Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into fix-story-storyteller
This commit is contained in:
@@ -570,7 +570,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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views |= i
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var/new_view = input("Choose your new view", "Modify view range", 7) as null|anything in views
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if(new_view)
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client.change_view(CLAMP(new_view, 7, max_view))
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client.change_view(clamp(new_view, 7, max_view))
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else
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client.change_view(CONFIG_GET(string/default_view))
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@@ -229,7 +229,7 @@
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var/adjusted_amount
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if(amount >= 0 && maximum)
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var/brainloss = get_brain_damage()
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var/new_brainloss = CLAMP(brainloss + amount, 0, maximum)
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var/new_brainloss = clamp(brainloss + amount, 0, maximum)
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if(brainloss > new_brainloss) //brainloss is over the cap already
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return 0
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adjusted_amount = new_brainloss - brainloss
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@@ -20,5 +20,5 @@
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/mob/living/carbon/alien/AdjustStun(amount, updating = 1, ignore_canstun = 0)
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. = ..()
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if(!.)
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move_delay_add = CLAMP(move_delay_add + round(amount/2), 0, 10)
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move_delay_add = clamp(move_delay_add + round(amount/2), 0, 10)
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*/
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@@ -98,6 +98,8 @@
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/mob/living/carbon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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var/hurt = TRUE
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if(GetComponent(/datum/component/tackler))
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return
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if(throwingdatum?.thrower && iscyborg(throwingdatum.thrower))
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var/mob/living/silicon/robot/R = throwingdatum.thrower
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if(!R.emagged)
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@@ -63,3 +63,4 @@
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var/damageoverlaytemp = 0
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var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
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var/tackling = FALSE //Whether or not we are tackling, this will prevent the knock into effects for carbons
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@@ -4,7 +4,6 @@
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status_flags = GODMODE|CANPUSH
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mouse_drag_pointer = MOUSE_INACTIVE_POINTER
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var/in_use = FALSE
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no_vore = TRUE
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INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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@@ -768,7 +768,7 @@
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return
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else
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if(hud_used.healths)
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var/health_amount = min(health, maxHealth - CLAMP(getStaminaLoss()-50, 0, 80))//CIT CHANGE - makes staminaloss have less of an impact on the health hud
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var/health_amount = min(health, maxHealth - clamp(getStaminaLoss()-50, 0, 80))//CIT CHANGE - makes staminaloss have less of an impact on the health hud
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if(..(health_amount)) //not dead
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switch(hal_screwyhud)
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if(SCREWYHUD_CRIT)
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@@ -1,8 +1,8 @@
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/mob/living/carbon/human/get_blocking_items()
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. = ..()
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if(wear_suit)
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. += wear_suit
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. |= wear_suit
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if(w_uniform)
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. += w_uniform
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. |= w_uniform
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if(wear_neck)
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. += wear_neck
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. |= wear_neck
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@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
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name = "Dwarf"
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id = "dwarf" //Also called Homo sapiens pumilionis
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default_color = "FFFFFF"
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR,TRAIT_DWARF)
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inherent_traits = list()
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limbs_id = "human"
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use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
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@@ -36,7 +36,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
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H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
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RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
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/datum/species/dwarf/on_species_loss(mob/living/carbon/H, datum/species/new_species)
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. = ..()
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H.transform = H.transform.Scale(1, 1.25) //And we undo it.
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@@ -170,7 +169,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
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for(var/datum/reagent/R in owner.reagents.reagent_list)
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if(istype(R, /datum/reagent/consumable/ethanol))
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var/datum/reagent/consumable/ethanol/E = R
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stored_alcohol = CLAMP(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
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stored_alcohol = clamp(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
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var/heal_amt = heal_rate
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stored_alcohol -= alcohol_rate //Subtracts alcohol_Rate from stored alcohol so EX: 250 - 0.25 per each loop that occurs.
