Screw commit history.
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@@ -1,6 +1,7 @@
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/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
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var/hit_percent = (100-blocked)/100
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if(!forced && hit_percent <= 0)
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return 0
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@@ -1926,6 +1926,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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log_combat(user, target, "shoved", append_message)
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/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
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SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
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var/hit_percent = (100-(blocked+armor))/100
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hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
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if(!forced && hit_percent <= 0)
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@@ -557,6 +557,12 @@
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/mob/living/proc/update_damage_overlays()
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return
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/mob/living/Crossed(atom/movable/AM)
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. = ..()
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for(var/i in get_equipped_items())
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var/obj/item/item = i
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SEND_SIGNAL(item, COMSIG_ITEM_WEARERCROSSED, AM)
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/mob/living/Move(atom/newloc, direct)
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if (buckled && buckled.loc != newloc) //not updating position
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if (!buckled.anchored)
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@@ -97,8 +97,8 @@
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var/obj/item/stack/S = I
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if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel)))
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if(S.materials[MAT_METAL])
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S.cost = S.materials[MAT_METAL] * 0.25
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if(S.custom_materials?.len && S.custom_materials[getmaterialref(/datum/material/iron)])
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S.cost = S.custom_materials[getmaterialref(/datum/material/iron)] * 0.25
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S.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
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else if(istype(S, /obj/item/stack/sheet/glass))
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@@ -127,7 +127,7 @@
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S.source = get_or_create_estorage(/datum/robot_energy_storage/wrapping_paper)
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if(S && S.source)
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S.materials = list()
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S.custom_materials = null
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S.is_cyborg = 1
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if(I.loc != src)
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