30))
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@@ -1287,10 +1287,12 @@
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/datum/reagent/medicine/corazone/on_mob_metabolize(mob/living/M)
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..()
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ADD_TRAIT(M, TRAIT_STABLEHEART, id)
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ADD_TRAIT(M, TRAIT_STABLEHEART, type)
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ADD_TRAIT(M, TRAIT_STABLELIVER, type)
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/datum/reagent/medicine/corazone/on_mob_end_metabolize(mob/living/M)
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REMOVE_TRAIT(M, TRAIT_STABLEHEART, id)
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REMOVE_TRAIT(M, TRAIT_STABLEHEART, type)
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REMOVE_TRAIT(M, TRAIT_STABLELIVER, type)
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..()
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/datum/reagent/medicine/muscle_stimulant
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@@ -811,6 +811,13 @@
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surgery = /datum/surgery/advanced/bioware/vein_threading
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research_icon_state = "surgery_chest"
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/datum/design/surgery/muscled_veins
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name = "Vein Muscle Membrane"
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desc = "A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart."
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id = "surgery_muscled_veins"
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surgery = /datum/surgery/advanced/bioware/muscled_veins
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research_icon_state = "surgery_chest"
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/datum/design/surgery/ligament_hook
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name = "Ligament Hook"
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desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
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@@ -124,7 +124,7 @@
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display_name = "Experimental Surgery"
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description = "When evolution isn't fast enough."
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prereq_ids = list("adv_surgery")
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design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection")
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design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_muscled_veins","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond", "surgery_exp_dissection")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
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export_price = 5000
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@@ -0,0 +1,42 @@
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/datum/surgery/advanced/bioware/muscled_veins
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name = "Vein Muscle Membrane"
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desc = "A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart."
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steps = list(/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/incise,
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/datum/surgery_step/incise,
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/datum/surgery_step/thread_veins,
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/datum/surgery_step/close)
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possible_locs = list(BODY_ZONE_CHEST)
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bioware_target = BIOWARE_CIRCULATION
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/datum/surgery_step/muscled_veins
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name = "shape vein muscles"
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accept_hand = TRUE
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time = 125
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/datum/surgery_step/muscled_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You start wrapping muscles around [target]'s circulatory system.</span>",
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"[user] starts wrapping muscles around [target]'s circulatory system.",
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"[user] starts manipulating [target]'s circulatory system.")
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/datum/surgery_step/muscled_veins/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You reshape [target]'s circulatory system, adding a muscled membrane!</span>",
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"[user] reshapes [target]'s circulatory system, adding a muscled membrane!",
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"[user] finishes manipulating [target]'s circulatory system.")
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new /datum/bioware/muscled_veins(target)
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return TRUE
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/datum/bioware/muscled_veins
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name = "Threaded Veins"
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desc = "The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds."
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mod_type = BIOWARE_CIRCULATION
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/datum/bioware/muscled_veins/on_gain()
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..()
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ADD_TRAIT(owner, TRAIT_STABLEHEART, "muscled_veins")
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/datum/bioware/muscled_veins/on_lose()
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..()
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REMOVE_TRAIT(owner, TRAIT_STABLEHEART, "muscled_veins")
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@@ -2777,6 +2777,7 @@
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#include "code\modules\surgery\advanced\bioware\bioware_surgery.dm"
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#include "code\modules\surgery\advanced\bioware\ligament_hook.dm"
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#include "code\modules\surgery\advanced\bioware\ligament_reinforcement.dm"
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#include "code\modules\surgery\advanced\bioware\muscled_veins.dm"
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#include "code\modules\surgery\advanced\bioware\nerve_grounding.dm"
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#include "code\modules\surgery\advanced\bioware\nerve_splicing.dm"
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#include "code\modules\surgery\advanced\bioware\vein_threading.dm"
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