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if(stored_alcohol > 400) //If they are over 400 they start regenerating
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@@ -74,9 +74,7 @@
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//misc
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/mob/living/carbon/human/dummy
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no_vore = TRUE
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vore_flags = NO_VORE
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/mob/living/carbon/human/vore
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devourable = TRUE
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digestable = TRUE
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feeding = TRUE
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vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
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@@ -397,7 +397,7 @@
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var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
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var/turf/target = get_turf(P.starting)
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// redirect the projectile
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P.preparePixelProjectile(locate(CLAMP(target.x + new_x, 1, world.maxx), CLAMP(target.y + new_y, 1, world.maxy), H.z), H)
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P.preparePixelProjectile(locate(clamp(target.x + new_x, 1, world.maxx), clamp(target.y + new_y, 1, world.maxy), H.z), H)
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return BULLET_ACT_FORCE_PIERCE
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return ..()
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@@ -606,7 +606,7 @@
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var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
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var/new_length = input(owner, "Penis length in inches:\n([min_D]-[max_D])", "Genital Alteration") as num|null
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if(new_length)
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H.dna.features["cock_length"] = CLAMP(round(new_length), min_D, max_D)
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H.dna.features["cock_length"] = clamp(round(new_length), min_D, max_D)
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H.update_genitals()
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H.apply_overlay()
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H.give_genital(/obj/item/organ/genital/testicles)
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@@ -106,8 +106,8 @@
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to_chat(victim, "<span class='danger'>[H] is draining your blood!</span>")
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to_chat(H, "<span class='notice'>You drain some blood!</span>")
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playsound(H, 'sound/items/drink.ogg', 30, 1, -2)
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victim.blood_volume = CLAMP(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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H.blood_volume = CLAMP(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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victim.blood_volume = clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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H.blood_volume = clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
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if(!victim.blood_volume)
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to_chat(H, "<span class='warning'>You finish off [victim]'s blood supply!</span>")
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@@ -235,7 +235,7 @@
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//TOXINS/PLASMA
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if(Toxins_partialpressure > safe_tox_max)
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var/ratio = (breath_gases[/datum/gas/plasma]/safe_tox_max) * 10
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adjustToxLoss(CLAMP(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
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adjustToxLoss(clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
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throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
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else
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clear_alert("too_much_tox")
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@@ -23,10 +23,10 @@
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clear_alert("high")
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/mob/living/carbon/adjust_disgust(amount)
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disgust = CLAMP(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT)
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disgust = clamp(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT)
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/mob/living/carbon/set_disgust(amount)
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disgust = CLAMP(amount, 0, DISGUST_LEVEL_MAXEDOUT)
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disgust = clamp(amount, 0, DISGUST_LEVEL_MAXEDOUT)
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////////////////////////////////////////TRAUMAS/////////////////////////////////////////
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@@ -88,7 +88,7 @@
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if(EFFECT_STUN)
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Stun(effect * hit_percent)
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if(EFFECT_KNOCKDOWN)
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DefaultCombatKnockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
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DefaultCombatKnockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? clamp(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
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if(EFFECT_UNCONSCIOUS)
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Unconscious(effect * hit_percent)
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if(EFFECT_IRRADIATE)
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@@ -140,7 +140,7 @@
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/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && (status_flags & GODMODE))
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return FALSE
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bruteloss = CLAMP((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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bruteloss = clamp((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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if(updating_health)
