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@@ -6,14 +6,14 @@
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet/shotgun_slug
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materials = list(MAT_METAL=4000)
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custom_materials = list(/datum/material/iron=4000)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag slug"
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desc = "A weak beanbag slug for riot control."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/shotgun_beanbag
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materials = list(MAT_METAL=250)
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custom_materials = list(/datum/material/iron=250)
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary slug"
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@@ -34,7 +34,7 @@
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desc = "A stunning taser slug."
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icon_state = "stunshell"
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projectile_type = /obj/item/projectile/bullet/shotgun_stunslug
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materials = list(MAT_METAL=250)
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custom_materials = list(/datum/material/iron=250)
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/obj/item/ammo_casing/shotgun/meteorslug
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name = "meteorslug shell"
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@@ -71,14 +71,14 @@
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_rubbershot
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pellets = 6
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variance = 25
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materials = list(MAT_METAL=4000)
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custom_materials = list(/datum/material/iron=4000)
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/obj/item/ammo_casing/shotgun/improvised
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name = "improvised shell"
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_improvised
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materials = list(MAT_METAL=250)
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custom_materials = list(/datum/material/iron=250)
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pellets = 10
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variance = 25
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