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@@ -16,7 +16,7 @@
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throw_speed = 2
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throw_range = 3
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_GLASS=7500, MAT_METAL=1000)
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custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
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attack_verb = list("shoved", "bashed")
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var/cooldown = 0 //shield bash cooldown. based on world.time
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@@ -56,7 +56,7 @@
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item_state = "buckler"
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lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
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materials = list()
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custom_materials = null
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resistance_flags = FLAMMABLE
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block_chance = 30
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@@ -162,7 +162,7 @@
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icon = 'icons/obj/items_and_weapons.dmi'
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item_state = "metal"
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icon_state = "makeshift_shield"
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materials = list(MAT_METAL = 18000)
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custom_materials = list(/datum/material/iron = 18000)
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slot_flags = null
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block_chance = 35
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force = 10
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