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updatehealth()
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return amount
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@@ -151,7 +151,7 @@
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/mob/living/proc/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && (status_flags & GODMODE))
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return FALSE
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oxyloss = CLAMP((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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oxyloss = clamp((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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if(updating_health)
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updatehealth()
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return amount
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@@ -170,7 +170,7 @@
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/mob/living/proc/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && (status_flags & GODMODE))
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return FALSE
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toxloss = CLAMP((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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toxloss = clamp((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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if(updating_health)
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updatehealth()
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return amount
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@@ -189,7 +189,7 @@
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/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && (status_flags & GODMODE))
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return FALSE
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fireloss = CLAMP((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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fireloss = clamp((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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if(updating_health)
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updatehealth()
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return amount
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@@ -200,7 +200,7 @@
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/mob/living/proc/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
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if(!forced && (status_flags & GODMODE))
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return FALSE
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cloneloss = CLAMP((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
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cloneloss = clamp((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
|
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if(updating_health)
|
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updatehealth()
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return amount
|
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|
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@@ -68,7 +68,7 @@
|
||||
var/obj/O = A
|
||||
if(ObjBump(O))
|
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return
|
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if(ismovableatom(A))
|
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if(ismovable(A))
|
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var/atom/movable/AM = A
|
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if(PushAM(AM, move_force))
|
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return
|
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@@ -668,19 +668,22 @@
|
||||
resist_fire() //stop, drop, and roll
|
||||
// Give clickdelay
|
||||
return TRUE
|
||||
|
||||
if(resting) //cit change - allows resisting out of resting
|
||||
resist_a_rest() // ditto
|
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// DO NOT GIVE CLCIKDELAY - resist_a_rest() handles spam prevention. Somewhat.
|
||||
return FALSE
|
||||
if(last_special <= world.time)
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
// DO NOT GIVE CLICKDELAY - last_special handles this.
|
||||
return FALSE
|
||||
|
||||
if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
|
||||
// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
return FALSE
|
||||
|
||||
if(last_special <= world.time)
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
// DO NOT GIVE CLICKDELAY - last_special handles this.
|
||||
return FALSE
|
||||
|
||||
/// Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.
|
||||
/mob/proc/attempt_resist_grab(moving_resist, forced, log = TRUE)
|
||||
if(!pulledby) //not being grabbed
|
||||
@@ -1027,7 +1030,7 @@
|
||||
update_fire()
|
||||
|
||||
/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person
|
||||
fire_stacks = CLAMP(fire_stacks + add_fire_stacks, -20, 20)
|
||||
fire_stacks = clamp(fire_stacks + add_fire_stacks, -20, 20)
|
||||
if(on_fire && fire_stacks <= 0)
|
||||
ExtinguishMob()
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
if(real_attack)
|
||||
for(var/obj/item/I in tocheck)
|
||||
// i don't like this too
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
var/final_block_chance = I.block_chance - (clamp((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
var/results = I.run_block(src, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, return_list)
|
||||
. |= results
|
||||
if((results & BLOCK_SUCCESS) && !(results & BLOCK_CONTINUE_CHAIN))
|
||||
@@ -65,12 +65,13 @@
|
||||
else
|
||||
for(var/obj/item/I in tocheck)
|
||||
// i don't like this too
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
var/final_block_chance = I.block_chance - (clamp((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
I.check_block(src, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, return_list)
|
||||
|
||||
/// Gets an unsortedlist of objects to run block checks on.
|
||||
/mob/living/proc/get_blocking_items()
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_GET_BLOCKING_ITEMS, .)
|
||||
for(var/obj/item/I in held_items)
|
||||
// this is a bad check but i am not removing it until a better catchall is made
|
||||
if(istype(I, /obj/item/clothing))
|
||||
@@ -85,11 +86,13 @@
|
||||
|
||||
/// Runs block and returns flag for do_run_block to process.
|
||||
/obj/item/proc/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_RUN_BLOCK, owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
|
||||
. = SEND_SIGNAL(src, COMSIG_ITEM_RUN_BLOCK, owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
|
||||
if(. & BLOCK_SUCCESS)
|
||||
return
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return BLOCK_NONE
|
||||
return . | BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return . | BLOCK_NONE
|
||||
|
||||
/// Returns block information using list/block_return. Used for check_block() on mobs.
