Made midround/latejoin come faster if no roundstarts
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@@ -450,6 +450,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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if(!drafted_rules.len)
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message_admins("Not enough threat level for roundstart antags!")
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log_game("DYNAMIC: Not enough threat level for roundstart antags!")
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midround_injection_cooldown = round((midround_injection_cooldown + world.time) / 2, 1)
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latejoin_injection_cooldown = round((latejoin_injection_cooldown + world.time) / 2, 1)
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var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
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extra_rulesets_amount = 0
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if (GLOB.dynamic_classic_secret)
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