Screw commit history.
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@@ -11,7 +11,7 @@
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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custom_materials = list(/datum/material/iron=50)
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_CROWBAR
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@@ -55,7 +55,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 3
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materials = list(MAT_METAL=70)
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custom_materials = list(/datum/material/iron=70)
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icon_state = "crowbar_large"
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item_state = "crowbar"
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toolspeed = 0.5
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@@ -76,7 +76,7 @@
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item_state = "jawsoflife"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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@@ -13,7 +13,7 @@
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=75)
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custom_materials = list(/datum/material/iron=75)
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attack_verb = list("stabbed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
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@@ -114,7 +114,7 @@
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item_state = "drill"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get
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custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) //done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 8
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@@ -21,7 +21,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
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resistance_flags = FIRE_PROOF
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materials = list(MAT_METAL=70, MAT_GLASS=30)
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custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
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var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
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var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
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var/max_fuel = 20 //The max amount of fuel the welder can hold
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@@ -297,7 +297,7 @@
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desc = "A slightly larger welder with a larger tank."
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icon_state = "indwelder"
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max_fuel = 40
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materials = list(MAT_GLASS=60)
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custom_materials = list(/datum/material/glass=60)
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/obj/item/weldingtool/largetank/cyborg
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name = "integrated welding tool"
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@@ -316,7 +316,7 @@
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icon_state = "miniwelder"
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max_fuel = 10
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL=30, MAT_GLASS=10)
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custom_materials = list(/datum/material/iron=30, /datum/material/glass=10)
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change_icons = 0
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/obj/item/weldingtool/mini/flamethrower_screwdriver()
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@@ -342,7 +342,7 @@
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icon_state = "upindwelder"
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item_state = "upindwelder"
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max_fuel = 80
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
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/obj/item/weldingtool/experimental
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name = "experimental welding tool"
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@@ -350,7 +350,7 @@
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icon_state = "exwelder"
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item_state = "exwelder"
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max_fuel = 40
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materials = list(MAT_METAL=70, MAT_GLASS=120)
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custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
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var/last_gen = 0
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change_icons = 0
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can_off_process = 1
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@@ -12,7 +12,7 @@
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throw_speed = 3
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throw_range = 7
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=80)
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custom_materials = list(/datum/material/iron=80)
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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@@ -98,7 +98,7 @@
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icon_state = "jaws_cutter"
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item_state = "jawsoflife"
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
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usesound = 'sound/items/jaws_cut.ogg'
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toolspeed = 0.25
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random_color = FALSE
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@@ -11,7 +11,7 @@
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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usesound = 'sound/items/ratchet.ogg'
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materials = list(MAT_METAL=150)
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custom_materials = list(/datum/material/iron=150)
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_WRENCH
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@@ -59,7 +59,7 @@
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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usesound = 'sound/items/drill_use.ogg'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
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//done for balance reasons, making them high value for research, but harder to get
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force = 8 //might or might not be too high, subject to change
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w_class = WEIGHT_CLASS_SMALL
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