|
||||
/obj/item/proc/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
|
||||
@@ -88,9 +88,9 @@
|
||||
|
||||
/obj/item/proc/get_volume_by_throwforce_and_or_w_class()
|
||||
if(throwforce && w_class)
|
||||
return CLAMP((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
|
||||
return clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
|
||||
else if(w_class)
|
||||
return CLAMP(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
|
||||
return clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
@@ -23,5 +23,5 @@
|
||||
|
||||
if(ranged_ability)
|
||||
ranged_ability.add_ranged_ability(src, "<span class='notice'>You currently have <b>[ranged_ability]</b> active!</span>")
|
||||
if(vore_init && !vorepref_init) //Vore's been initialized, voreprefs haven't. If this triggers then that means that voreprefs failed to load due to the client being missing.
|
||||
if((vore_flags & VORE_INIT) && !(vore_flags & VOREPREF_INIT)) //Vore's been initialized, voreprefs haven't. If this triggers then that means that voreprefs failed to load due to the client being missing.
|
||||
copy_from_prefs_vr()
|
||||
|
||||
@@ -869,7 +869,7 @@
|
||||
if(istype(A, /obj/machinery/camera))
|
||||
current = A
|
||||
if(client)
|
||||
if(ismovableatom(A))
|
||||
if(ismovable(A))
|
||||
if(A != GLOB.ai_camera_room_landmark)
|
||||
end_multicam()
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
@@ -1016,7 +1016,7 @@
|
||||
if("Yes.")
|
||||
src.ghostize(FALSE, penalize = TRUE)
|
||||
var/announce_rank = "Artificial Intelligence,"
|
||||
if(GLOB.announcement_systems.len)
|
||||
if(GLOB.announcement_systems.len)
|
||||
// Sends an announcement the AI has cryoed.
|
||||
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
|
||||
announcer.announce("CRYOSTORAGE", src.real_name, announce_rank, list())
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
/mob/living/silicon/pai/proc/process_hack()
|
||||
|
||||
if(cable && cable.machine && istype(cable.machine, /obj/machinery/door) && cable.machine == hackdoor && get_dist(src, hackdoor) <= 1)
|
||||
hackprogress = CLAMP(hackprogress + 4, 0, 100)
|
||||
hackprogress = clamp(hackprogress + 4, 0, 100)
|
||||
else
|
||||
temp = "Door Jack: Connection to airlock has been lost. Hack aborted."
|
||||
hackprogress = 0
|
||||
@@ -301,7 +301,7 @@
|
||||
update_stat()
|
||||
|
||||
/mob/living/silicon/pai/process()
|
||||
emitterhealth = CLAMP((emitterhealth + emitterregen), -50, emittermaxhealth)
|
||||
emitterhealth = clamp((emitterhealth + emitterregen), -50, emittermaxhealth)
|
||||
|
||||
/obj/item/paicard/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
return FALSE //No we're not flammable
|
||||
|
||||
/mob/living/silicon/pai/proc/take_holo_damage(amount)
|
||||
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
|
||||
emitterhealth = clamp((emitterhealth - amount), -50, emittermaxhealth)
|
||||
if(emitterhealth < 0)
|
||||
fold_in(force = TRUE)
|
||||
if(amount > 0)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if(cell && cell.charge)
|
||||
if(cell.charge <= 100)
|
||||
uneq_all()
|
||||
var/amt = CLAMP((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
var/amt = clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
|
||||
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
|
||||
else
|
||||
uneq_all()
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
speech_span = SPAN_ROBOT
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
|
||||
no_vore = TRUE
|
||||
vore_flags = NO_VORE
|
||||
/// Enable sprint system but not stamina
|
||||
combat_flags = COMBAT_FLAGS_STAMEXEMPT_YESSPRINT
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
ears = /obj/item/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
head = /obj/item/clothing/head/helmet/swat
|
||||
@@ -39,7 +39,7 @@
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
ears = /obj/item/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
back = /obj/item/tank/jetpack/oxygen
|
||||
@@ -59,7 +59,7 @@
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat
|
||||
ears = /obj/item/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
back = /obj/item/tank/jetpack/oxygen/harness
|
||||
@@ -130,7 +130,7 @@
|
||||
uniform = /obj/item/clothing/under/syndicate/camo
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat
|
||||
ears = /obj/item/radio/headset
|
||||
head = /obj/item/clothing/head/helmet/alt
|
||||
mask = /obj/item/clothing/mask/balaclava
|
||||
@@ -177,7 +177,7 @@
|
||||
uniform = /obj/item/clothing/under/rank/security/officer
|
||||
