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@@ -237,6 +237,14 @@
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icon_state = "knight_red"
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item_state = "knight_red"
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/obj/item/clothing/head/helmet/knight/greyscale
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name = "knight helmet"
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desc = "A classic medieval helmet, if you hold it upside down you could see that it's actually a bucket."
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Can change color and add prefix
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/obj/item/clothing/head/helmet/skull
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name = "skull helmet"
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desc = "An intimidating tribal helmet, it doesn't look very comfortable."
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@@ -19,7 +19,7 @@
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icon_state = "welding"
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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item_state = "welding"
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materials = list(MAT_METAL=1750, MAT_GLASS=400)
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custom_materials = list(/datum/material/iron=1750, /datum/material/glass=400)
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flash_protect = 2
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tint = 2
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
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