[s]Fixes panic bunker
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@@ -87,9 +87,8 @@
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var/check_randomizer = 0
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var/allow_panic_bunker_bounce = 0 //Send new players somewhere else
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var/panic_server_name = "somewhere else"
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var/panic_address = "byond://" //Reconnect a player this linked server if this server isn't accepting new players
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var/panic_server_name
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var/panic_address //Reconnect a player this linked server if this server isn't accepting new players
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//IP Intel vars
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var/ipintel_email
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@@ -455,11 +454,12 @@
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if("cross_comms_name")
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cross_name = value
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if("panic_server_name")
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panic_server_name = value
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if (value != "\[Put the name here\]")
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panic_server_name = value
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if("panic_server_address")
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panic_address = value
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if(value != "byond:\\address:port")
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allow_panic_bunker_bounce = 1
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if(value != "byond://address:port")
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panic_address = value
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if("medal_hub_address")
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global.medal_hub = value
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if("medal_hub_password")
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@@ -284,17 +284,6 @@ GLOBAL_LIST(external_rsc_urls)
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if (isnum(cached_player_age) && cached_player_age == -1) //first connection
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player_age = 0
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if (isnum(cached_player_age) && cached_player_age == -1) //first connection
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if (config.panic_bunker && !holder && !(ckey in GLOB.deadmins))
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log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
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message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
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to_chat(src, "Sorry but the server is currently not accepting connections from never before seen players.")
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if(config.allow_panic_bunker_bounce && tdata != "redirect")
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to_chat(src, "<span class='notice'>Sending you to [config.panic_server_name].</span>")
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winset(src, null, "command=.options")
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src << link("[config.panic_address]?redirect")
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qdel(src)
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return 0
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if (config.notify_new_player_age >= 0)
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message_admins("New user: [key_name_admin(src)] is connecting here for the first time.")
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if (config.irc_first_connection_alert)
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@@ -446,6 +435,18 @@ GLOBAL_LIST(external_rsc_urls)
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if(!query_client_in_db.Execute())
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return
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if(!query_client_in_db.NextRow())
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if (config.panic_bunker && !holder && !(ckey in GLOB.deadmins))
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log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
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message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
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to_chat(src, "Sorry but the server is currently not accepting connections from never before seen players.")
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var/list/connectiontopic_a = params2list(connectiontopic)
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if(config.panic_address && !connectiontopic_a["redirect"])
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to_chat(src, "<span class='notice'>Sending you to [config.panic_server_name ? config.panic_server_name : config.panic_address].</span>")
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winset(src, null, "command=.options")
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src << link("[config.panic_address]?redirect=1")
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qdel(src)
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return
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new_player = 1
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account_join_date = sanitizeSQL(findJoinDate())
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var/datum/DBQuery/query_add_player = SSdbcore.NewQuery("INSERT INTO [format_table_name("player")] (`ckey`, `firstseen`, `lastseen`, `ip`, `computerid`, `lastadminrank`, `accountjoindate`) VALUES ('[sql_ckey]', Now(), Now(), INET_ATON('[sql_ip]'), '[sql_computerid]', '[sql_admin_rank]', [account_join_date ? "'[account_join_date]'" : "NULL"])")
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+2
-2
@@ -262,10 +262,10 @@ NOTIFY_NEW_PLAYER_ACCOUNT_AGE 1
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## If panic bunker is on and a player is rejected (see above), attempt to send them to this connected server (see below) instead.
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## You probably want this to be the same as CROSS_SERVER_ADDRESS
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PANIC_SERVER_ADDRESS byond://address:port
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#PANIC_SERVER_ADDRESS byond://address:port
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##Name of the place to send people rejected by the bunker
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PANIC_SERVER_NAME [Put the name here]
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#PANIC_SERVER_NAME [Put the name here]
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## Uncomment to have the changelog file automatically open when a user connects and hasn't seen the latest changelog
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#AGGRESSIVE_CHANGELOG
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