suit = /obj/item/clothing/suit/armor/vest
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat
|
||||
ears = /obj/item/radio/headset
|
||||
mask = /obj/item/clothing/mask/gas/sechailer/swat
|
||||
head = /obj/item/clothing/head/helmet/swat/nanotrasen
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/mob/living/simple_animal/proc/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
bruteloss = round(CLAMP(bruteloss + amount, 0, maxHealth),DAMAGE_PRECISION)
|
||||
bruteloss = round(clamp(bruteloss + amount, 0, maxHealth),DAMAGE_PRECISION)
|
||||
if(updating_health)
|
||||
updatehealth()
|
||||
return amount
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
blood_volume = 350
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/rawcrab = 1)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/rawcrab = 4)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "stomps"
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
AddElement(/datum/element/cleaning)
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
|
||||
if(ismovableatom(target))
|
||||
if(ismovable(target))
|
||||
if(istype(target, /obj/effect/decal/cleanable))
|
||||
visible_message("[src] cleans up \the [target].")
|
||||
qdel(target)
|
||||
|
||||
@@ -347,10 +347,11 @@
|
||||
/mob/living/simple_animal/hostile/proc/AttackingTarget()
|
||||
SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target)
|
||||
in_melee = TRUE
|
||||
/* sorry for the simplemob vore fans
|
||||
if(vore_active)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(!client && L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
|
||||
if(!client && L.Adjacent(src) && CHECK_BITFIELD(L.vore_flags,DEVOURABLE)) // aggressive check to ensure vore attacks can be made
|
||||
if(prob(voracious_chance))
|
||||
vore_attack(src,L,src)
|
||||
else
|
||||
@@ -361,6 +362,8 @@
|
||||
return target.attack_animal(src)
|
||||
else
|
||||
return target.attack_animal(src)
|
||||
*/
|
||||
return target.attack_animal(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/Aggro()
|
||||
vision_range = aggro_vision_range
|
||||
|
||||
@@ -65,10 +65,10 @@ Difficulty: Hard
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
|
||||
..()
|
||||
move_to_delay = CLAMP(round((health/maxHealth) * 10), 3, 10)
|
||||
move_to_delay = clamp(round((health/maxHealth) * 10), 3, 10)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
|
||||
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
|
||||
anger_modifier = clamp(((maxHealth - health)/50),0,20)
|
||||
if(charging)
|
||||
return
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
@@ -56,7 +56,7 @@ Difficulty: Very Hard
|
||||
L.dust()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
|
||||
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
|
||||
anger_modifier = clamp(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + 120
|
||||
|
||||
if(enrage(target))
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon
|
||||
vore_active = TRUE
|
||||
no_vore = FALSE
|
||||
isPredator = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/Initialize()
|
||||
|
||||
@@ -105,7 +105,7 @@ Difficulty: Medium
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
|
||||
if(swooping)
|
||||
return
|
||||
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
|
||||
anger_modifier = clamp(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
if(prob(15 + anger_modifier) && !client)
|
||||
|
||||
@@ -191,7 +191,7 @@ Difficulty: Normal
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/calculate_rage() //how angry we are overall
|
||||
did_reset = FALSE //oh hey we're doing SOMETHING, clearly we might need to heal if we recall
|
||||
anger_modifier = CLAMP(((maxHealth - health) / 42),0,50)
|
||||
anger_modifier = clamp(((maxHealth - health) / 42),0,50)
|
||||
burst_range = initial(burst_range) + round(anger_modifier * 0.08)
|
||||
beam_range = initial(beam_range) + round(anger_modifier * 0.12)
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
if(!client && ranged && ranged_cooldown <= world.time)
|
||||
OpenFire()
|
||||
if(L.Adjacent(src) && (L.stat != CONSCIOUS))
|
||||
if(vore_active && L.devourable == TRUE)
|
||||
if(vore_active && CHECK_BITFIELD(L.vore_flags,DEVOURABLE))
|
||||
vore_attack(src,L,src)
|
||||
LoseTarget()
|
||||
else
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
|
||||
visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")
|
||||
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L
|
||||
if(H.dna.check_mutation(DWARFISM)) //dwarf legions aren't just fluff!
|
||||
if(HAS_TRAIT(H, TRAIT_DWARF)) //dwarf legions aren't just fluff!
|
||||
L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(H.loc)
|
||||
else
|
||||
L = new(H.loc)
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
|
||||
/mob/living/simple_animal/updatehealth()
|
||||
..()
|
||||
health = CLAMP(health, 0, maxHealth)
|
||||
health = clamp(health, 0, maxHealth)
|
||||
|
||||
/mob/living/simple_animal/update_stat()
|
||||
if(status_flags & GODMODE)
|
||||
|
||||
@@ -49,54 +49,53 @@
|
||||
|
||||
// Simple animals have only one belly. This creates it (if it isn't already set up)
|
||||
/mob/living/simple_animal/init_vore()
|
||||
vore_init = TRUE
|
||||
ENABLE_BITFIELD(vore_flags, VORE_INIT)
|
||||
if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
|
||||
return
|
||||
if(!vore_active || no_vore) //If it can't vore, let's not give it a stomach.
|
||||
if(!vore_active || CHECK_BITFIELD(vore_flags, NO_VORE)) //If it can't vore, let's not give it a stomach.
|
||||
return
|
||||
if(vore_active && !IsAdvancedToolUser()) //vore active, but doesn't have thumbs to grab people with.
|
||||
verbs |= /mob/living/simple_animal/proc/animal_nom
|
||||
|
||||
if(LAZYLEN(vore_organs))
|
||||
return
|
||||
|
||||
LAZYINITLIST(vore_organs)
|
||||
var/obj/belly/B = new (src)
|
||||
vore_selected = B
|
||||
B.immutable = TRUE
|
||||
B.name = vore_stomach_name ? vore_stomach_name : "stomach"
|
||||
B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
|
||||
B.digest_mode = vore_default_mode
|
||||
B.vore_sound = vore_default_sound
|
||||
B.release_sound = vore_default_release
|
||||
B.is_wet = vore_wetness
|
||||
B.escapable = vore_escape_chance > 0
|
||||
B.escapechance = vore_escape_chance
|
||||
B.digestchance = vore_digest_chance
|
||||
B.absorbchance = vore_absorb_chance
|
||||
B.human_prey_swallow_time = swallowTime
|
||||
B.nonhuman_prey_swallow_time = swallowTime
|
||||
B.vore_verb = "swallow"
|
||||
B.emote_lists[DM_HOLD] = list( // We need more that aren't repetitive. I suck at endo. -Ace
|
||||
"The insides knead at you gently for a moment.",
|
||||
"The guts glorp wetly around you as some air shifts.",
|
||||
"The predator takes a deep breath and sighs, shifting you somewhat.",
|
||||
"The stomach squeezes you tight for a moment, then relaxes harmlessly.",
|
||||
"The predator's calm breathing and thumping heartbeat pulses around you.",
|
||||
"The warm walls kneads harmlessly against you.",
|
||||
"The liquids churn around you, though there doesn't seem to be much effect.",
|
||||
"The sound of bodily movements drown out everything for a moment.",
|
||||
"The predator's movements gently force you into a different position.")
|
||||
B.emote_lists[DM_DIGEST] = list(
|
||||
"The burning acids eat away at your form.",
|
||||
"The muscular stomach flesh grinds harshly against you.",
|
||||
"The caustic air stings your chest when you try to breathe.",
|
||||
"The slimy guts squeeze inward to help the digestive juices soften you up.",
|
||||
"The onslaught against your body doesn't seem to be letting up; you're food now.",
|
||||
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
|
||||
"The juices pooling beneath you sizzle against your sore skin.",
|
||||
"The churning walls slowly pulverize you into meaty nutrients.",
|
||||
"The stomach glorps and gurgles as it tries to work you into slop.")
|
||||
/mob/living/simple_animal/lazy_init_belly()
|
||||
if(!LAZYLEN(vore_organs))
|
||||
LAZYINITLIST(vore_organs)
|
||||
var/obj/belly/B = new (src)
|
||||
vore_selected = B
|
||||
B.immutable = TRUE
|
||||
B.name = vore_stomach_name ? vore_stomach_name : "stomach"
|
||||
B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
|
||||
B.digest_mode = vore_default_mode
|
||||
B.vore_sound = vore_default_sound
|
||||
B.release_sound = vore_default_release
|
||||
B.is_wet = vore_wetness
|
||||
B.escapable = vore_escape_chance > 0
|
||||
B.escapechance = vore_escape_chance
|
||||
B.digestchance = vore_digest_chance
|
||||
B.absorbchance = vore_absorb_chance
|
||||
B.human_prey_swallow_time = swallowTime
|
||||
B.nonhuman_prey_swallow_time = swallowTime
|
||||
B.vore_verb = "swallow"
|
||||
B.emote_lists[DM_HOLD] = list( // We need more that aren't repetitive. I suck at endo. -Ace
|
||||
"The insides knead at you gently for a moment.",
|
||||
"The guts glorp wetly around you as some air shifts.",
|
||||
"The predator takes a deep breath and sighs, shifting you somewhat.",
|
||||
"The stomach squeezes you tight for a moment, then relaxes harmlessly.",
|
||||
"The predator's calm breathing and thumping heartbeat pulses around you.",
|
||||
"The warm walls kneads harmlessly against you.",
|
||||
"The liquids churn around you, though there doesn't seem to be much effect.",
|
||||
"The sound of bodily movements drown out everything for a moment.",
|
||||
"The predator's movements gently force you into a different position.")
|
||||
B.emote_lists[DM_DIGEST] = list(
|
||||
"The burning acids eat away at your form.",
|
||||
"The muscular stomach flesh grinds harshly against you.",
|
||||
"The caustic air stings your chest when you try to breathe.",
|
||||
"The slimy guts squeeze inward to help the digestive juices soften you up.",
|
||||
"The onslaught against your body doesn't seem to be letting up; you're food now.",
|
||||
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
|
||||
"The juices pooling beneath you sizzle against your sore skin.",
|
||||
"The churning walls slowly pulverize you into meaty nutrients.",
|
||||
"The stomach glorps and gurgles as it tries to work you into slop.")
|
||||
|
||||
//
|
||||
// Simple proc for animals to have their digestion toggled on/off externally
|
||||
@@ -134,6 +133,6 @@
|
||||
|
||||
if (stat != CONSCIOUS)
|
||||
return
|
||||
if(!T.devourable)
|
||||
if(!CHECK_BITFIELD(T.vore_flags,DEVOURABLE))
|
||||
return
|
||||
return vore_attack(src,T,src)
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
//CARBON MOBS
|
||||
/mob/living/carbon/alien
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
/mob/living/carbon/monkey
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
|
||||
/*
|
||||
@@ -17,121 +13,68 @@
|
||||
|
||||
//NUETRAL MOBS
|
||||
/mob/living/simple_animal/crab
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
/mob/living/simple_animal/cow
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
/mob/living/simple_animal/chick
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
/mob/living/simple_animal/chicken
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
/mob/living/simple_animal/mouse
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
/mob/living/simple_animal/kiwi
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
//STATION PETS
|
||||
/mob/living/simple_animal/pet
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
|
||||
/mob/living/simple_animal/pet/fox
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/pet/cat
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/pet/dog
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
/mob/living/simple_animal/sloth
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
/mob/living/simple_animal/parrot
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE
|
||||
|
||||
//HOSTILE MOBS
|
||||
/mob/living/simple_animal/hostile/retaliate/goat
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_stomach_flavor = "You find yourself squeezed into the hollow of the goat, the smell of oats and hay thick in the tight space, all of which grinds in on you. Harmless for now..."
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
vore_default_mode = DM_HOLD
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/lizard
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/alien
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/bear
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/poison/snake
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath
|
||||
feeding = TRUE //for pet Goliaths I guess or something.
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_animal/hostile/carp
|
||||
devourable = TRUE
|
||||
digestable = TRUE
|
||||
feeding = TRUE
|
||||
vore_active = TRUE
|
||||
isPredator = TRUE
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
step_away(M,src)
|
||||
M.Friends = Friends.Copy()
|
||||
babies += M
|
||||
M.mutation_chance = CLAMP(mutation_chance+(rand(5,-5)),0,100)
|
||||
M.mutation_chance = clamp(mutation_chance+(rand(5,-5)),0,100)
|
||||
SSblackbox.record_feedback("tally", "slime_babies_born", 1, M.colour)
|
||||
|
||||
var/mob/living/simple_animal/slime/new_slime = pick(babies)
|
||||
|
||||
@@ -284,7 +284,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
/mob/proc/reset_perspective(atom/A)
|
||||
if(client)
|
||||
if(A)
|
||||
if(ismovableatom(A))
|
||||
if(ismovable(A))
|
||||
//Set the the thing unless it's us
|
||||
if(A != src)
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
dizziness = max(amount, 0)
|
||||
|
||||
/**
|
||||
* Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work
|
||||
* Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work
|
||||
*/
|
||||
/mob/proc/blind_eyes(amount)
|
||||
var/old_blind = eye_blind || HAS_TRAIT(src, TRAIT_BLIND)
|
||||
@@ -90,8 +90,8 @@
|
||||
return
|
||||
var/obj/screen/plane_master/game_world/GW = locate(/obj/screen/plane_master/game_world) in client.screen
|
||||
var/obj/screen/plane_master/floor/F = locate(/obj/screen/plane_master/floor) in client.screen
|
||||
GW.add_filter("blurry_eyes", 2, EYE_BLUR(CLAMP(eye_blurry*0.1,0.6,3)))
|
||||
F.add_filter("blurry_eyes", 2, EYE_BLUR(CLAMP(eye_blurry*0.1,0.6,3)))
|
||||
GW.add_filter("blurry_eyes", 2, EYE_BLUR(clamp(eye_blurry*0.1,0.6,3)))
|
||||
F.add_filter("blurry_eyes", 2, EYE_BLUR(clamp(eye_blurry*0.1,0.6,3)))
|
||||
|
||||
/mob/proc/remove_eyeblur()
|
||||
if(!client)
|
||||
@@ -120,4 +120,4 @@
|
||||
///Adjust the body temperature of a mob, with min/max settings
|
||||
/mob/proc/adjust_bodytemperature(amount,min_temp=0,max_temp=INFINITY)
|
||||
if(bodytemperature >= min_temp && bodytemperature <= max_temp)
|
||||
bodytemperature = CLAMP(bodytemperature + amount,min_temp,max_temp)
|
||||
bodytemperature = clamp(bodytemperature + amount,min_temp,max_temp)
|
||||
|
||||
Reference in New Issue
Block a user